✔️ FIXED BUG: Debris Falling Too Slow
✔️ FIXED BUG: Debris Falling Too Slow
After refactoring the physics classes, debris seem to fall in slow motion. Planes are unaffected, so most likely some guesswork regarding air resistance broke.
Re: 🔴 OPEN BUG: Debris Falling Too Slow
Aside from falling too slow, it seems like the debris are also too tiny. Maybe the transformation matrix broke when I removed TFX scaling from TFXplorer (i.e. the base unit changed from 8 ft to 1 m, making the debris considerably smaller)?
Re: 🔴 OPEN BUG: Debris Falling Too Slow
Okay; this will be fixed in the next version.
- size was way too small (and heavy debris were incorrectly scaled smaller instead of larger)
- speed and angular momentum were way off
- momentum was not stored properly, thus making craters way too small
- momentum was not properly transferred to particles when hitting buildings, thus making explosion effects too large