Search found 790 matches

by Krishty
2024-Jun-17, 08:26
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 127
Views: 241946

Re: Air War over Ukraine (nothing graphic!)

Strela-10 SAM vs. Drone
by Krishty
2024-Jun-05, 00:08
Forum: EF2000
Topic: SEF2000 Debug Mode
Replies: 1
Views: 8895

Re: SEF2000 Debug Mode

Amazing catch. I think we have seen something similar in TAW (or was it Typhoon) but never figured out what it’s good for …
by Krishty
2024-Jun-05, 00:07
Forum: EF2000
Topic: EF2000 Cheats
Replies: 2
Views: 35886

EF2000 Cheats

(Similar to ADF’s cheats !)

Activate Cheat Mode

This is required to enable any of the later cheats!
Start EF2000. Start an arbitrary mission and enter the cockpit. Press and hold the Alt key. While holding it down, press the following keys one after another: T O P S I M .
Let go of Alt . Open ...
by Krishty
2024-May-24, 06:59
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 127
Views: 241946

Re: Air War over Ukraine (nothing graphic!)

S-400 vs. ATACMS

The complex can be seen firing missiles in multiple directions before being perforated.
by Krishty
2024-May-21, 07:26
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 127
Views: 241946

Re: Air War over Ukraine (nothing graphic!)

SCALP missile exploding mid-air
by Krishty
2024-May-12, 22:04
Forum: F-22 ADF/TAW
Topic: Japanese ADF/TAW
Replies: 9
Views: 22196

Re: Japanese ADF/TAW

The Japanese RSO is much smaller: Only 67 MiB on the CD-ROM instead of 400.

Most of it is concentrated in DATA1.CAB of the InstallShield installer. I cannot extract it fully, but it contains an 8.15 MiB DID1ST.DAT .

This, in turn does not contain encrypted high-entropy data like the English/French ...
by Krishty
2024-May-07, 22:31
Forum: Ready Room
Topic: 🔥 Forum Update – report problems here
Replies: 19
Views: 42276

Re: 🔥 Forum Update – report problems here

Scorpion82 wrote: 2024-May-06, 18:35Haven't really noticed a difference. :oops:
This means I did it well! 😉
by Krishty
2024-May-04, 12:14
Forum: EF2000 Reloaded
Topic: 40th Anniversary Edition
Replies: 62
Views: 155331

Re: 40th Anniversary Edition

If the game fails to start due to a certain file not being found, the file name/path should be visible in Process Monitor if it were a normal process. Not sure if the accesses from Dosbox.exe show up there or if they’re too deep in emulation land …
by Krishty
2024-May-01, 15:57
Forum: TFXplorer
Topic: TFXplorer 2024.04.20
Replies: 6
Views: 68461

Re: TFXplorer 2024.04.20

❤️

It really was invaluable in finding bugs. TAW’s terrain is so flat and featureless in comparison. Landing on these bridges, for example, made me fix rolling resistance and gravity on slopes.

AC2 is itching me – I decoded its terrains just like AC3’s, minus the stuff for sky boxes and enemy ...
by Krishty
2024-Apr-30, 21:31
Forum: TFXplorer
Topic: API Documentation
Replies: 28
Views: 52526

Re: API Documentation

The terrain extension example is not loading for me, although the solution as downloaded from the link in the tutorial builds fine.
The earlier 'Sample Extension' example loads OK, so I think my Registry values are correct. Sorry for the late response; I had to fix up other stuff before looking at ...
by Krishty
2024-Apr-30, 21:28
Forum: Development
Topic: Flight Model
Replies: 16
Views: 66681

Re: Flight Model

New flight model has landed .

Joystick controls should be a lot more responsive now. The old flight model moved into any position infinitely quick, and its characteristic “feel” came only from some hard-coded guardrails that protected the FCS from generating more than a few dozen g. And they were ...
by Krishty
2024-Apr-30, 21:23
Forum: Development
Topic: ✔️ FIXED BUG: Contrail Rendering Order
Replies: 6
Views: 16651

Re: ✔️ FIXED BUG: Contrail Rendering Order

Fix has landed.

Note that the player plane now occludes its own wingtip vortices. This is what happens in the D3D9 world when you fix one thing – you break another. But the cockpit being actually solid now is really worth this!
by Krishty
2024-Apr-30, 21:21
Forum: Development
Topic: ✔️ FIXED BUG: Input: No Per-Key Ramp
Replies: 2
Views: 11711

Re: ✔️ FIXED BUG: Input: No Per-Key Ramp

Fix has landed .

Binding an HID axis to a game axis now allows to specify the ramp. I do explicitly not allow it for keys and buttons, as ramps make little sense with them and “linear” always feels best so far.

This was critical for the new flight model because the legacy TAW guardrails have been ...
by Krishty
2024-Apr-30, 21:18
Forum: Development
Topic: 💡 OPEN FEATURE: Input API Documentation
Replies: 0
Views: 13180

💡 OPEN FEATURE: Input API Documentation

We can remap controls, but only via registry – and there is absolutely zero reference on how you do this.

I must write documentation and provide an example!
by Krishty
2024-Apr-30, 21:16
Forum: Development
Topic: ✔️ NEW FEATURE: 144 Hz Gameplay
Replies: 3
Views: 12778

Re: ✔️ NEW FEATURE: 144 Hz Gameplay

Feature has landed .

I had a look at braking + rolling resistance and it is a mystery to me. My suspicion is, the discrete calculation introduces some error that approaches zero as time steps become infinitely small. And for some reason, rolling resistance depends on that very error. Getting it out ...
by Krishty
2024-Apr-30, 21:13
Forum: Development
Topic: Source Code Update
Replies: 42
Views: 85662

Re: Source Code Update

The repository has been force-pushed to a new version. git pull --rebase is required. DID F22: Flight Model Overhaul

GUI: Fix Rendering Order; Simplify Rendering

144 Hz Physics

Code: Remove Unused Credits; Consistent File Names; Isolate Classes
Major cleanup that I had deferred for long ...
by Krishty
2024-Apr-30, 20:59
Forum: Development
Topic: ✔️ FIXED BUG: Minimap Scaling at High DPI
Replies: 1
Views: 9765

✔️ FIXED BUG: Minimap Scaling at High DPI

The icon on the minimap does not scale with DPI.
by Krishty
2024-Apr-30, 20:58
Forum: Development
Topic: 🔴 OPEN BUG: API Version
Replies: 0
Views: 13014

🔴 OPEN BUG: API Version

Now that an official build was released and there will be breaking changes to the API, the API version should change. This prevents accidental loading of old extensions into the new version.
by Krishty
2024-Apr-30, 19:41
Forum: Development
Topic: ✔️ FIXED BUG: Input: No Per-Key Ramp
Replies: 2
Views: 11711

Re: 🔴 OPEN BUG: Input: No Per-Key Ramp

Will be in the next version.