Our attempt at remaking DID’s flight sims.
- Data Genius
- Posts: 257
I forget what TFXplorer uses for collision detection for terrain, buildings and mobile objects.
Is it the same as TAW, ie using the COLLISION BOX and COLLISION TRIANGLE information from the ssd file, or have you rationalized it with some DirectX feature?
- Site Admin
- Posts: 500
It is indeed COLLISION_BOX and COLLISION_TRIANGLE, i.e. should be exactly like TAW’s!