Search found 747 matches

by Krishty
2022-May-14, 00:39
Forum: Development
Topic: Cannon simulation
Replies: 4
Views: 1537

Cannon simulation

TFXplorer gets a cannon API. It’ll be much like the engine API that was added lately. As a start, I have repaired the rendering of bullets. (It was broken since I separated the legacy EF2000/TAW renderer away from TFXplorer’s renderer.) This commit is not yet pushed; I will probably push it after so...
by Krishty
2022-May-12, 19:58
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 116
Views: 46829

Re: Air War over Ukraine (nothing graphic!)

Su-34 wreck https://twitter.com/UKikaski/status/1524499577788899328 Tu-22 firing hypersonic missile https://twitter.com/UKikaski/status/1524434120155312129 Crash-landed Tu-141 drone https://twitter.com/UKikaski/status/1524130414545285120 Plane being shot down https://twitter.com/UKikaski/status/152...
by Krishty
2022-May-08, 13:32
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 116
Views: 46829

Re: Air War over Ukraine (nothing graphic!)

Ukrainian navy hitting Russian patrol boats
by Krishty
2022-May-07, 22:38
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 116
Views: 46829

Re: Air War over Ukraine (nothing graphic!)

Ukrainian Su-27 bombing Snake Island in infrared
by Krishty
2022-May-07, 22:28
Forum: Ready Room
Topic: Unreal Engine Guidelines for Next Generation Flight Sims
Replies: 5
Views: 1904

Re: Unreal Engine Guidelines for Next Generation Flight Sims

To be honest, I have decided back in 2019 – it must have been when Toumals F-117 remake fell apart due to lack of 64-bit coordinate support – that I will not make the Earth round yet. For one, it’s enormous work getting all this stuff right. Using 64-bit coordinates doesn’t save you from it because ...
by Krishty
2022-May-07, 20:42
Forum: Ready Room
Topic: Unreal Engine Guidelines for Next Generation Flight Sims
Replies: 5
Views: 1904

Re: Unreal Engine Guidelines for Next Generation Flight Sims

Looks amazing...and it seems 64 bit coordinates are built in now. Indeed, the PDF says: We are pleased to say that Unreal Engine supports 64-bit calculations in its latest release, Unreal Engine 5. The integration of 64-bit precision means that the engine is now suitable for simulations that take p...
by Krishty
2022-May-07, 08:16
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 116
Views: 46829

Re: Air War over Ukraine (nothing graphic!)

Russian SAM site exploding on Snake Island
SAM cannot shoot down small suicide drones – the radar confuses them with birds due to their small size, low speed, and non-metallic fabric. The hit makes a surface-to-air missile fire off.
by Krishty
2022-May-06, 22:02
Forum: Ready Room
Topic: Unreal Engine Guidelines for Next Generation Flight Sims
Replies: 5
Views: 1904

Unreal Engine Guidelines for Next Generation Flight Sims

Antoinette Project: tools to create the next generation of flight simulators The Antoinette Project consists of: The Trends and Best Practices for Flight Simulation information paper, which describes guidelines to use Unreal Engine in this context. The paper also includes insights from users who ar...
by Krishty
2022-May-04, 22:03
Forum: Development
Topic: Jet Engine Simulation
Replies: 11
Views: 2064

Re: Jet Engine Simulation

Fixed that error; it was an uninitialized variable. Got in when I added the new engine API because TAW’s physics require access to the total torque on the plane.

Since I added it to the original commit, you’ll need to do a git pull --rebase
by Krishty
2022-Apr-25, 15:38
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 116
Views: 46829

Re: Air War over Ukraine (nothing graphic!)

