Full of 1990s goodness.
![Smile :)](./images/smilies/icon_e_smile.gif)
The did.dat file for the CD version has 3488 files, of which I have the names for 2282. The floppy version has a similar number of files but the dat file is around 10.2MB as opposed to 11.2MB, so I assume different levels of compression.
While we mostly know how the terrain goes together. I'm more interested in the way the game 'flows' right now.
Events seem to be orchestrated by parser files with a .par extension, which can call other parsers.
The game is started by giving a .par file as an argument to 'start.exe', where the default is tfx.par.
While tfx.par is a fairly daunting 50kB file, one of the first things it does is call 'cdintro.par'
So. if I use the command 'start cdintro.par', I just get the opening sequence then exits to DOS.
This file is somewhat less daunting as I can see the .256 animation filenames and the text that is displayed at the end of the sequence. There are a bunch of these smaller .par files, so I'll maybe start taking them apart as time and enthusiasm allows...