Page 1 of 1

🔴 OPEN BUG: Global State in DID Rendering

Posted: 2024-Apr-16, 06:45
by Krishty
The DID EF2000/F22 extensions use global state in the rendering – terrain rendering sets a texture; vehicle rendering later picks it up.

This causes problems like white craters or flickering contrails. It is also absolutely incompatible with multi-threading.

I established the new terrain graphics API for the Ace Combat 3 extension; it works pretty well and solves all of these problems.