- There is much more hardware transform & lighting than before, e.g. contrails and terrain rendering.
- Camera commands need to be adjusted to the new input API.
- There is a bug with MFD views waiting to be fixed.
- There is a bug with MFD vibration waiting to be fixed.
💡 OPEN FEATURE: TrackIR
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💡 OPEN FEATURE: TrackIR
TFXplorer’s rendering needs a few adjustments because
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Re: 💡 OPEN FEATURE: TrackIR
Head tracking for cockpit views will be in the next version, but a few details still need to be worked out. For example, how to use head tracking in external views and nose view …
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Re: 💡 OPEN FEATURE: TrackIR
First version has landed. Only cockpit view so far; external/nose views still need fine tuning. We may also need a Settings page.
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Re: 💡 OPEN FEATURE: TrackIR
Just noticed that there is a bug in the current version. To fix, please open TFXplorer.cpp, line 2303, just before if(ui.isTrackingHead). Delete the line Geo::Matrix4x3_float_reg eyeToEntity; just before it.
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Re: 💡 OPEN FEATURE: TrackIR
The next version will have a very basic flag in Settings that indicates if head tracking was found or not:
I made the check box read-only because a) I’m lazy and b) the TrackIR documentation says it’s best practice to always connect and let users enable/disable it via button on the TrackIR hardware.
I made the check box read-only because a) I’m lazy and b) the TrackIR documentation says it’s best practice to always connect and let users enable/disable it via button on the TrackIR hardware.
Re: 💡 OPEN FEATURE: TrackIR
At least the check box is square.
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Re: 💡 OPEN FEATURE: TrackIR
Well the code definitely looks like it should be a radio-edit-combo-box 🤣
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Re: 💡 OPEN FEATURE: TrackIR
The latest version brings TrackIR to the chase cam (F7).
No solution for nose view and external view yet. Nose view clashes a lot with how HUD is computed and displayed; external view clashes a bit with how I internally compute viewer position.
I tried TrackIR in explorer mode but it was utterly confusing. With no reference point (like a cockpit), things become very weird quickly.
No solution for nose view and external view yet. Nose view clashes a lot with how HUD is computed and displayed; external view clashes a bit with how I internally compute viewer position.
I tried TrackIR in explorer mode but it was utterly confusing. With no reference point (like a cockpit), things become very weird quickly.