✔️ FIXED BUG: Vibration on Cockpit Screens

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Krishty
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✔️ FIXED BUG: Vibration on Cockpit Screens

Post by Krishty »

When the plane is vibrating (e.g. during take-off or at high g force), the screens seem to vibrate different from the rest of the cockpit.
Scorpion82
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Re: 🔴 OPEN BUG: Vibration on Cockpit Screens

Post by Scorpion82 »

Are the displays rendered to different 3D coordinates, or are they wobbling out of sync? I.e. displays move right, while cockpit structure moves left?
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Krishty
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Re: 🔴 OPEN BUG: Vibration on Cockpit Screens

Post by Krishty »

I think displays move right while the cockpit moves down. I guess the problem is the following: TFXplorer (responsible for displays) computes everything in East-North-Down while the F-22 code (responsible for cockpit) runs in something like this (not sure right now):
Image

Both just add the vibration to their respective coordinates, and one likely forgets to transform.

Not sure if I even want to fix this directly. The mere fact that vibration is handled by the plane code (instead of being implemented in TFXplorer for all planes) annoys me.
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Krishty
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Re: 🔴 OPEN BUG: Vibration on Cockpit Screens

Post by Krishty »

No longer handled by plane code. Vibration, head bobbing, and other special effects are now handled in the core. Extensions merely provide a set of viewpoints to the core.

This also paves the way for head tracking.

Will be in the next version.
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Krishty
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Re: ✔️ FIXED BUG: Vibration on Cockpit Screens

Post by Krishty »

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