Search found 815 matches
- 2024-Jul-24, 00:04
- Forum: Ready Room
- Topic: Away for a week
- Replies: 12
- Views: 40466
Re: Away for a week
Yes you do! I just got back. Gonna clean the spambots
- 2024-Jul-09, 08:03
- Forum: TFXplorer
- Topic: TFXplorer 2024.04.20
- Replies: 6
- Views: 153205
Re: TFXplorer 2024.04.20
Not at all stupid! Sadly, the answer is no. We have the terrain graphics and flight model, but AI and campaign logic are completely missing from it.
If you are interested in the details, feel free to check out this roadmap 🙂
If you are interested in the details, feel free to check out this roadmap 🙂
- 2024-Jul-08, 21:57
- Forum: Ready Room
- Topic: Away for a week
- Replies: 12
- Views: 40466
Re: Away for a week
Will be away until late July.
bored has moderator rights. Same advice as last time: Don’t mind the spambots unless they somehow manage to post in public 😆
Backup done, forum software and plugins updated to the latest versions; member list cleaned from bots. See you in a few weeks 👋
bored has moderator rights. Same advice as last time: Don’t mind the spambots unless they somehow manage to post in public 😆
Backup done, forum software and plugins updated to the latest versions; member list cleaned from bots. See you in a few weeks 👋
- 2024-Jul-06, 19:57
- Forum: Ready Room
- Topic: 🔥 Forum Update – report problems here
- Replies: 22
- Views: 79267
Re: 🔥 Forum Update – report problems here
Everything should be back to normal. You might need to force-refresh (Ctrl+F5).
If something is wrong or different, let me know here!
If something is wrong or different, let me know here!
- 2024-Jul-06, 19:32
- Forum: Ready Room
- Topic: 🔥 Forum Update – report problems here
- Replies: 22
- Views: 79267
Re: 🔥 Forum Update – report problems here
Updated phpbb for several security improvements.
I see that fonts changed and the header bar layout is broken; will look into it. Please report any further problems as you see them!
I see that fonts changed and the header bar layout is broken; will look into it. Please report any further problems as you see them!
- 2024-Jun-17, 08:26
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 136
- Views: 585218
Re: Air War over Ukraine (nothing graphic!)
Strela-10 SAM vs. Drone
- 2024-Jun-05, 00:08
- Forum: EF2000
- Topic: SEF2000 Debug Mode
- Replies: 1
- Views: 11138
Re: SEF2000 Debug Mode
Amazing catch. I think we have seen something similar in TAW (or was it Typhoon) but never figured out what it’s good for …
- 2024-Jun-05, 00:07
- Forum: EF2000
- Topic: EF2000 Cheats
- Replies: 2
- Views: 41226
EF2000 Cheats
(Similar to ADF’s cheats !)
Activate Cheat Mode
This is required to enable any of the later cheats!
Start EF2000. Start an arbitrary mission and enter the cockpit. Press and hold the Alt key. While holding it down, press the following keys one after another: T O P S I M .
Let go of Alt . Open ...
Activate Cheat Mode
This is required to enable any of the later cheats!
Start EF2000. Start an arbitrary mission and enter the cockpit. Press and hold the Alt key. While holding it down, press the following keys one after another: T O P S I M .
Let go of Alt . Open ...
- 2024-May-24, 06:59
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 136
- Views: 585218
Re: Air War over Ukraine (nothing graphic!)
S-400 vs. ATACMS
The complex can be seen firing missiles in multiple directions before being perforated.
The complex can be seen firing missiles in multiple directions before being perforated.
- 2024-May-21, 07:26
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 136
- Views: 585218
Re: Air War over Ukraine (nothing graphic!)
SCALP missile exploding mid-air
- 2024-May-12, 22:04
- Forum: F-22 ADF/TAW
- Topic: Japanese ADF/TAW
- Replies: 9
- Views: 25351
Re: Japanese ADF/TAW
The Japanese RSO is much smaller: Only 67 MiB on the CD-ROM instead of 400.
Most of it is concentrated in DATA1.CAB of the InstallShield installer. I cannot extract it fully, but it contains an 8.15 MiB DID1ST.DAT .
This, in turn does not contain encrypted high-entropy data like the English/French ...
Most of it is concentrated in DATA1.CAB of the InstallShield installer. I cannot extract it fully, but it contains an 8.15 MiB DID1ST.DAT .
