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💡 OPEN FEATURE: Helmet-Mounted Display

Posted: 2024-Apr-17, 20:47
by Krishty
We have a HUD in TFXplorer. But it’s shitty for gameplay like TAW’s; HUD-only is a thing for DCS-style simulators.

We can’t just put a regular HUD in front of the virtual eye due to problems with aspect ratio, resolution, multisampling, projection, etc.

So the virtual screen API needs to be extended to handle all that.