Check out these perhaps interesting 2 blogs with C++/OpenGl code available (I think for older version only) about how to create procedural runtime generated city.
newer version in Unity:
https://www.shamusyoung.com/twentysidedtale/?p=42400
and older version pure C++:
https://www.shamusyoung.com/twentysidedtale/?p=2940
Sorry if those were known already.
Source code for procedural city
-
- Legendary Modder
- Posts: 13
- Joined: 2022-Jan-09, 21:11
Re: Source code for procedural city
Great stuff 👍
-
- Legendary Modder
- Posts: 13
- Joined: 2022-Jan-09, 21:11
Re: Source code for procedural city
I thought you, mikew and others could like it. I am re reading it and maybe there were some changes over the years and some links no longer available or not working. I have secured the code of the 1st project a few years ago. LMK if something else needed.
Re: Source code for procedural city
The other great resource on procedural content is from the VoxelFarm creator: http://procworld.blogspot.com/
Too bad there haven’t been updates in a while …
Too bad there haven’t been updates in a while …