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✔️ FIXED BUG: Crater Artifacts
Posted: 2023-Oct-15, 21:24
by Krishty
Craters are sometimes rendered incorrectly.
- image.png (46.27 KiB) Viewed 1798 times
It seems to be happening more often with debris or airplanes underway, and it can be “fixed” by the viewer moving to a different terrain tile.
I suspect that a rendering state is not correctly reset somewhere in the renderer.
Re: 🔴 OPEN BUG: Crater Artifacts
Posted: 2023-Oct-24, 21:10
by Krishty
This has become really annoying now that we have
lots of craters.
Re: 🔴 OPEN BUG: Crater Artifacts
Posted: 2023-Oct-25, 15:39
by Krishty
Yes, it’s unbearable. I tried to ignore it for the next release, but this needs fixing …
- image.png (703.77 KiB) Viewed 1708 times
Re: 🔴 OPEN BUG: Crater Artifacts
Posted: 2024-Feb-07, 22:48
by Krishty
Fix underway.
The problem was the craters being rendered per-tile, interfering with the contrails. Rendering craters of all tiles in one pass and contrails in another fixes that.
This is excellent because that was the last major bug that blocked a release.
Re: ✔️ FIXED BUG: Crater Artifacts
Posted: 2024-Feb-11, 01:22
by Krishty
Fix has landed.
Re: ✔️ FIXED BUG: Crater Artifacts
Posted: 2024-Apr-08, 15:40
by Krishty
Seems like this exact issue is back.
The only change that comes to mind is: dynamic and static trails were rendered separately until a few weeks ago. When I fixed the contrail memory corruptions that rendered traffic unusable, I combined the rendering of both into one loop.