Search found 358 matches
- 2023-Nov-14, 21:28
- Forum: Development
- Topic: 💡 OPEN FEATURE: EF2000 Destroyable Buildings
- Replies: 11
- Views: 2144
Re: 💡 OPEN FEATURE: EF2000 Destroyable Buildings
I see from the cpp file that the indices for COLLISION BOX, TARGETS etc are hardcoded, but the contents of TFX2's ssinfo.lab are in a different order which probably explains why the TARGETS section looks odd. There must be a list of target types somewhere in the EF2000 exe as the system seems the sa...
- 2023-Nov-14, 21:01
- Forum: Development
- Topic: 💡 OPEN FEATURE: EF2000 Destroyable Buildings
- Replies: 11
- Views: 2144
Re: 💡 OPEN FEATURE: EF2000 Destroyable Buildings
The collision box for rig_1.ssd is this:
f8ff dbff f8ff 0800 0800 0800
That's the oil rig in the middle of the tile.
...and for the first collision box in airfld_1.ssd:
7b00 fcff 6a00 8a00 0400 7300
These suggest that the bottom of the Collision Boxes are underground.
f8ff dbff f8ff 0800 0800 0800
That's the oil rig in the middle of the tile.
...and for the first collision box in airfld_1.ssd:
7b00 fcff 6a00 8a00 0400 7300
These suggest that the bottom of the Collision Boxes are underground.
- 2023-Nov-14, 17:06
- Forum: Development
- Topic: 💡 OPEN FEATURE: EF2000 Destroyable Buildings
- Replies: 11
- Views: 2144
Re: 💡 OPEN FEATURE: EF2000 Destroyable Buildings
Hmmn, I'm having trouble remembering even how the TFX3 COLLISION_BOX system works so will put these links here for easy reference: https://web.archive.org/web/20220402065813/https://community.combatsim.com/topic/30025-interpretation-of-ssd-files/page/3/ https://web.archive.org/web/20220402064731/htt...
- 2023-Nov-14, 17:00
- Forum: Development
- Topic: ✔️ FIXED BUG: crash in Plane Controls
- Replies: 9
- Views: 3144
Re: 🔴 OPEN BUG: crash in Plane Controls
Of course! I knew I was going off topic, but thought it was a bit of a dead end anyway...
- 2023-Nov-13, 12:35
- Forum: Development
- Topic: 💡 OPEN FEATURE: Force Feedback
- Replies: 4
- Views: 1386
Re: 🔴 OPEN BUG: crash in Plane Controls
I couldn't resist investigating further, and a later version of the tool is available here:
https://web.archive.org/web/20011106110 ... ioFull.msi
...and TAW's 'ffdid.ifr' can be opened with it.
https://web.archive.org/web/20011106110 ... ioFull.msi
...and TAW's 'ffdid.ifr' can be opened with it.
- 2023-Nov-13, 10:33
- Forum: Development
- Topic: 💡 OPEN FEATURE: Force Feedback
- Replies: 4
- Views: 1386
Re: 🔴 OPEN BUG: crash in Plane Controls
That Logitech stick is FF capable, but I don't remember playing any FF games with it. I've also got an original Microsoft Sidewinder FF stick (at least I don't remember throwing it out) with a gameport that probably was my best stick ever. This is not because of the FF, but due to the solid base tha...
- 2023-Nov-12, 09:17
- Forum: Development
- Topic: ✔️ FIXED BUG: crash in Plane Controls
- Replies: 9
- Views: 3144
Re: 🔴 OPEN BUG: crash in Plane Controls
just remember all the joystick problems with TFXplorer I do. It was maybe that 2005 era Logitech stick I was using, but I don't remember the details. The 2014 era cheap generic stick works great but that may be because all the problems with the other one were fixed. Aside from TFXplorer, joysticks ...
- 2023-Nov-10, 15:14
- Forum: Development
- Topic: 💡 OPEN FEATURE: Leaving Scenarios
- Replies: 1
- Views: 911
Re: 💡 OPEN FEATURE: Leaving Scenarios
Yes, I noticed that recently and it quite jarring as going back to the previous level is more logical (and what happens in TAW).
I usually want to exit the program anyway, so didn't bother complaining about it...
I usually want to exit the program anyway, so didn't bother complaining about it...
- 2023-Nov-09, 12:38
- Forum: Development
- Topic: ✔️ NEW FEATURE: New Build System (No more Visual Studio!)
- Replies: 21
- Views: 4872
Re: ✔️ NEW FEATURE: New Build System (No more Visual Studio!)
How do you know this stuff?
- 2023-Nov-09, 12:15
- Forum: Development
- Topic: ✔️ NEW FEATURE: New Build System (No more Visual Studio!)
