✔️ FIXED BUG: Vibration on Cockpit Screens
✔️ FIXED BUG: Vibration on Cockpit Screens
When the plane is vibrating (e.g. during take-off or at high g force), the screens seem to vibrate different from the rest of the cockpit.
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- Pilot
- Posts: 68
- Joined: 2022-Oct-17, 17:07
Re: 🔴 OPEN BUG: Vibration on Cockpit Screens
Are the displays rendered to different 3D coordinates, or are they wobbling out of sync? I.e. displays move right, while cockpit structure moves left?
Re: 🔴 OPEN BUG: Vibration on Cockpit Screens
I think displays move right while the cockpit moves down. I guess the problem is the following: TFXplorer (responsible for displays) computes everything in East-North-Down while the F-22 code (responsible for cockpit) runs in something like this (not sure right now):
Both just add the vibration to their respective coordinates, and one likely forgets to transform.
Not sure if I even want to fix this directly. The mere fact that vibration is handled by the plane code (instead of being implemented in TFXplorer for all planes) annoys me.
Both just add the vibration to their respective coordinates, and one likely forgets to transform.
Not sure if I even want to fix this directly. The mere fact that vibration is handled by the plane code (instead of being implemented in TFXplorer for all planes) annoys me.
Re: 🔴 OPEN BUG: Vibration on Cockpit Screens
No longer handled by plane code. Vibration, head bobbing, and other special effects are now handled in the core. Extensions merely provide a set of viewpoints to the core.
This also paves the way for head tracking.
Will be in the next version.
This also paves the way for head tracking.
Will be in the next version.