Strela-10 SAM vs. Drone
Search found 790 matches
- 2024-Jun-17, 08:26
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 127
- Views: 241946
- 2024-Jun-05, 00:08
- Forum: EF2000
- Topic: SEF2000 Debug Mode
- Replies: 1
- Views: 8895
Re: SEF2000 Debug Mode
Amazing catch. I think we have seen something similar in TAW (or was it Typhoon) but never figured out what it’s good for …
- 2024-Jun-05, 00:07
- Forum: EF2000
- Topic: EF2000 Cheats
- Replies: 2
- Views: 35886
EF2000 Cheats
(Similar to ADF’s cheats !)
Activate Cheat Mode
This is required to enable any of the later cheats!
Start EF2000. Start an arbitrary mission and enter the cockpit. Press and hold the Alt key. While holding it down, press the following keys one after another: T O P S I M .
Let go of Alt . Open ...
Activate Cheat Mode
This is required to enable any of the later cheats!
Start EF2000. Start an arbitrary mission and enter the cockpit. Press and hold the Alt key. While holding it down, press the following keys one after another: T O P S I M .
Let go of Alt . Open ...
- 2024-May-24, 06:59
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 127
- Views: 241946
Re: Air War over Ukraine (nothing graphic!)
S-400 vs. ATACMS
The complex can be seen firing missiles in multiple directions before being perforated.
The complex can be seen firing missiles in multiple directions before being perforated.
- 2024-May-21, 07:26
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 127
- Views: 241946
Re: Air War over Ukraine (nothing graphic!)
SCALP missile exploding mid-air
- 2024-May-12, 22:04
- Forum: F-22 ADF/TAW
- Topic: Japanese ADF/TAW
- Replies: 9
- Views: 22196
Re: Japanese ADF/TAW
The Japanese RSO is much smaller: Only 67 MiB on the CD-ROM instead of 400.
Most of it is concentrated in DATA1.CAB of the InstallShield installer. I cannot extract it fully, but it contains an 8.15 MiB DID1ST.DAT .
This, in turn does not contain encrypted high-entropy data like the English/French ...
Most of it is concentrated in DATA1.CAB of the InstallShield installer. I cannot extract it fully, but it contains an 8.15 MiB DID1ST.DAT .
This, in turn does not contain encrypted high-entropy data like the English/French ...
- 2024-May-07, 22:31
- Forum: Ready Room
- Topic: 🔥 Forum Update – report problems here
- Replies: 19
- Views: 42276
Re: 🔥 Forum Update – report problems here
This means I did it well! 😉
- 2024-May-04, 12:14
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 62
- Views: 155331
Re: 40th Anniversary Edition
If the game fails to start due to a certain file not being found, the file name/path should be visible in Process Monitor if it were a normal process. Not sure if the accesses from Dosbox.exe show up there or if they’re too deep in emulation land …
- 2024-May-01, 15:57
- Forum: TFXplorer
- Topic: TFXplorer 2024.04.20
- Replies: 6
- Views: 68461
Re: TFXplorer 2024.04.20
❤️
It really was invaluable in finding bugs. TAW’s terrain is so flat and featureless in comparison. Landing on these bridges, for example, made me fix rolling resistance and gravity on slopes.
AC2 is itching me – I decoded its terrains just like AC3’s, minus the stuff for sky boxes and enemy ...
It really was invaluable in finding bugs. TAW’s terrain is so flat and featureless in comparison. Landing on these bridges, for example, made me fix rolling resistance and gravity on slopes.
AC2 is itching me – I decoded its terrains just like AC3’s, minus the stuff for sky boxes and enemy ...
- 2024-Apr-30, 21:31
- Forum: TFXplorer
- Topic: API Documentation
- Replies: 28
- Views: 52526
Re: API Documentation
The terrain extension example is not loading for me, although the solution as downloaded from the link in the tutorial builds fine.
The earlier 'Sample Extension' example loads OK, so I think my Registry values are correct. Sorry for the late response; I had to fix up other stuff before looking at ...
The earlier 'Sample Extension' example loads OK, so I think my Registry values are correct. Sorry for the late response; I had to fix up other stuff before looking at ...
- 2024-Apr-30, 21:28
- Forum: Development
- Topic: Flight Model
- Replies: 16
- Views: 66681
Re: Flight Model
New flight model has landed .
