Search found 358 matches

by mikew
2022-Mar-28, 17:24
Forum: Ready Room
Topic: Su-27 hitting a street sign
Replies: 2
Views: 2181

Re: Su-27 hitting a street sign

I don't see that sign in this list:
https://en.wikipedia.org/wiki/Road_signs_in_Ukraine

Sorry, I'm getting a bit cynical regarding stuff on the internet. :)
by mikew
2022-Mar-24, 11:33
Forum: Ready Room
Topic: 🔥 Forum Update – report problems here
Replies: 16
Views: 3859

Re: 🔥 Forum Update – report problems here

Looks the same to me, but then again I often don't notice really obvious changes which gets me into trouble at home sometimes...
by mikew
2022-Mar-24, 10:25
Forum: Ready Room
Topic: 🔥 Forum Update – report problems here
Replies: 16
Views: 3859

Re: 🔥 Forum Update – report problems here

Well, I was going to report that the forum was down for a while this morning, but there doesn't seem to be a backup forum to report it on. :D
by mikew
2022-Mar-19, 11:54
Forum: Development
Topic: Jet Engine Simulation
Replies: 11
Views: 2224

Re: Jet Engine Simulation

The other reason being, it is more complicated that you think Very incisive since I'd say it's already too complicated to model in a general way, and knowing that probably still underestimates how complicated it is. :D Regarding the jet engine itself,I guess some sort of 'black box' model is the wa...
by mikew
2022-Mar-18, 19:00
Forum: Development
Topic: overhauled flight model
Replies: 7
Views: 1640

Re: overhauled flight model

Actually, 'airbase.txt' should be 'airbase.dat'. It's a text only file though.

Interesting theory, but I don't think Typhoon has anywhere near TAW's level of airbase sophistication.
by mikew
2022-Mar-18, 14:39
Forum: Development
Topic: overhauled flight model
Replies: 7
Views: 1640

Re: overhauled flight model

The file 'airbase.txt' looks like it describes the nodes for the 15 or so different airbases, but I think some of it is overridden by hardcoded values. One think I never worked out was that if I replace the Learjets in the takeoff missions with F-14s, they will spawn in the military part of the airf...
by mikew
2022-Mar-18, 11:02
Forum: Development
Topic: overhauled flight model
Replies: 7
Views: 1640

Re: overhauled flight model

Cool! Maybe you could read the mission files (.mdl ?) and maybe start the sim at the first 'in the air' waypoint. We could then compare TAW's and TFXplorer's autopilot behaviour in parallel.
I think I'd find that amusing at least. :)
by mikew
2022-Mar-12, 20:47
Forum: Development
Topic: IDA
Replies: 0
Views: 1981

IDA

Does anyone here have any experience writing IDA plugins? In 2007, I hacked some code that would dump register values and some bytes off the stack to a file if a breakpoint was hit, and would like to recreate the experience...but maybe do it properly this time. I've managed to recreate a crude dev e...
by mikew
2022-Mar-04, 23:55
Forum: Other DID Games
Topic: Typhoon
Replies: 21
Views: 9113

Re: Typhoon

If I run the game with a -menu command line option, one of the dialogs posted earlier gets activated:
tmenu.PNG
tmenu.PNG (5.78 KiB) Viewed 7188 times
...it crashes if I select anything though.

There's a whole bunch of command line options, although -nointro is the only useful one I've seen so far.
by mikew
2022-Mar-04, 20:34
Forum: Development
Topic: Phantom keyboards
Replies: 1
Views: 1104

Re: Phantom keyboards

Seems Windows (like any big codebase developed over decades) is totally out of control. :(
by mikew
2022-Mar-04, 20:03
Forum: Other DID Games
Topic: Typhoon
Replies: 21
Views: 9113

Re: Typhoon

Back to typhoon.exe, and surfing for strings, we see a lot of things like this:
tawinty.PNG
tawinty.PNG (17.28 KiB) Viewed 7194 times
Those names don't look very Icelandic. :D

I was led to believe that Typhoon was based on the amazing 3dream engine, but maybe it's just a re-skinned TAW but a bit dumbed down. :(
by mikew
2022-Mar-04, 19:54
Forum: Other DID Games
Topic: Typhoon
Replies: 21
Views: 9113

Re: Typhoon

I suspect the hash algorithm will be something similar to TAW's... Well, I don't suspect that anymore. The hashes are arranged in the dat file in a similar order, ie those starting with 0x80 first, but for EF/ADF/TAW the first 4 bits gives the length of the filename being hashed. So, in practice, t...
by mikew
2022-Mar-04, 13:26
Forum: Other DID Games
Topic: Typhoon
Replies: 21
Views: 9113

Re: Typhoon

'typhoon.dat' has certain similarities to the 'did.dat' of earlier games, but a couple of notable differences. The file can be considered to contain a 'header', the 'payload' files, then 3 blocks of data with each one starting at an address given by 3 pointers in the 'header'. The first block is jus...
by mikew
2022-Mar-03, 16:06
Forum: Other DID Games
Topic: Typhoon
Replies: 21
Views: 9113

Re: Typhoon

So, leaving the exe for a moment to look at the big data archive 'typhoon.dat'... The files from the Steam release and original are exactly the same size, and while I haven't done a byte comparison, I expect them to be identical. Some time ago, there was a discussion on Discord about this file, and ...
by mikew
2022-Mar-03, 15:39
Forum: Other DID Games
Topic: Typhoon
Replies: 21
Views: 9113

Re: Typhoon

Aha, so what I thought was some smart 'steamification tool' is likely an ugly 'warez hack'. If I do a quick search for 31313931, it's mentioned a couple of times as being in the header of 'Heroes of Might and Magic' and 'Command & Conquer', so maybe the same operator. I don't really want to look...
by mikew
2022-Mar-02, 19:43
Forum: Other DID Games
Topic: Typhoon
Replies: 21
Views: 9113

Typhoon

Going off topic on the very first post... For a change of scenery, I thought I'd take a another look at Typhoon. Last time the game was <10 years old, so felt a bit guilty trying to take it apart to see if it contains any F22 heritage. While the game has been available on Steam since 2014, nothing h...
by mikew
2022-Mar-01, 19:55
Forum: Development
Topic: Flight Model
Replies: 16
Views: 2813

Re: Flight Model

There's also the diagnostic system which seems to use its own variables.
...but maybe it works better that way. :)
by mikew
2022-Feb-26, 10:18
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 116
Views: 51886

Re: Air War over Ukraine (nothing graphic!)

Any air war has been pretty much one way due to overwhelming superiority in numbers on one side. From a simulation point of view, I'm not sure has any attempt been made to model the civilian population in such a scenario. That's a fairly complex ejection system on the Ka-50/52. I had to read up on t...
by mikew
2022-Feb-19, 23:03
Forum: F-22 ADF/TAW
Topic: Air Dominance Fighter Cheats
Replies: 3
Views: 2737

Re: Air Dominance Fighter Cheats

Amazing! :D

I found those debug menus in TAW, but could only enable them one at a time by hex editing the exe.
Presumably, the other stuff is there as well. I'll try it out when I get time...
by mikew
2022-Feb-19, 15:09
Forum: TFXplorer
Topic: TFXplorer collisions
Replies: 1
Views: 2355

TFXplorer collisions

I forget what TFXplorer uses for collision detection for terrain, buildings and mobile objects.
Is it the same as TAW, ie using the COLLISION BOX and COLLISION TRIANGLE information from the ssd file, or have you rationalized it with some DirectX feature?