I don't see that sign in this list:
https://en.wikipedia.org/wiki/Road_signs_in_Ukraine
Sorry, I'm getting a bit cynical regarding stuff on the internet.
Search found 358 matches
- 2022-Mar-28, 17:24
- Forum: Ready Room
- Topic: Su-27 hitting a street sign
- Replies: 2
- Views: 2181
- 2022-Mar-24, 11:33
- Forum: Ready Room
- Topic: 🔥 Forum Update – report problems here
- Replies: 16
- Views: 3859
Re: 🔥 Forum Update – report problems here
Looks the same to me, but then again I often don't notice really obvious changes which gets me into trouble at home sometimes...
- 2022-Mar-24, 10:25
- Forum: Ready Room
- Topic: 🔥 Forum Update – report problems here
- Replies: 16
- Views: 3859
Re: 🔥 Forum Update – report problems here
Well, I was going to report that the forum was down for a while this morning, but there doesn't seem to be a backup forum to report it on.
- 2022-Mar-19, 11:54
- Forum: Development
- Topic: Jet Engine Simulation
- Replies: 11
- Views: 2224
Re: Jet Engine Simulation
The other reason being, it is more complicated that you think Very incisive since I'd say it's already too complicated to model in a general way, and knowing that probably still underestimates how complicated it is. :D Regarding the jet engine itself,I guess some sort of 'black box' model is the wa...
- 2022-Mar-18, 19:00
- Forum: Development
- Topic: overhauled flight model
- Replies: 7
- Views: 1640
Re: overhauled flight model
Actually, 'airbase.txt' should be 'airbase.dat'. It's a text only file though.
Interesting theory, but I don't think Typhoon has anywhere near TAW's level of airbase sophistication.
Interesting theory, but I don't think Typhoon has anywhere near TAW's level of airbase sophistication.
- 2022-Mar-18, 14:39
- Forum: Development
- Topic: overhauled flight model
- Replies: 7
- Views: 1640
Re: overhauled flight model
The file 'airbase.txt' looks like it describes the nodes for the 15 or so different airbases, but I think some of it is overridden by hardcoded values. One think I never worked out was that if I replace the Learjets in the takeoff missions with F-14s, they will spawn in the military part of the airf...
- 2022-Mar-18, 11:02
- Forum: Development
- Topic: overhauled flight model
- Replies: 7
- Views: 1640
Re: overhauled flight model
Cool! Maybe you could read the mission files (.mdl ?) and maybe start the sim at the first 'in the air' waypoint. We could then compare TAW's and TFXplorer's autopilot behaviour in parallel.
I think I'd find that amusing at least.
I think I'd find that amusing at least.
- 2022-Mar-12, 20:47
- Forum: Development
- Topic: IDA
- Replies: 0
- Views: 1981
IDA
Does anyone here have any experience writing IDA plugins? In 2007, I hacked some code that would dump register values and some bytes off the stack to a file if a breakpoint was hit, and would like to recreate the experience...but maybe do it properly this time. I've managed to recreate a crude dev e...
- 2022-Mar-04, 23:55
- Forum: Other DID Games
- Topic: Typhoon
- Replies: 21
- Views: 9113
Re: Typhoon
If I run the game with a -menu command line option, one of the dialogs posted earlier gets activated:
There's a whole bunch of command line options, although -nointro is the only useful one I've seen so far.
...it crashes if I select anything though.There's a whole bunch of command line options, although -nointro is the only useful one I've seen so far.
- 2022-Mar-04, 20:34
- Forum: Development
- Topic: Phantom keyboards
- Replies: 1
- Views: 1104
Re: Phantom keyboards
Seems Windows (like any big codebase developed over decades) is totally out of control.
- 2022-Mar-04, 20:03
- Forum: Other DID Games
- Topic: Typhoon
- Replies: 21
- Views: 9113
Re: Typhoon
Back to typhoon.exe, and surfing for strings, we see a lot of things like this:
I was led to believe that Typhoon was based on the amazing 3dream engine, but maybe it's just a re-skinned TAW but a bit dumbed down.
