🔧 AGE (ADF GUI Editor)
Posted: 2026-Feb-12, 20:22
age.txt wrote:AGE 2.14 with F22 Total Air War.
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AGE has been designed for use with F22 Air Dominance Fighter and
so some of the folders and files it creates are for use with ADF.
Specifically these are:
ADD_ONS (folder)
Simulator.txt (file in ADD_ONS)
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Unless you want to pay $20 for an application from Game Tool
Technologies (see LINKS), create these files and directories:
T (folder)
T (file) - this should be created in notepad and then saved as T.
(Not T.txt or anything else - just T)
In this T file (when opened in notepad) the following should be
entered:
TAW_LOCK 166
NUM_MISS_TYPES 6
NUM_BMPS 44
FADE_COLOURS 13 255
DEF_BMP 0 0 0 312 115 "\pcx\scenario\sim\SIM1.pcx"
DEF_BMP 1 0 0 312 115 "\pcx\scenario\sim\SIM2.pcx"
DEF_BMP 2 0 0 312 115 "\pcx\scenario\sim\SIM3.pcx"
DEF_BMP 3 0 0 312 115 "\pcx\scenario\sim\SIM4.pcx"
DEF_BMP 4 0 0 312 115 "\pcx\scenario\sim\SIM30.pcx"
DEF_BMP 5 0 0 312 115 "\pcx\scenario\sim\SIM5.pcx"
DEF_BMP 6 0 0 312 115 "\pcx\scenario\sim\SIM6a.pcx"
DEF_BMP 7 0 0 312 115 "\pcx\scenario\sim\SIM7a.pcx"
DEF_BMP 8 0 0 312 115 "\pcx\scenario\sim\SIM8a.pcx"
DEF_BMP 9 0 0 312 115 "\pcx\scenario\sim\SIM6engf.pcx"
DEF_BMP 10 0 0 312 115 "\pcx\scenario\sim\SIM7hydf.pcx"
DEF_BMP 11 0 0 312 115 "\pcx\scenario\sim\SIM7elcf.pcx"
DEF_BMP 12 0 0 312 115 "\pcx\scenario\sim\SIM10a.pcx"
DEF_BMP 13 0 0 312 115 "\pcx\scenario\sim\SIM10b.pcx"
DEF_BMP 14 0 0 312 115 "\pcx\scenario\sim\SIM11a.pcx"
DEF_BMP 15 0 0 312 115 "\pcx\scenario\sim\SIM11b.pcx"
DEF_BMP 16 0 0 312 115 "\pcx\scenario\sim\SIM12a.pcx"
DEF_BMP 17 0 0 312 115 "\pcx\scenario\sim\SIM12b.pcx"
DEF_BMP 18 0 0 312 115 "\pcx\scenario\sim\SIM13a.pcx"
DEF_BMP 19 0 0 312 115 "\pcx\scenario\sim\SIM13b.pcx"
DEF_BMP 20 0 0 312 115 "\pcx\scenario\sim\SIM13c.pcx"
DEF_BMP 21 0 0 312 115 "\pcx\scenario\sim\SIM14a.pcx"
DEF_BMP 22 0 0 312 115 "\pcx\scenario\sim\SIM14b.pcx"
DEF_BMP 23 0 0 312 115 "\pcx\scenario\sim\SIM14c.pcx"
DEF_BMP 24 0 0 312 115 "\pcx\scenario\sim\SIM14cj.pcx"
DEF_BMP 25 0 0 312 115 "\pcx\scenario\sim\SIM15a.pcx"
DEF_BMP 26 0 0 312 115 "\pcx\scenario\sim\SIM15b.pcx"
DEF_BMP 27 0 0 312 115 "\pcx\scenario\sim\SIM16a.pcx"
DEF_BMP 28 0 0 312 115 "\pcx\scenario\sim\SIM16b.pcx"
DEF_BMP 29 0 0 312 115 "\pcx\scenario\sim\SIM16c.pcx"
DEF_BMP 30 0 0 312 115 "\pcx\scenario\sim\SIM17a.pcx"
DEF_BMP 31 0 0 312 115 "\pcx\scenario\sim\SIM17b.pcx"
DEF_BMP 32 0 0 312 115 "\pcx\scenario\sim\SIM31.pcx"
DEF_BMP 33 0 0 312 115 "\pcx\scenario\sim\SIM32.pcx"
DEF_BMP 34 0 0 312 115 "\pcx\scenario\sim\SIM22.pcx"
DEF_BMP 35 0 0 312 115 "\pcx\scenario\sim\SIM24a.pcx"
DEF_BMP 36 0 0 312 115 "\pcx\scenario\sim\SIM25.pcx"
DEF_BMP 37 0 0 312 115 "\pcx\scenario\sim\SIM34.pcx"
DEF_BMP 38 0 0 312 115 "\pcx\scenario\sim\SIM24b.pcx"
DEF_BMP 39 0 0 312 115 "\pcx\scenario\sim\SIM26.pcx"
DEF_BMP 40 0 0 312 115 "\pcx\scenario\sim\SIM27.pcx"