Joystick controls should be a lot more responsive now. The old flight model moved into any position infinitely quick, and its characteristic “feel” came only from some hard-coded guardrails that protected the FCS from generating more than a few dozen g. And they were ...
Joystick controls should be a lot more responsive now. The old flight model moved into any position infinitely quick, and its characteristic “feel” came only from some hard-coded guardrails that protected the FCS from generating more than a few dozen g. And they were ...
- 2024-Apr-30, 21:23
- Forum: Development
- Topic: ✔️ FIXED BUG: Contrail Rendering Order
- Replies: 6
- Views: 16651
Re: ✔️ FIXED BUG: Contrail Rendering Order
Fix has landed.
Note that the player plane now occludes its own wingtip vortices. This is what happens in the D3D9 world when you fix one thing – you break another. But the cockpit being actually solid now is really worth this!
Note that the player plane now occludes its own wingtip vortices. This is what happens in the D3D9 world when you fix one thing – you break another. But the cockpit being actually solid now is really worth this!
- 2024-Apr-30, 21:21
- Forum: Development
- Topic: ✔️ FIXED BUG: Input: No Per-Key Ramp
- Replies: 2
- Views: 11711
Re: ✔️ FIXED BUG: Input: No Per-Key Ramp
Fix has landed .
Binding an HID axis to a game axis now allows to specify the ramp. I do explicitly not allow it for keys and buttons, as ramps make little sense with them and “linear” always feels best so far.
This was critical for the new flight model because the legacy TAW guardrails have been ...
Binding an HID axis to a game axis now allows to specify the ramp. I do explicitly not allow it for keys and buttons, as ramps make little sense with them and “linear” always feels best so far.
This was critical for the new flight model because the legacy TAW guardrails have been ...
- 2024-Apr-30, 21:18
- Forum: Development
- Topic: 💡 OPEN FEATURE: Input API Documentation
- Replies: 0
- Views: 13180
💡 OPEN FEATURE: Input API Documentation
We can remap controls, but only via registry – and there is absolutely zero reference on how you do this.
I must write documentation and provide an example!
I must write documentation and provide an example!
- 2024-Apr-30, 21:17
- Forum: Development
- Topic: ✔️ FIXED BUG: Minimap Scaling at High DPI
- Replies: 1
- Views: 9765
- 2024-Apr-30, 21:16
- Forum: Development
- Topic: ✔️ NEW FEATURE: 144 Hz Gameplay
- Replies: 3
- Views: 12778
Re: ✔️ NEW FEATURE: 144 Hz Gameplay
Feature has landed .
I had a look at braking + rolling resistance and it is a mystery to me. My suspicion is, the discrete calculation introduces some error that approaches zero as time steps become infinitely small. And for some reason, rolling resistance depends on that very error. Getting it out ...
I had a look at braking + rolling resistance and it is a mystery to me. My suspicion is, the discrete calculation introduces some error that approaches zero as time steps become infinitely small. And for some reason, rolling resistance depends on that very error. Getting it out ...
- 2024-Apr-30, 21:13
- Forum: Development
- Topic: Source Code Update
- Replies: 42
- Views: 85662
Re: Source Code Update
The repository has been force-pushed to a new version. git pull --rebase is required. DID F22: Flight Model Overhaul
GUI: Fix Rendering Order; Simplify Rendering
144 Hz Physics
Code: Remove Unused Credits; Consistent File Names; Isolate Classes
Major cleanup that I had deferred for long ...
GUI: Fix Rendering Order; Simplify Rendering
144 Hz Physics
Code: Remove Unused Credits; Consistent File Names; Isolate Classes
Major cleanup that I had deferred for long ...
- 2024-Apr-30, 20:59
- Forum: Development
- Topic: ✔️ FIXED BUG: Minimap Scaling at High DPI
- Replies: 1
- Views: 9765
✔️ FIXED BUG: Minimap Scaling at High DPI
The icon on the minimap does not scale with DPI.
- 2024-Apr-30, 20:58
- Forum: Development
- Topic: 🔴 OPEN BUG: API Version
- Replies: 0
- Views: 13014
🔴 OPEN BUG: API Version
Now that an official build was released and there will be breaking changes to the API, the API version should change. This prevents accidental loading of old extensions into the new version.
- 2024-Apr-30, 19:41
- Forum: Development
- Topic: ✔️ FIXED BUG: Input: No Per-Key Ramp
- Replies: 2
- Views: 11711
Re: 🔴 OPEN BUG: Input: No Per-Key Ramp
Will be in the next version.