Improvements to texture management
Posted: 2022-Jan-11, 11:12
Going through old threads, I noticed that TFXplorer texture management has two shortcomings:
- It does not differentiate between the TM and the SPR directory. This is appearently caused by a byte in the shape header being 31 instead of 21; I need to link the exact source.
- It does not work with DKD’s updated island, where textures are read from the hardware.tm directory instead of TM. I need to work out how the engine finds that directory, because the redXXXX.ini files seem to have no reference to it.
- It does not implement what DKD calls the Global Textures System.