readme wrote:Air Combat Designer v1.0 for DID's F22:Air Dominance Fighter (c)1998
Game Tool Technologies
http://www.gttweb.com
support@gttweb.com
AIR COMBAT DESIGNER (ACD): WHAT IS IT?
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How long can you survive with 5 Su-27's on your tail? Can you go head-to-head against a pair of F22's using guns only? Do you want to fly a quick air combat mission and want it to be a surprise? Well then 'Air Combat Designer' is for you. 'Air Combat Designer' by Game Tool Technologies is an add-on utility for DID's great flight simulation F22:Air Dominance Fighter. Within minutes you can be designing, flying and fighting air combat scenarios where no one really knows what you'll be up against until you fly it. You can tweak certain mission variables to your liking or choose to have a totally unknown air-to-air challenge. No matter how you want to create your missions - no two missions will EVER be the same!
INSTALLATION
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Since F22:ADF does not have official mission file save/retrieve functionality, to be able to fly custom missions from within the sim you must install Air Combat Designer as follows:
1. Create a directory named 'ADD_ONS' under the ...DID\F22ADF\PROGRAM directory. When you do this your directory structure should look as follows: ...DID\F22ADF\PROGRAM\ADD_ONS\
2. Unzip the ADF_ACD.ZIP file in the newly created ADD_ONS directory.
3. You are ready to generate and fly dynamic air-to-air combat missions from within F22:ADF.
HOW TO USE ACD
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Using the Run option on your Start button, select ADF_ACD.EXE and click Open. You are now able to generate an air combat mission.
GLOBAL SETTINGS SECTION
This is the section where you define the parameters for generating your air combat senarios. You have control over:
Number of Flights: - determine exactly how many flights will be in your mission. Or check the random box to let ACD decide for you. The minimum is 1 (Player only) and the maximum is 50.
Percent Enemy: -determine exactly how many enemy vs. friendly flights are created. Check the Random box to let ACD decide for you.
Payload: - determine if planes will have guns & missiles or just guns only. Check the Random box and each flight's payload will be decided by ACD.
Proximity Factor: - this setting determines how closely packed the initial starting point of all flights are. A factor of 1 starts all planes off basically within visual range. A factor of 10 will generate flights that could be hundreds of miles apart.
Generate Scenario: - click on this button when you are finished deciding on your parameters. This will generate a secific set of flights that can be further tweaked or immediately saved to a mission. Flights have random waypoints generated around the map. No two starting locations will be the same so you'll get a good tour of the region by generating different missions. Mission start times are also randomly chosen providing you with a variety of light conditions during the day and night.
EDIT FLIGHTS SECTION
In this section you can edit the flights that have been created to suit your specific needs before you save it.
Flight Number: - selects and displays a specific flight for editing.
The following items can be edited:
Plane Type: - select an, F22, an Su-27 or any of 25 different planes.
Size: - edit the number of planes that will be in the flight. Give yourself up to 3 wingmen... or go solo!
Nationality: - determine the flight's nationality - USA or Russian.
Payload: - edit the payload option for Guns Only or Guns & Missiles.
Save Scenario: - click this button to save the mission to a file before flying.
Once you have generated a mission, fire up F22:ADF and select Simulation menu option. Click on the the 'Free Flight' interface button and you will see that the first mission will have been changed to 'GTT Air Combat Scenario'. Click on this and fly it.
TIPS & HINTS
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Currently ACD is only able to generate one mission at a time. We are working on the ability to be able to generate and save multiply user named missons. Using the next tip below will help for now.
You can run ACD and F22:ADF at the same time. By alt-tabbing between the two programs you can generate a scenario, switch to ADF and fly it, generate another scenario, fly it, etc, etc, etc...
If you ever wish to restore F22:ADF back to its original state, simply rename the 'ADD_ONS' directory to a different name, for example 'ADD_ON$'. By switching back and forth between naming the directory 'ADD_ONS' and something else, you can activate custom missions at will.
You may also choose a plane other than an F22 for the Player's flight, but the word is that it just changes the shape and not the actual flight model. You will also not have a virtual cockpit when flying non-F22 planes.