Those names don't look very Icelandic. I was led to believe that Typhoon was based on the amazing 3dream engine, but maybe it's just a re-skinned TAW but a bit dumbed down.
- 2022-Mar-04, 19:54
- Forum: Other DID Games
- Topic: Typhoon
- Replies: 21
- Views: 9113
Re: Typhoon
I suspect the hash algorithm will be something similar to TAW's... Well, I don't suspect that anymore. The hashes are arranged in the dat file in a similar order, ie those starting with 0x80 first, but for EF/ADF/TAW the first 4 bits gives the length of the filename being hashed. So, in practice, t...
- 2022-Mar-04, 13:26
- Forum: Other DID Games
- Topic: Typhoon
- Replies: 21
- Views: 9113
Re: Typhoon
'typhoon.dat' has certain similarities to the 'did.dat' of earlier games, but a couple of notable differences. The file can be considered to contain a 'header', the 'payload' files, then 3 blocks of data with each one starting at an address given by 3 pointers in the 'header'. The first block is jus...
- 2022-Mar-03, 16:06
- Forum: Other DID Games
- Topic: Typhoon
- Replies: 21
- Views: 9113
Re: Typhoon
So, leaving the exe for a moment to look at the big data archive 'typhoon.dat'... The files from the Steam release and original are exactly the same size, and while I haven't done a byte comparison, I expect them to be identical. Some time ago, there was a discussion on Discord about this file, and ...
- 2022-Mar-03, 15:39
- Forum: Other DID Games
- Topic: Typhoon
- Replies: 21
- Views: 9113
Re: Typhoon
Aha, so what I thought was some smart 'steamification tool' is likely an ugly 'warez hack'. If I do a quick search for 31313931, it's mentioned a couple of times as being in the header of 'Heroes of Might and Magic' and 'Command & Conquer', so maybe the same operator. I don't really want to look...
- 2022-Mar-02, 19:43
- Forum: Other DID Games
- Topic: Typhoon
- Replies: 21
- Views: 9113
Typhoon
Going off topic on the very first post... For a change of scenery, I thought I'd take a another look at Typhoon. Last time the game was <10 years old, so felt a bit guilty trying to take it apart to see if it contains any F22 heritage. While the game has been available on Steam since 2014, nothing h...
- 2022-Mar-01, 19:55
- Forum: Development
- Topic: Flight Model
- Replies: 16
- Views: 2813
Re: Flight Model
There's also the diagnostic system which seems to use its own variables.
...but maybe it works better that way.
...but maybe it works better that way.
- 2022-Feb-26, 10:18
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 116
- Views: 51886
Re: Air War over Ukraine (nothing graphic!)
Any air war has been pretty much one way due to overwhelming superiority in numbers on one side. From a simulation point of view, I'm not sure has any attempt been made to model the civilian population in such a scenario. That's a fairly complex ejection system on the Ka-50/52. I had to read up on t...
- 2022-Feb-19, 23:03
- Forum: F-22 ADF/TAW
- Topic: Air Dominance Fighter Cheats
- Replies: 3
- Views: 2737
Re: Air Dominance Fighter Cheats
Amazing!
I found those debug menus in TAW, but could only enable them one at a time by hex editing the exe.
Presumably, the other stuff is there as well. I'll try it out when I get time...
I found those debug menus in TAW, but could only enable them one at a time by hex editing the exe.
Presumably, the other stuff is there as well. I'll try it out when I get time...
- 2022-Feb-19, 15:09
- Forum: TFXplorer
- Topic: TFXplorer collisions
- Replies: 1
- Views: 2355
TFXplorer collisions
I forget what TFXplorer uses for collision detection for terrain, buildings and mobile objects.
Is it the same as TAW, ie using the COLLISION BOX and COLLISION TRIANGLE information from the ssd file, or have you rationalized it with some DirectX feature?
Is it the same as TAW, ie using the COLLISION BOX and COLLISION TRIANGLE information from the ssd file, or have you rationalized it with some DirectX feature?