🔴 OPEN BUG: Global State in DID Rendering

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🔴 OPEN BUG: Global State in DID Rendering

Post by Krishty »

The DID EF2000/F22 extensions use global state in the rendering – terrain rendering sets a texture; vehicle rendering later picks it up.

This causes problems like white craters or flickering contrails. It is also absolutely incompatible with multi-threading.

I established the new terrain graphics API for the Ace Combat 3 extension; it works pretty well and solves all of these problems.
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