Craters are sometimes rendered incorrectly.
It seems to be happening more often with debris or airplanes underway, and it can be “fixed” by the viewer moving to a different terrain tile.
I suspect that a rendering state is not correctly reset somewhere in the renderer.
✔️ FIXED BUG: Crater Artifacts
Re: 🔴 OPEN BUG: Crater Artifacts
This has become really annoying now that we have lots of craters.
Re: 🔴 OPEN BUG: Crater Artifacts
Yes, it’s unbearable. I tried to ignore it for the next release, but this needs fixing …
Re: 🔴 OPEN BUG: Crater Artifacts
Fix underway.
The problem was the craters being rendered per-tile, interfering with the contrails. Rendering craters of all tiles in one pass and contrails in another fixes that.
This is excellent because that was the last major bug that blocked a release.
The problem was the craters being rendered per-tile, interfering with the contrails. Rendering craters of all tiles in one pass and contrails in another fixes that.
This is excellent because that was the last major bug that blocked a release.
Re: ✔️ FIXED BUG: Crater Artifacts
Fix has landed.
Re: ✔️ FIXED BUG: Crater Artifacts
Seems like this exact issue is back.
The only change that comes to mind is: dynamic and static trails were rendered separately until a few weeks ago. When I fixed the contrail memory corruptions that rendered traffic unusable, I combined the rendering of both into one loop.
The only change that comes to mind is: dynamic and static trails were rendered separately until a few weeks ago. When I fixed the contrail memory corruptions that rendered traffic unusable, I combined the rendering of both into one loop.