DEF_BMP 41 0 0 312 115 "\pcx\scenario\sim\SIM28a.pcx"
DEF_BMP 42 0 0 312 115 "\pcx\scenario\sim\SIM28b.pcx"
DEF_BMP 43 0 0 312 115 "\pcx\scenario\sim\SIM35.pcx"
MISS_TYPE 1 "Free Flight" 6 0
MISS 0 "Ar Rub al Khali" "SIM1.pdl" "sim1" 0 USE_BITMAP 0
MISS 1 "Harrat al Kishb" "SIM2.pdl" "SIM2" 1 USE_BITMAP 1
MISS 2 "Nile" "SIM3.pdl" "SIM3" 2 USE_BITMAP 2
MISS 3 "Khartoum To Lake Tana" "SIM4.pdl" "SIM4" 3 USE_BITMAP 3
MISS 4 "Ethiopia" "SIM30.pdl" "SIM30" 4 USE_BITMAP 4
MISS 5 "Red Sea Gate" "sim5.pdl" "sim5" 5 USE_BITMAP 5
MISS_TYPE 0 "Flight Training" 6 0
MISS 0 "Take-Off" "SIM6A.pdl" "SIM6A" 6 USE_BITMAP 6
MISS 1 "Landing" "SIM7A.pdl" "SIM7A" 7 USE_BITMAP 7
MISS 2 "Refueling" "SIM8A.pdl" "SIM8A" 8 USE_BITMAP 8
MISS 3 "Engine Failure" "SIM6ENGF.pdl" "SIM6ENGF" 9 USE_BITMAP 9
MISS 4 "Hydraulic Failure" "SIM7HYDF.pdl" "SIM7HYDF" 10 USE_BITMAP 10
MISS 5 "Electrical Failure" "SIM7ELCF.pdl" "SIM7ELCF" 11 USE_BITMAP 11
MISS_TYPE 2 "Weapons Training" 11 0
MISS 0 "BVR AMRAAM" "SIM10A.pdl" "SIM10A" 12 USE_BITMAP 12
MISS 1 "Dogfight Sidewinder" "SIM10B.pdl" "SIM10B" 13 USE_BITMAP 13
MISS 2 "Maverick Mobile Attack" "SIM11A.pdl" "SIM11A" 14 USE_BITMAP 14
MISS 3 "Cannon Strafe CAS" "SIM11B.pdl" "SIM11B" 15 USE_BITMAP 15
MISS 4 "Harpoon Ship Kill" "SIM12A.pdl" "SIM12A" 16 USE_BITMAP 16
MISS 5 "Rocket Attack" "SIM12B.pdl" "SIM12B" 17 USE_BITMAP 17
MISS 6 "Bomb BAI" "SIM13A.pdl" "SIM13A" 18 USE_BITMAP 18
MISS 7 "Cluster CAS" "SIM13C.pdl" "SIM13C" 20 USE_BITMAP 20
MISS 8 "HARM SEAD" "SIM14A.pdl" "SIM14A" 21 USE_BITMAP 21
MISS 9 "JDAM Interdiction" "SIM14B.pdl" "SIM14B" 22 USE_BITMAP 22
MISS 10 "LGB Airfield" "SIM14C.pdl" "SIM14C" 23 USE_BITMAP 23
MISS_TYPE 5 "Dogfighting Skills" 9 0
USE_PALETTE "\iff\256\gui\brushed3.iff"
TEXT_COLOUR 1 1
MISS 0 "One on One MiG-31" "dog1.pdl" "dog1" 25 USE_BITMAP 25
MISS 1 "One on One MiG-29M" "dog2.pdl" "dog2" 26 USE_BITMAP 26
MISS 2 "One on One F-18E" "dog3.pdl" "dog3" 27 USE_BITMAP 27
MISS 3 "One on One F22" "dog4.pdl" "dog4" 28 USE_BITMAP 28
MISS 4 "One on Two MiG-29M" "dog5.pdl" "dog5" 29 USE_BITMAP 29
MISS 5 "One on Two F22" "dog6.pdl" "dog6" 30 USE_BITMAP 30
MISS 6 "Two on Two EF2000" "dog7.pdl" "dog7" 31 USE_BITMAP 31
MISS 7 "Four on Four Su-27" "dog8.pdl" "dog8" 32 USE_BITMAP 32
MISS 8 "Four on Four F22" "dog9.pdl" "dog9" 33 USE_BITMAP 25
MISS_TYPE 4 "Wingmen" 4 0
MISS 0 "Pickle" "SIM34.pdl" "SIM34" 37 USE_BITMAP 37
MISS 1 "Engage My Target" "SIM22.pdl" "SIM22" 34 USE_BITMAP 34
MISS 2 "Engage Bandits" "SIM24A.pdl" "SIM24A" 35 USE_BITMAP 35
MISS 3 "Engage Hostiles" "SIM25.pdl" "SIM25" 36 USE_BITMAP 36
MISS_TYPE 3 "AWACS Missions" 4 0
MISS 0 "CAP Intercept" "SIM24B.pdl" "SIM24B" 76 USE_BITMAP 38
MISS 1 "Vis-Ident" "SIM26.pdl" "SIM26" 77 USE_BITMAP 39
MISS 2 "Refuel Strike" "SIM27.pdl" "SIM27" 78 USE_BITMAP 40
MISS 3 "Covert Mission" "SIM35.pdl" "SIM35" 81 USE_BITMAP 43
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This is the information needed by TAW to find missions in the simulator.
