Search found 344 matches

by mikew
2024-Mar-17, 17:07
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Moving Map
Replies: 28
Views: 2442

Re: 💡 OPEN FEATURE: EF2000 Moving Map

Yes, I've unpacked Inferno, although I don't have many names apart from the .3 and .ssd files. Just consolidating my tools today as I had some error in the pre-EF2000 V2 hash generator which I needed to sort out. That was annoying me for years, but fixed now. The European SEF did.dat has a few hundr...
by mikew
2024-Mar-17, 10:38
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Moving Map
Replies: 28
Views: 2442

Re: 💡 OPEN FEATURE: EF2000 Moving Map

yeah, doing that I went from 6367 (of 8261 files) to 6534.
by mikew
2024-Mar-17, 09:51
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Moving Map
Replies: 28
Views: 2442

Re: 💡 OPEN FEATURE: EF2000 Moving Map

How many EF2000 'known' files do you have now?
I need to get back into this, but I haven't looked for new EF2000 filenames since about 2012.
by mikew
2024-Mar-17, 09:48
Forum: Other DID Games
Topic: F29 Retaliator 2
Replies: 1
Views: 101

Re: F29 Retaliator 2

New revelations all the time. :)

I can't remember gaming at all between about 1987 and 1992, so that era is a black hole for me.
by mikew
2024-Feb-19, 19:59
Forum: EF2000
Topic: EF2000 Mystery File
Replies: 3
Views: 232

Re: EF2000 Mystery File

I've just spent an hour looking at this, before noticing that the regular section at the start was about 0x300 bytes long, and the first 2 bytes are 00 01 and realization suddenly dawned... I'm sorry to say it's this animation, which is called 'spir.256' elsewhere, although maybe not the same file. ...
by mikew
2024-Feb-17, 14:27
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Moving Map
Replies: 28
Views: 2442

Re: 💡 OPEN FEATURE: EF2000 Moving Map

TFX's seaworld is supposed to be South Georgia I think. That exe looks like it's a version of TFX as I can give it a parser file and it will play the DiD logo animation before freezing. noname7605 is far more interesting as it looks like some sort of editor. It exits immediately with "error: DI...
by mikew
2024-Feb-17, 11:10
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Moving Map
Replies: 28
Views: 2442

Re: 💡 OPEN FEATURE: EF2000 Moving Map

Yes, the TFX1 .3 files don't specify the colour of flat terrain, so you added something in 2017 to fill in a background colour. I can't remember if I'd converted the TFX files to a newer format so TFXplorer could load them. The last time I looked at the larger did.dat from SuperEF2000 was from befor...
by mikew
2024-Feb-17, 09:19
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Moving Map
Replies: 28
Views: 2442

Re: 💡 OPEN FEATURE: EF2000 Moving Map

That's because I displayed the contents of TFX's did.dat. While they put a fair amount of TFX's files (seemingly as filler) into TFX2's did.dat, it's not enough to recreate TFX. Some months ago, I identified enough TFX files so that the game starts with an extracted set, but I can probably identify ...
by mikew
2024-Feb-16, 22:52
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Moving Map
Replies: 28
Views: 2442

Re: 💡 OPEN FEATURE: EF2000 Moving Map

Not more than what you're already doing. TFX has a separate set of map files for each weather/TOD in the 'lev' folder, and the one you show seems to be libya_dc.txt. Then you can take those palette names and look for them in the 'colours' folder. Korea, Iceland etc came later of course, but seem to ...
by mikew
2024-Feb-11, 14:28
Forum: Development
Topic: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
Replies: 7
Views: 264

Re: ✔️ FIXED BUG: Wrong Default Data Path for Extensions

Normally, you should be able to assign dataDirPath__LEGACY_REMOVE to your global dataPath in UAW_EXTENSION_CREATE() and it should take on the value from the registry. How would I do that?...or is this the default behaviour if I don't do anything specific? If so, it's not working for me. It doesn't ...
by mikew
2024-Feb-11, 12:57
Forum: Development
Topic: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
Replies: 7
Views: 264

Re: ✔️ FIXED BUG: Wrong Default Data Path for Extensions

It would be good if dataDirPath__LEGACY_REMOVE could be set as the 'DataPath' registry entry for the extension.
...but failing that, how do I set it so D:\WHATEVER is treated as the path for data?
by mikew
2024-Feb-11, 12:24
Forum: Development
Topic: ✔️ FIXED BUG: Default Range of Sight
Replies: 4
Views: 135

Re: 🔴 OPEN BUG: Default Range of Sight

Certainly looks nicer!
Is there a measurable FPS drop?
by mikew
2024-Feb-11, 12:23
Forum: Ready Room
Topic: We finally made it
Replies: 31
Views: 6695

Re: We finally made it

A lot of IT systems falling over right now...
It's as if having a means to instantly communicate globally has some drawbacks. :(
by mikew
2024-Feb-08, 10:24
Forum: Development
Topic: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
Replies: 7
Views: 264

Re: 🔴 OPEN BUG: Wrong Default Data Path for Extensions

Yeah, while this is the least of my worries right now, it seems that if I try to use a filename without any path, my file need to be where the TFXplorer exe is. The DataPath registry entry is ignored.
by mikew
2024-Feb-06, 22:34
Forum: Development
Topic: ✔️ NEW FEATURE: Control Mapping
Replies: 11
Views: 2329

Re: ✔️ NEW FEATURE: Control Mapping

Yes, that works!
by mikew
2024-Feb-06, 21:11
Forum: Development
Topic: ✔️ NEW FEATURE: Control Mapping
Replies: 11
Views: 2329

Re: ✔️ NEW FEATURE: Control Mapping

I'm getting an almost immediate crash with this latest release. I have no controller attached right now.
wdbg2.PNG
wdbg2.PNG (74.39 KiB) Viewed 862 times
by mikew
2024-Feb-06, 20:10
Forum: Development
Topic: ✔️ FIXED BUG: TFXplorer crashes if no audio devices are available.
Replies: 4
Views: 428

Re: 🔴 OPEN BUG: TFXplorer crashes if no audio devices are available.

Good idea!
wdbgPNG.PNG
wdbgPNG.PNG (116.62 KiB) Viewed 344 times
by mikew
2024-Feb-06, 08:55
Forum: TFXplorer
Topic: API Documentation
Replies: 26
Views: 7417

Re: API Documentation

This really has made me look at the way I've approached programming over the years. The car analogy is that by knowing the key 'activates' the machine, and putting a lever to the 'R' position and using the right pedal to speed up and slow down allows me to go anywhere...as long as I have plenty of t...
by mikew
2024-Feb-05, 23:10
Forum: Development
Topic: ✔️ NEW FEATURE: Control Mapping
Replies: 11
Views: 2329

Re: 💡 OPEN FEATURE: Control Mapping

I was just about to throw out that now 20 year old Logitech FF joystick that we were having so much trouble with identifying axes 10 years ago. I'll rescue it for now...
by mikew
2024-Feb-05, 23:03
Forum: TFXplorer
Topic: API Documentation
Replies: 26
Views: 7417

Re: API Documentation

I'm still having trouble with this so it seems I'm not the rockstar programmer I thought I was. :( So, i have these 2 files derived from that Colombia .bmp from above: tfx_e.7z colpal.dat is 1024 bytes and contains 256 colours arranged as ARGB. colmap.dat is 40000 bytes giving a 200x200 index to tho...