Su-?? spinning towards ground
by Krishty
2022-Apr-25, 15:19
Forum: Ready Room
Topic: Away for a week
Replies: 9
Views: 2435

Re: Away for a week

From about 2010, I started using Python for pure console stuff, but mostly went back to VB5 for anything with a GUI. Ever since I’m planning to give you an API in a non-C/C++ language, I was having an eye on implementing a Python binding. Not just for your enjoyment, but also for finding obscure de...
by Krishty
2022-Apr-25, 13:09
Forum: Ready Room
Topic: Away for a week
Replies: 9
Views: 2435

Re: Away for a week

Cool! My wife has a Macbook, too, and in fact that’s where most of my attempts at cross-platform development take place :D
by Krishty
2022-Apr-23, 23:57
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 116
Views: 46829

Re: Air War over Ukraine (nothing graphic!)

Ka-52 wreck
Ka-52 wreck 2.jpg
Ka-52 wreck 2.jpg (199.99 KiB) Viewed 9717 times
Ka-52 wreck 1.jpg
Ka-52 wreck 1.jpg (153.02 KiB) Viewed 9717 times

Ka-52 being shot down
by Krishty
2022-Apr-23, 20:29
Forum: Ready Room
Topic: Away for a week
Replies: 9
Views: 2435

Re: Away for a week

Regard cross-platform: My Ninja-based build environment is 100 % ready, so we don’t need Visual Studio any more. I just haven’t pushed the change to the repository, as I want to test it out extensively. I wouldn’t like later corrections to such a huge and complicated change. The Clang build is 95 % ...
by Krishty
2022-Apr-23, 07:26
Forum: Ready Room
Topic: Away for a week
Replies: 9
Views: 2435

Re: Away for a week

mikew wrote: 2022-Apr-20, 17:40I doubt I'll have posted anything significant before you get back. :(
Seems like your doubts were correct! 😂
by Krishty
2022-Apr-15, 00:30
Forum: Ready Room
Topic: Away for a week
Replies: 9
Views: 2435

Away for a week

I’ll be on vacation. Don’t know if I’ll have internet (or time to use it). Happy Easter! Hope to see you back on April 23! In the meantime, new users will probably not be able to post due to spam restrictions. Mike, you have some moderator rights, but I don’t know if they’re sufficient to unlock new...
by Krishty
2022-Apr-15, 00:27
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 116
Views: 46829

Re: Air War over Ukraine (nothing graphic!)

Ukrainian Su-24 Shot Down
Su-24 wreck 1.jpg
Su-24 wreck 1.jpg (298.63 KiB) Viewed 9722 times
Su-24 wreck 3.jpg
Su-24 wreck 3.jpg (240.79 KiB) Viewed 9722 times
Su-24 wreck 2.jpg
Su-24 wreck 2.jpg (345.58 KiB) Viewed 9722 times
Su-24 wreck 4.jpg
Su-24 wreck 4.jpg (196.85 KiB) Viewed 9722 times
(source)
by Krishty
2022-Apr-14, 13:18
Forum: Development
Topic: Important CSim threads
Replies: 5
Views: 1513

Re: Important CSim threads

I’m having problems viewing that site, but I’ll trust Google that Archive Team has already started saving Combatsim:
archivebot combatsim.png
archivebot combatsim.png (12.83 KiB) Viewed 1392 times
by Krishty
2022-Apr-14, 09:56
Forum: Ready Room
Topic: TFX Forum Archive updated
Replies: 4
Views: 1872

Re: TFX Forum Archive updated

Fixed! 👍 You don’t, by pure accident, have one of those as well, do you? simhq/mikews-palette-editor/Sky_1.jpg simhq/mikews-palette-editor/Sky_2.jpg simhq/mikews-palette-editor/Sky_3.jpg simhq/mikews-palette-editor/Sky_4.jpg simhq/mikews-palette-editor/gloomy.jpeg simhq/mikews-palette-editor/EF2K_W1...
by Krishty
2022-Apr-14, 09:26
Forum: Ready Room
Topic: TFX Forum Archive updated
Replies: 4
Views: 1872

Re: TFX Forum Archive updated

Would be awesome. We won’t let entropy win ever again!