To add a mission put in the place of any of the listed missions (lines beginning with MISS):
MISS 0 "Mission name here" "filename of PDL file here" "Breifing name without txt extension" USE_BITMAP 25
Above, where it says something like:
MISS_TYPE 4 "Wingmen" 4 0
change the 4 after "wingmen" or other to the number of missions you are adding.
Eg MISS_TYPE 1 "Viper's Tour 8 0 - this tells TAW that their are 8 missions.
If you need any further help either look at the T file from some of my TAW missions or mail me.
NOTE: YOU CANNOT USE AME TO MANAGE THE MISSONS. THE FILES MUST BE PLACED IN THE FOLDERS MANUALLY
setup.txt wrote:**Setup and help text file for ADF Gui Editor and ADF Mission Editor**
In order to effectively use these 2 products, specific subdirectories must exist under you F22 ADF program directory.
This text file will assist you in setting up AME and AGE's directory path's settings.
Copy the contents of this files set to any directory/folder of your choice, but it is recommended that you create a sub directory/folder named AGE under the F22ADF Program folder.
After installing these files, you will need to set several directory paths in both programs.
------------------For AME (ADF Mission Editor)-----------------
Start the program.
Right click on the program screen and select "settings"
Edit the 2 directory path options:
1. Location of game = the path to the F22ADF program file. By default this is;
C:\Program Files\DiD\F22ADF\Program
...your settings may be different depending on your installation.
2. Location of Scripts = the path to the directory of your choice where you will store missions made with any add on mission creator. I recommend a path such as I use which is;
C:\Program Files\DiD\F22ADF\Program\Add on missions\
At this time you can select "OK" and close the program or continue with other optional settings...please read the Windows help files included with AME
A nice feature of this utility, and the main reason it is bundled with AGE, is the on/off activate/deactivate checkmark button, which activates or deactivates the add on missions you have loaded in ADF. This feature provides a very convenient method of switching between the default game scenarios or selecting add on missions to play such as those you've exported to the game with AGE...1 mouse click and you switch back and forth so you can easily fly F22ADF's original default Free Flight missions, or run that new custom mission you've just made!
-------------------For AGE (ADF Gui Editor)--------------------
Start the program.
goto 'Options'/'Settings'
Edit the 3 directory path options:
1. Default Script folder = the path to the AGE program file. If you have installed AGE to it's own directory under the F22ADF program folder, then browse to that folder.
2. Default Mission file folder = the path to the directory of your choice where you will store missions made with any add on mission creator. I recommend a path such as I use which is;
C:\Program Files\DiD\F22ADF\Program\Add on missions\
3. Game folder = the path to the F22ADF program file. By default this is;
C:\Program Files\DiD\F22ADF\Program
...your settings may be different depending on your installation.
At this time you can select "OK" and close the program or continue with other optional settings...please read the Windows help files included with AGE
I have a picture file (ADFtree.jpg) on my site of my directory tree and how these programs should be installed...please feel free to reference this file on my site for installation trouble shooting questions.
AGE may prompt you to create neccessary sub directories when you first try to export missions made with it. You should allow this to be done. However, if your F22ADF installation is not default, you may encounter problems...check your AGE and AME directory path settings to ensure they are in compliance with your game installation.
Bimo and I thank you for considering or purchasing our program and wish you many long fullfilling moments in front of your PC's creating F22ADF missions with the high detail and diverse complexity that ADF Gui Editor can offer you. Please feel free to report any bugz you may find and check back often to my site for new upgrades to AGE as we already have an overloaded worklist of features we plan to add to AGE...some of which are features allowing you to create multiplayer files and missions, the merging of AME into AGE, support of a new dynamic campaign generator for F22ADF soon to be released, support of special TAW features, other automated install, export and import features, and many tweaks and pluses...
Many thanks to Digital Image Design for producing the finest combat simulations in the industry...IMO ;o)
WarDogz out...
WarDogz
Independent Mercenary Corps
"We Prey for Pay"
http://www.WarDogz.com