The horizon color towards the Sun should be different from the one opposed to it. Not even brighter, but different.
The terrain API should offer a way to specify this additional horizon color towards the Sun, and if it isn’t used, it should just assume the same color as for the rest of the horizon.
Things like this should usually wait until I re-write the whole renderer, but … the Ace Combat levels could really use it, as they often take place during sunrise/sunset.
✔️ NEW FEATURE: Two Horizon Colors
Re: 💡 OPEN FEATURE: Two Horizon Colors
I’m trying out a few things and I must say it’s a great improvement. Skies feel *much* more natural, even with the sun being placed in the wrong direction!
This will certainly be the last adjustment I perform on the old D3D9 renderer. Everything breaks, from contrails and HUD to moving map. This is the one place where the code still thinks it’s just a small model viewer.
This will certainly be the last adjustment I perform on the old D3D9 renderer. Everything breaks, from contrails and HUD to moving map. This is the one place where the code still thinks it’s just a small model viewer.
Re: 💡 OPEN FEATURE: Two Horizon Colors
Red Sea is red
Re: 💡 OPEN FEATURE: Two Horizon Colors
Looks accurate to me...
Re: ✔️ NEW FEATURE: Two Horizon Colors
UAW_Scenario_SkyColors in UAW API.h now supports a new attribute horizonSunny. For rendering the horizon, it will be interpolated with horizon depending on cosine of angle towards sun.