Search found 356 matches

by mikew
2022-May-26, 14:41
Forum: Development
Topic: Source Code Update
Replies: 42
Views: 10275

Re: Source Code Update

Thanks! I guess I could just stop shooting down civilian planes instead. :D
by mikew
2022-May-26, 11:31
Forum: Development
Topic: Source Code Update
Replies: 42
Views: 10275

Re: Source Code Update

Cool! I generally delete the previous version and do a new git clone as I'm too lazy to find out how to 'stash' or 'discard' my changes to fix the rebase command not working. While the contrails are lovely, I don't think they should disappear when the plane creating them is destroyed. I know you're ...
by mikew
2022-May-15, 19:18
Forum: Development
Topic: Cannon simulation
Replies: 4
Views: 1604

Re: Cannon simulation

Thanks! Sounds like it's going to be very flexible. 8-)
by mikew
2022-May-14, 12:11
Forum: Development
Topic: Cannon simulation
Replies: 4
Views: 1604

Re: Cannon simulation

...I figured I should rather move it to the core...
Careful! That could be a slippery slope. :)
*looks at size of Linux kernel these days*

Can you provide any top level indication how these API's might be used?
by mikew
2022-May-08, 11:51
Forum: Ready Room
Topic: Unreal Engine Guidelines for Next Generation Flight Sims
Replies: 5
Views: 2280

Re: Unreal Engine Guidelines for Next Generation Flight Sims

If you play around with UE5, I’d be happy to hear how it works out! Not very well. Trying the first item in the tutorial: Start a new project from the Game/Blank Template ...gives a missing .net dll error. I'm reinstalling it right now, but it's a 20GB download so it takes a while. Not sure if I ca...
by mikew
2022-May-07, 22:08
Forum: Ready Room
Topic: Unreal Engine Guidelines for Next Generation Flight Sims
Replies: 5
Views: 2280

Re: Unreal Engine Guidelines for Next Generation Flight Sims

Obviously, the TFX maps are not hugely accurate, but at one time I was looking to see if it was worth trying to map it to the UTM system so existing GIS tools could be used, and then it's only a step away from WGS-84 if it turns out the Earth is round. It would also be cool to specify the tiles in O...
by mikew
2022-May-07, 20:29
Forum: Ready Room
Topic: Unreal Engine Guidelines for Next Generation Flight Sims
Replies: 5
Views: 2280

Re: Unreal Engine Guidelines for Next Generation Flight Sims

Looks amazing...and it seems 64 bit coordinates are built in now. For me, it would go something like this though: 1. Download and install UE5 2. Follow the DIY tutorial 3. Bask in the glory of getting it working 4. Have no idea what to do next. Is this of any help for TFXplorer? I know how you love ...
by mikew
2022-Apr-27, 10:17
Forum: Ready Room
Topic: Away for a week
Replies: 9
Views: 2870

Re: Away for a week

Ever since I’m planning to give you an API in a non-C/C++ language, I was having an eye on implementing a Python binding. Not just for your enjoyment, but also for finding obscure design bugs that aren’t obvious when you use C/C++. (And also for learning a language that doesn’t reward my tendency o...
by mikew
2022-Apr-25, 10:01
Forum: Ready Room
Topic: Away for a week
Replies: 9
Views: 2870

Re: Away for a week

Anything I do is not going to be of the magnitude of TFXplorer, and I'm quite happy to use glfw or SDL for cross-platformness. Up until about 2017, I wouldn't be using anything except Windows, and it would be VB5 I'd craft my amazing programs in. From about 2010, I started using Python for pure cons...
by mikew
2022-Apr-23, 18:37
Forum: Ready Room
Topic: Away for a week
Replies: 9
Views: 2870

Re: Away for a week

The plan was to surprise you by finishing off TFXplorer and making it cross-platform before you got back.
It's a bit harder than I thought and I've only got as far as a CMake tutorial. :)

As a hobbyist, I'm a bit disillusioned by the plethora SW development options to be honest. :(
by mikew
2022-Apr-20, 17:40
Forum: Ready Room
Topic: Away for a week
Replies: 9
Views: 2870

Re: Away for a week

I doubt I'll have posted anything significant before you get back. :(

Hmmn, a vacation seems like a good idea. :)
by mikew
2022-Apr-14, 12:01
Forum: Ready Room
Topic: TFX Forum Archive updated
Replies: 4
Views: 2227

Re: TFX Forum Archive updated

I did a search of my hard drives for TFX related stuff a while ago, although I've found another couple of drives since then. I'll go through them when I get a chance.

I guess Polak or MarkG posted those pictures back in 2007/2008...
by mikew
2022-Apr-14, 09:16
Forum: Ready Room
Topic: TFX Forum Archive updated
Replies: 4
Views: 2227

Re: TFX Forum Archive updated

Great! Regarding the '480 bytes of doom' thread, I'm pretty sure I have '4planeanalysisv1.jpg' and '4planeanalysisv2.jpg' somewhere and it's just a case of finding them. This may take a while though... EDIT: Actually, I don't have to as they're here: https://app.box.com/s/y155l15jq7fevvbyimwhilmo5eh...
by mikew
2022-Apr-12, 12:50
Forum: Development
Topic: Important CSim threads
Replies: 5
Views: 1575

Re: Important CSim threads

Cool! There's a lot of stuff on there already, and I guess it will only get better.
A lot of your early imageshack links are dead now, but some seem to have been repurposed like the first picture in this link:
https://community.combatsim.com/topic/2 ... at/page/2/
by mikew
2022-Apr-12, 10:29
Forum: Development
Topic: Important CSim threads
Replies: 5
Views: 1575

Re: Important CSim threads

A list of CSim threads I must save before CSim vanishes entirely:
Did you do anything about that? If not, I might try and see if I can make some custom scraper.
by mikew
2022-Apr-10, 09:46
Forum: Development
Topic: Jet Engine Simulation
Replies: 11
Views: 2213

Re: Jet Engine Simulation

That 'Bad Torque' error might only be when pressing F5 to spawn a new plane with some 'heavy' joystick input at the same time. Yeah, the speed thing may just be my expectations. Some strange things happening if I go into 'explore' mode and move to a really high altitude before pressing F5. Once it j...
by mikew
2022-Apr-09, 21:10
Forum: Development
Topic: Jet Engine Simulation
Replies: 11
Views: 2213

Re: Jet Engine Simulation

Well, maybe this weekend instead... I'm getting an occasional error box which as the word 'Torque' in it. Not often enough to pin it down to a specific condition. Also, the plane seems sluggish in level flight at say 36000ft. Applying full afterburner, it seems to take a long time to go from 200 to ...
by mikew
2022-Mar-31, 22:29
Forum: Development
Topic: Jet Engine Simulation
Replies: 11
Views: 2213

Re: Jet Engine Simulation

Looks good! Hopefully, I'll get to try it out this weekend.
by mikew
2022-Mar-28, 17:24
Forum: Ready Room
Topic: Su-27 hitting a street sign
Replies: 2
Views: 2115

Re: Su-27 hitting a street sign

I don't see that sign in this list:
https://en.wikipedia.org/wiki/Road_signs_in_Ukraine

Sorry, I'm getting a bit cynical regarding stuff on the internet. :)
by mikew
2022-Mar-24, 11:33
Forum: Ready Room
Topic: 🔥 Forum Update – report problems here
Replies: 16
Views: 3758

Re: 🔥 Forum Update – report problems here

Looks the same to me, but then again I often don't notice really obvious changes which gets me into trouble at home sometimes...