Search found 348 matches
- 2024-Mar-23, 17:11
- Forum: Development
- Topic: ✔️ FIXED BUG: Oscillation in F-22 Flight Model
- Replies: 6
- Views: 1492
Re: 🔴 OPEN BUG: Oscillation in F-22 Flight Model
Awesome work!!!
- 2024-Mar-17, 22:45
- Forum: Development
- Topic: 🔴 OPEN BUG: Leaving Terrain in Explorer Mode
- Replies: 4
- Views: 162
Re: 🔴 OPEN BUG: Leaving Terrain in Explorer Mode
Either an invisible wall, or make the N/E values negative or something, so you can still see the terrain and not get completely lost.
I think it's good to able to go off the map as it would be useful when using a small test terrain for instance.
I think it's good to able to go off the map as it would be useful when using a small test terrain for instance.
- 2024-Mar-17, 21:30
- Forum: Development
- Topic: 🔴 OPEN BUG: Leaving Terrain in Explorer Mode
- Replies: 4
- Views: 162
🔴 OPEN BUG: Leaving Terrain in Explorer Mode
While using the NUMKEYs, you can't go any further south than the '4N' tile. But if you use the mouse to 'fly' south and not pay attention, the N value becomes 8600054 (or something like that) and the terrain disappears once you go off the map.
- 2024-Mar-17, 17:23
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2597
Re: ✔️ NEW FEATURE: EF2000 Moving Map
Hmmn, and 0x7f14b536 is a standalone exe to depack RA and JR files. I should have looked at this earlier...
- 2024-Mar-17, 17:07
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2597
Re: 💡 OPEN FEATURE: EF2000 Moving Map
Yes, I've unpacked Inferno, although I don't have many names apart from the .3 and .ssd files. Just consolidating my tools today as I had some error in the pre-EF2000 V2 hash generator which I needed to sort out. That was annoying me for years, but fixed now. The European SEF did.dat has a few hundr...
- 2024-Mar-17, 10:38
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2597
Re: 💡 OPEN FEATURE: EF2000 Moving Map
yeah, doing that I went from 6367 (of 8261 files) to 6534.
- 2024-Mar-17, 09:51
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2597
Re: 💡 OPEN FEATURE: EF2000 Moving Map
How many EF2000 'known' files do you have now?
I need to get back into this, but I haven't looked for new EF2000 filenames since about 2012.
I need to get back into this, but I haven't looked for new EF2000 filenames since about 2012.
- 2024-Mar-17, 09:48
- Forum: Other DID Games
- Topic: F29 Retaliator 2
- Replies: 1
- Views: 220
Re: F29 Retaliator 2
New revelations all the time.
I can't remember gaming at all between about 1987 and 1992, so that era is a black hole for me.
I can't remember gaming at all between about 1987 and 1992, so that era is a black hole for me.
- 2024-Feb-19, 19:59
- Forum: EF2000
- Topic: EF2000 Mystery File
- Replies: 3
- Views: 290
Re: EF2000 Mystery File
I've just spent an hour looking at this, before noticing that the regular section at the start was about 0x300 bytes long, and the first 2 bytes are 00 01 and realization suddenly dawned... I'm sorry to say it's this animation, which is called 'spir.256' elsewhere, although maybe not the same file. ...
- 2024-Feb-17, 14:27
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2597
Re: 💡 OPEN FEATURE: EF2000 Moving Map
TFX's seaworld is supposed to be South Georgia I think. That exe looks like it's a version of TFX as I can give it a parser file and it will play the DiD logo animation before freezing. noname7605 is far more interesting as it looks like some sort of editor. It exits immediately with "error: DI...
- 2024-Feb-17, 11:10
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2597
Re: 💡 OPEN FEATURE: EF2000 Moving Map
Yes, the TFX1 .3 files don't specify the colour of flat terrain, so you added something in 2017 to fill in a background colour. I can't remember if I'd converted the TFX files to a newer format so TFXplorer could load them. The last time I looked at the larger did.dat from SuperEF2000 was from befor...
- 2024-Feb-17, 09:19
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2597
Re: 💡 OPEN FEATURE: EF2000 Moving Map
That's because I displayed the contents of TFX's did.dat. While they put a fair amount of TFX's files (seemingly as filler) into TFX2's did.dat, it's not enough to recreate TFX. Some months ago, I identified enough TFX files so that the game starts with an extracted set, but I can probably identify ...
- 2024-Feb-16, 22:52
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2597
Re: 💡 OPEN FEATURE: EF2000 Moving Map
Not more than what you're already doing. TFX has a separate set of map files for each weather/TOD in the 'lev' folder, and the one you show seems to be libya_dc.txt. Then you can take those palette names and look for them in the 'colours' folder. Korea, Iceland etc came later of course, but seem to ...
- 2024-Feb-11, 14:28
- Forum: Development
- Topic: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
- Replies: 7
- Views: 328
Re: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
Normally, you should be able to assign dataDirPath__LEGACY_REMOVE to your global dataPath in UAW_EXTENSION_CREATE() and it should take on the value from the registry. How would I do that?...or is this the default behaviour if I don't do anything specific? If so, it's not working for me. It doesn't ...
- 2024-Feb-11, 12:57
- Forum: Development
- Topic: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
- Replies: 7
- Views: 328
Re: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
It would be good if dataDirPath__LEGACY_REMOVE could be set as the 'DataPath' registry entry for the extension.
...but failing that, how do I set it so D:\WHATEVER is treated as the path for data?
...but failing that, how do I set it so D:\WHATEVER is treated as the path for data?
- 2024-Feb-11, 12:24
- Forum: Development
- Topic: ✔️ FIXED BUG: Default Range of Sight
- Replies: 4
- Views: 191
Re: 🔴 OPEN BUG: Default Range of Sight
Certainly looks nicer!
Is there a measurable FPS drop?
Is there a measurable FPS drop?
- 2024-Feb-11, 12:23
- Forum: Ready Room
- Topic: We finally made it
- Replies: 31
- Views: 6835
Re: We finally made it
A lot of IT systems falling over right now...
It's as if having a means to instantly communicate globally has some drawbacks.
It's as if having a means to instantly communicate globally has some drawbacks.
- 2024-Feb-08, 10:24
- Forum: Development
- Topic: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
- Replies: 7
- Views: 328
Re: 🔴 OPEN BUG: Wrong Default Data Path for Extensions
Yeah, while this is the least of my worries right now, it seems that if I try to use a filename without any path, my file need to be where the TFXplorer exe is. The DataPath registry entry is ignored.
- 2024-Feb-06, 22:34
- Forum: Development
- Topic: ✔️ NEW FEATURE: Control Mapping
- Replies: 11
- Views: 2338
Re: ✔️ NEW FEATURE: Control Mapping
Yes, that works!
- 2024-Feb-06, 21:11
- Forum: Development
- Topic: ✔️ NEW FEATURE: Control Mapping
- Replies: 11
- Views: 2338
Re: ✔️ NEW FEATURE: Control Mapping
I'm getting an almost immediate crash with this latest release. I have no controller attached right now.