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F22 Texture Editor

Posted: 2024-Oct-01, 22:12
by Krishty
F22 Texture Editor by Krishty

F22TextureEditor.exe
(248 KiB) Downloaded 842 times
F22TextureEditor.cpp
(6.8 KiB) Downloaded 831 times
  1. run from extracted EF2000 or F22 PROGRAM directory
  2. converts all TM files of the game to PNGs in the subdirectory !converted
  3. after editing the PNGs, run again to convert them back to TMs
The last modification time is used to determine whether PNG or TM is newer, i.e. you can run this program again and again to “synchronize” your work with the game.

Errors are spit out to stderr. Invalid files are skipped.

Currently limited to Windows because that has a built-in PNG encoder/decoder (GDI+).

Re: F22 Texture Editor

Posted: 2024-Oct-02, 19:56
by Scorpion82
Sounds interesting, thanks. Will give it a try at some point.

Re: F22 Texture Editor

Posted: 2024-Oct-02, 20:04
by Krishty
Great! Here is a screenshot of what to expect:

image.png
image.png (93.82 KiB) Viewed 40139 times

The program closes directly after processing, but then you can’t see potential error messages. So it should be started from a console instead. Room for improvement in a future version 🤔