Search found 356 matches
- 2022-May-26, 14:41
- Forum: Development
- Topic: Source Code Update
- Replies: 42
- Views: 10275
Re: Source Code Update
Thanks! I guess I could just stop shooting down civilian planes instead.
- 2022-May-26, 11:31
- Forum: Development
- Topic: Source Code Update
- Replies: 42
- Views: 10275
Re: Source Code Update
Cool! I generally delete the previous version and do a new git clone as I'm too lazy to find out how to 'stash' or 'discard' my changes to fix the rebase command not working. While the contrails are lovely, I don't think they should disappear when the plane creating them is destroyed. I know you're ...
- 2022-May-15, 19:18
- Forum: Development
- Topic: Cannon simulation
- Replies: 4
- Views: 1604
Re: Cannon simulation
Thanks! Sounds like it's going to be very flexible.
- 2022-May-14, 12:11
- Forum: Development
- Topic: Cannon simulation
- Replies: 4
- Views: 1604
Re: Cannon simulation
Careful! That could be a slippery slope....I figured I should rather move it to the core...
*looks at size of Linux kernel these days*
Can you provide any top level indication how these API's might be used?
- 2022-May-08, 11:51
- Forum: Ready Room
- Topic: Unreal Engine Guidelines for Next Generation Flight Sims
- Replies: 5
- Views: 2280
Re: Unreal Engine Guidelines for Next Generation Flight Sims
If you play around with UE5, I’d be happy to hear how it works out! Not very well. Trying the first item in the tutorial: Start a new project from the Game/Blank Template ...gives a missing .net dll error. I'm reinstalling it right now, but it's a 20GB download so it takes a while. Not sure if I ca...
- 2022-May-07, 22:08
- Forum: Ready Room
- Topic: Unreal Engine Guidelines for Next Generation Flight Sims
- Replies: 5
- Views: 2280
Re: Unreal Engine Guidelines for Next Generation Flight Sims
Obviously, the TFX maps are not hugely accurate, but at one time I was looking to see if it was worth trying to map it to the UTM system so existing GIS tools could be used, and then it's only a step away from WGS-84 if it turns out the Earth is round. It would also be cool to specify the tiles in O...
- 2022-May-07, 20:29
- Forum: Ready Room
- Topic: Unreal Engine Guidelines for Next Generation Flight Sims
- Replies: 5
- Views: 2280
Re: Unreal Engine Guidelines for Next Generation Flight Sims
Looks amazing...and it seems 64 bit coordinates are built in now. For me, it would go something like this though: 1. Download and install UE5 2. Follow the DIY tutorial 3. Bask in the glory of getting it working 4. Have no idea what to do next. Is this of any help for TFXplorer? I know how you love ...
- 2022-Apr-27, 10:17
- Forum: Ready Room
- Topic: Away for a week
- Replies: 9
- Views: 2870
Re: Away for a week
Ever since I’m planning to give you an API in a non-C/C++ language, I was having an eye on implementing a Python binding. Not just for your enjoyment, but also for finding obscure design bugs that aren’t obvious when you use C/C++. (And also for learning a language that doesn’t reward my tendency o...
- 2022-Apr-25, 10:01
- Forum: Ready Room
- Topic: Away for a week
- Replies: 9
- Views: 2870
Re: Away for a week
Anything I do is not going to be of the magnitude of TFXplorer, and I'm quite happy to use glfw or SDL for cross-platformness. Up until about 2017, I wouldn't be using anything except Windows, and it would be VB5 I'd craft my amazing programs in. From about 2010, I started using Python for pure cons...
- 2022-Apr-23, 18:37
- Forum: Ready Room
- Topic: Away for a week
- Replies: 9
- Views: 2870
Re: Away for a week
The plan was to surprise you by finishing off TFXplorer and making it cross-platform before you got back.
It's a bit harder than I thought and I've only got as far as a CMake tutorial.
As a hobbyist, I'm a bit disillusioned by the plethora SW development options to be honest.
It's a bit harder than I thought and I've only got as far as a CMake tutorial.
As a hobbyist, I'm a bit disillusioned by the plethora SW development options to be honest.