- Replies: 21
- Views: 4872
Re: ✔️ NEW FEATURE: New Build System (No more Visual Studio!)
Thanks for the insight!
So, it's the compilation process that causes that. I thought it may be because I tried to run the exe.
The x86 directory deleted OK, but it may have already timed out I guess.
I'm only using build.cmd these days and don't normally open VS at all.
So, it's the compilation process that causes that. I thought it may be because I tried to run the exe.
The x86 directory deleted OK, but it may have already timed out I guess.
I'm only using build.cmd these days and don't normally open VS at all.
- 2023-Nov-09, 10:45
- Forum: Development
- Topic: ✔️ NEW FEATURE: New Build System (No more Visual Studio!)
- Replies: 21
- Views: 4872
Re: ✔️ NEW FEATURE: New Build System (No more Visual Studio!)
A couple more observations: The debug builds are crashing even on a PC with VS installed. No error box, but the gui is visible for about a second, then disappears. Also, (and this may be standard behaviour) these files stay active for a long time after I exit the game. I know this because I can't de...
- 2023-Nov-09, 09:33
- Forum: Development
- Topic: 💡 OPEN FEATURE: AI for NPCs
- Replies: 1
- Views: 864
Re: 💡 OPEN FEATURE: AI for NPCs
Great post! Just commenting on 1. for now. We already have plenty of callsigns in 'f22data/callsign.txt' Can we use the existing .Xdl TAW format to set up flights? TAW already has some concept of tasks/states and I think circling the waypoint would be 'patrolling'. Seems a good idea to keep these ba...
- 2023-Nov-08, 21:53
- Forum: Development
- Topic: ✔️ NEW FEATURE: Frame Time Graph
- Replies: 3
- Views: 1227
Re: ✔️ NEW FEATURE: Frame Time Graph
Totally my fault. It's working wonderfully.
- 2023-Nov-08, 15:18
- Forum: Development
- Topic: ✔️ NEW FEATURE: Frame Time Graph
- Replies: 3
- Views: 1227
Re: ✔️ NEW FEATURE: Frame Time Graph
I'm not seeing this feature. Maybe the code hasn't been uploaded yet? I've just done a fresh 'git clone' and it seems to be dated about 7pm on the 6th Nov.
- 2023-Nov-06, 23:06
- Forum: Development
- Topic: ✔️ FIXED BUG: Settings not scrolled properly
- Replies: 5
- Views: 1877
Re: 🔴 OPEN BUG: Settings not scrolled properly
The only way to win is not to play...
I'd suggest yoiu come back to this after implementing the dynamic campaign or anything else really.
I'd suggest yoiu come back to this after implementing the dynamic campaign or anything else really.
- 2023-Nov-05, 22:22
- Forum: Development
- Topic: 💡 OPEN FEATURE: EF2000 Destroyable Buildings
- Replies: 11
- Views: 2144
Re: 💡 OPEN FEATURE: EF2000 Destroyable Buildings
..but just checking the data for the first building shows some differences in opcodes and structure between TAW and EF2000 although the 1b00 opcode seems the same.
- 2023-Nov-05, 22:01
- Forum: Development
- Topic: 💡 OPEN FEATURE: EF2000 Destroyable Buildings
- Replies: 11
- Views: 2144
Re: 💡 OPEN FEATURE: EF2000 Destroyable Buildings
The TARGETS section in EF2000 also uses the same 20 byte structure as far as I can see (only looked at airfld_1.ssd) I just have a big block of text in the COLLISION_BOXES section, so it would need to some effort to sort it out, although I have some scripts from around 2018 for TAW which could proba...
- 2023-Nov-05, 16:32
- Forum: Development
- Topic: 💡 OPEN FEATURE: New F-22 Model
- Replies: 4
- Views: 1123
Re: 💡 OPEN FEATURE: New F-22 Model
I think I remember this being discussed... It's a wonderful looking model, but I see a couple of drawbacks: Apart from it costing $500, the Licensing terms seem pretty restrictive although maybe that can negotiated. The rest of the world and all the other planes will need to be brought up to the sam...
- 2023-Nov-05, 13:40
- Forum: Development
- Topic: 💡 OPEN FEATURE: New F-22 Model
- Replies: 4
- Views: 1123
Re: 💡 OPEN FEATURE: New F-22 Model
Which F-22 model was that? If there's a link, it's well hidden.
- 2023-Oct-30, 21:41
- Forum: Ready Room
- Topic: 🔥 Forum Update – report problems here
- Replies: 16
- Views: 3978
Re: 🔥 Forum Update – report problems here
Looks wonderful!