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✔️ FIXED BUG: Debris Falling Too Slow
Posted: 2023-Sep-23, 11:49
by Krishty
After refactoring the physics classes, debris seem to fall in slow motion. Planes are unaffected, so most likely some guesswork regarding air resistance broke.
Re: 🔴 OPEN BUG: Debris Falling Too Slow
Posted: 2023-Oct-21, 20:39
by Krishty
Aside from falling too slow, it seems like the debris are also too tiny. Maybe the transformation matrix broke when I removed TFX scaling from TFXplorer (i.e. the base unit changed from 8 ft to 1 m, making the debris considerably smaller)?
Re: 🔴 OPEN BUG: Debris Falling Too Slow
Posted: 2023-Oct-24, 21:04
by Krishty
Okay; this will be fixed in the next version.
- size was way too small (and heavy debris were incorrectly scaled smaller instead of larger)
- speed and angular momentum were way off
- momentum was not stored properly, thus making craters way too small
- momentum was not properly transferred to particles when hitting buildings, thus making explosion effects too large
It’s looking much, much better now and it’s actually pretty fun to destroy an airplane just to let the debris rain down on a town, leaving craters and destroying buildings 😈

- 2023-10-24 debris craters 2.png (261.78 KiB) Viewed 4046 times
Re: ✔️ FIXED BUG: Debris Falling Too Slow
Posted: 2023-Nov-07, 22:03
by Krishty