- 2022-Apr-20, 17:40
- Forum: Ready Room
- Topic: Away for a week
- Replies: 9
- Views: 2870
Re: Away for a week
I doubt I'll have posted anything significant before you get back.
Hmmn, a vacation seems like a good idea.
Hmmn, a vacation seems like a good idea.
- 2022-Apr-14, 12:01
- Forum: Ready Room
- Topic: TFX Forum Archive updated
- Replies: 4
- Views: 2227
Re: TFX Forum Archive updated
I did a search of my hard drives for TFX related stuff a while ago, although I've found another couple of drives since then. I'll go through them when I get a chance.
I guess Polak or MarkG posted those pictures back in 2007/2008...
I guess Polak or MarkG posted those pictures back in 2007/2008...
- 2022-Apr-14, 09:16
- Forum: Ready Room
- Topic: TFX Forum Archive updated
- Replies: 4
- Views: 2227
Re: TFX Forum Archive updated
Great! Regarding the '480 bytes of doom' thread, I'm pretty sure I have '4planeanalysisv1.jpg' and '4planeanalysisv2.jpg' somewhere and it's just a case of finding them. This may take a while though... EDIT: Actually, I don't have to as they're here: https://app.box.com/s/y155l15jq7fevvbyimwhilmo5eh...
- 2022-Apr-12, 12:50
- Forum: Development
- Topic: Important CSim threads
- Replies: 5
- Views: 1575
Re: Important CSim threads
Cool! There's a lot of stuff on there already, and I guess it will only get better.
A lot of your early imageshack links are dead now, but some seem to have been repurposed like the first picture in this link:
https://community.combatsim.com/topic/2 ... at/page/2/
A lot of your early imageshack links are dead now, but some seem to have been repurposed like the first picture in this link:
https://community.combatsim.com/topic/2 ... at/page/2/
- 2022-Apr-12, 10:29
- Forum: Development
- Topic: Important CSim threads
- Replies: 5
- Views: 1575
Re: Important CSim threads
Did you do anything about that? If not, I might try and see if I can make some custom scraper.A list of CSim threads I must save before CSim vanishes entirely:
- 2022-Apr-10, 09:46
- Forum: Development
- Topic: Jet Engine Simulation
- Replies: 11
- Views: 2213
Re: Jet Engine Simulation
That 'Bad Torque' error might only be when pressing F5 to spawn a new plane with some 'heavy' joystick input at the same time. Yeah, the speed thing may just be my expectations. Some strange things happening if I go into 'explore' mode and move to a really high altitude before pressing F5. Once it j...
- 2022-Apr-09, 21:10
- Forum: Development
- Topic: Jet Engine Simulation
- Replies: 11
- Views: 2213
Re: Jet Engine Simulation
Well, maybe this weekend instead... I'm getting an occasional error box which as the word 'Torque' in it. Not often enough to pin it down to a specific condition. Also, the plane seems sluggish in level flight at say 36000ft. Applying full afterburner, it seems to take a long time to go from 200 to ...
- 2022-Mar-31, 22:29
- Forum: Development
- Topic: Jet Engine Simulation
- Replies: 11
- Views: 2213
Re: Jet Engine Simulation
Looks good! Hopefully, I'll get to try it out this weekend.
- 2022-Mar-28, 17:24
- Forum: Ready Room
- Topic: Su-27 hitting a street sign
- Replies: 2
- Views: 2115
Re: Su-27 hitting a street sign
I don't see that sign in this list:
https://en.wikipedia.org/wiki/Road_signs_in_Ukraine
Sorry, I'm getting a bit cynical regarding stuff on the internet.
https://en.wikipedia.org/wiki/Road_signs_in_Ukraine
Sorry, I'm getting a bit cynical regarding stuff on the internet.
- 2022-Mar-24, 11:33
- Forum: Ready Room
- Topic: 🔥 Forum Update – report problems here
- Replies: 16
- Views: 3758
Re: 🔥 Forum Update – report problems here
Looks the same to me, but then again I often don't notice really obvious changes which gets me into trouble at home sometimes...