This, in turn does not contain encrypted high-entropy data like the English/French ...
- 2024-May-07, 22:31
- Forum: Ready Room
- Topic: 🔥 Forum Update – report problems here
- Replies: 22
- Views: 79267
Re: 🔥 Forum Update – report problems here
This means I did it well! 😉
- 2024-May-04, 12:14
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 62
- Views: 383389
Re: 40th Anniversary Edition
If the game fails to start due to a certain file not being found, the file name/path should be visible in Process Monitor if it were a normal process. Not sure if the accesses from Dosbox.exe show up there or if they’re too deep in emulation land …
- 2024-May-01, 15:57
- Forum: TFXplorer
- Topic: TFXplorer 2024.04.20
- Replies: 6
- Views: 153205
Re: TFXplorer 2024.04.20
❤️
It really was invaluable in finding bugs. TAW’s terrain is so flat and featureless in comparison. Landing on these bridges, for example, made me fix rolling resistance and gravity on slopes.
AC2 is itching me – I decoded its terrains just like AC3’s, minus the stuff for sky boxes and enemy ...
It really was invaluable in finding bugs. TAW’s terrain is so flat and featureless in comparison. Landing on these bridges, for example, made me fix rolling resistance and gravity on slopes.
AC2 is itching me – I decoded its terrains just like AC3’s, minus the stuff for sky boxes and enemy ...
- 2024-Apr-30, 21:31
- Forum: TFXplorer
- Topic: API Documentation
- Replies: 28
- Views: 112880
Re: API Documentation
The terrain extension example is not loading for me, although the solution as downloaded from the link in the tutorial builds fine.
The earlier 'Sample Extension' example loads OK, so I think my Registry values are correct. Sorry for the late response; I had to fix up other stuff before looking at ...
The earlier 'Sample Extension' example loads OK, so I think my Registry values are correct. Sorry for the late response; I had to fix up other stuff before looking at ...
- 2024-Apr-30, 21:28
- Forum: Development
- Topic: Flight Model
- Replies: 16
- Views: 126593
Re: Flight Model
New flight model has landed .
Joystick controls should be a lot more responsive now. The old flight model moved into any position infinitely quick, and its characteristic “feel” came only from some hard-coded guardrails that protected the FCS from generating more than a few dozen g. And they were ...
Joystick controls should be a lot more responsive now. The old flight model moved into any position infinitely quick, and its characteristic “feel” came only from some hard-coded guardrails that protected the FCS from generating more than a few dozen g. And they were ...
- 2024-Apr-30, 21:23
- Forum: Development
- Topic: ✔️ FIXED BUG: Contrail Rendering Order
- Replies: 6
- Views: 20326
Re: ✔️ FIXED BUG: Contrail Rendering Order
Fix has landed.
Note that the player plane now occludes its own wingtip vortices. This is what happens in the D3D9 world when you fix one thing – you break another. But the cockpit being actually solid now is really worth this!
Note that the player plane now occludes its own wingtip vortices. This is what happens in the D3D9 world when you fix one thing – you break another. But the cockpit being actually solid now is really worth this!
- 2024-Apr-30, 21:21
- Forum: Development
- Topic: ✔️ FIXED BUG: Input: No Per-Key Ramp
- Replies: 2
- Views: 14384
Re: ✔️ FIXED BUG: Input: No Per-Key Ramp
Fix has landed .
Binding an HID axis to a game axis now allows to specify the ramp. I do explicitly not allow it for keys and buttons, as ramps make little sense with them and “linear” always feels best so far.
This was critical for the new flight model because the legacy TAW guardrails have been ...
Binding an HID axis to a game axis now allows to specify the ramp. I do explicitly not allow it for keys and buttons, as ramps make little sense with them and “linear” always feels best so far.
This was critical for the new flight model because the legacy TAW guardrails have been ...
- 2024-Apr-30, 21:18
- Forum: Development
- Topic: 💡 OPEN FEATURE: Input API Documentation
- Replies: 0
- Views: 17366
💡 OPEN FEATURE: Input API Documentation
We can remap controls, but only via registry – and there is absolutely zero reference on how you do this.
I must write documentation and provide an example!
I must write documentation and provide an example!
- 2024-Apr-30, 21:17
- Forum: Development
- Topic: ✔️ FIXED BUG: Minimap Scaling at High DPI
- Replies: 1
- Views: 12074