Search found 356 matches
- 2024-Apr-05, 16:16
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 59
- Views: 4488
Re: 40th Anniversary Edition
That gave me an idea, but my Euro SEF2000 CD doesn't give the choice to choose the language...even though the French and German help files are included. Could you upload just the game exe (It's called _superw.exe on mine) of the German EF2000 as well?
- 2024-Apr-05, 10:32
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 59
- Views: 4488
Re: 40th Anniversary Edition
...oh, and I'm definitely interested in the German Tactcom. so maybe you can upload it here as a zip file (if Krishty doesn't mind).
I wonder if it use Luftwaffe insignia for NATO...
I wonder if it use Luftwaffe insignia for NATO...
- 2024-Apr-05, 07:58
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 59
- Views: 4488
Re: 40th Anniversary Edition
At the end of the line, yes, it's just texture coordinates. But we start with the mission configuration file, which for the 'Icebergs' scenario in the 'Free Flight' section of the 'Simulator' menu is called 'icebg.cfg' and contains this line: MISSION PLANE NORWEGIAN CAP OK 0 0 1 Running this mission...
- 2024-Apr-04, 19:45
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 59
- Views: 4488
Re: 40th Anniversary Edition
I meant swap the US and UK symbols on that texture. As they are different sizes, the way to do it would be to swap the semaphore values in the .3 file instead....but this isn't the way to do it. I've already had a quick look at finding where NATO is defined in the exe using IDA and Ghidra, but it's ...
- 2024-Apr-04, 09:59
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 59
- Views: 4488
Re: 40th Anniversary Edition
They are all on this texture:
We could just swap them about, but then if you specifically want UK or USA markings, they'd come out wrong.- 2024-Apr-03, 21:01
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 59
- Views: 4488
- 2024-Apr-03, 20:56
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Terrain Randomization
- Replies: 8
- Views: 1903
Re: ✔️ NEW FEATURE: EF2000 Terrain Randomization
Maybe, but TAW doesn't have rotations, and the only tiles that randomized are flat terrain for the most part. Certainly, no tiles with buildings on them are randomized.
The general idea was probably to give a bit more variation when flying over the desert, but not enough variation to affect the map.
The general idea was probably to give a bit more variation when flying over the desert, but not enough variation to affect the map.
- 2024-Apr-03, 20:46
- Forum: Development
- Topic: 🚫 CLOSED BUG: Wrong 747 Scale
- Replies: 6
- Views: 549
Re: 🔴 OPEN BUG: Wrong 747 Scale
som747.3 is different. Smaller I think.
The first parts of the file of all the others are identical. Maybe the SP version of the 747.
The first parts of the file of all the others are identical. Maybe the SP version of the 747.
- 2024-Apr-03, 20:05
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Terrain Randomization
- Replies: 8
- Views: 1903
Re: ✔️ NEW FEATURE: EF2000 Terrain Randomization
Well, you ve done it properly.
At least for TAW, we could have just used any psuedo-random algorithm.
At least for TAW, we could have just used any psuedo-random algorithm.
- 2024-Apr-03, 20:01
- Forum: Development
- Topic: 🚫 CLOSED BUG: Wrong 747 Scale
- Replies: 6
- Views: 549
Re: 🔴 OPEN BUG: Wrong 747 Scale
Could be the ssd file? or maybe you don't use them for aircraft..
- 2024-Apr-03, 20:00
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 59
- Views: 4488
Re: 40th Anniversary Edition
Yes, the roundals (or lack of them) is annoying. I suspect that aircraft desiganted as 'NATO' are using the US markings.
- 2024-Apr-03, 19:56
- Forum: EF2000
- Topic: EF2000 Known File List
- Replies: 7
- Views: 217
Re: EF2000 Known File List
SEF2000 has the French and German files as well. There does seem to be more detritus even than EF2000 V2.0 though.
I use various Python scripts, continuously edited as I learn more.
I use various Python scripts, continuously edited as I learn more.
- 2024-Apr-01, 11:35
- Forum: EF2000
- Topic: EF2000 Known File List
- Replies: 7
- Views: 217
EF2000 Known File List
The did.dat files for the various versions of EF2000 contain many more files than are used by the game. The European version of SuperEF2000 seems to have more than most, so that is what I've been looking at recently. This did.dat contains 8586 files, and here are the names of those filenames already...
- 2024-Apr-01, 11:15
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 59
- Views: 4488
Re: 40th Anniversary Edition
Thread title edited to give me a bit more time.
...but Scorpion82 is right. I'm not sure what can be improved...or at least improved substantially.
...but Scorpion82 is right. I'm not sure what can be improved...or at least improved substantially.
- 2024-Mar-31, 08:33
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Terrain Randomization
- Replies: 8
- Views: 1903
Re: 💡 OPEN FEATURE: EF2000 Terrain Randomization
Great work! So, the chances are that TAW's terrain randomization, such as it is, uses the same algorithm. From what I remember, TAW has 4 or 5 tiles with extra textures for randomization, but those textures are all the same, resulting in a net zero effect. TAW2.30 has 5 sea tiles, so that would be b...
- 2024-Mar-29, 15:11
- Forum: EF2000
- Topic: EF2000 Hidden Music Files
- Replies: 18
- Views: 961
Re: EF2000 Hidden Music Files
Yes, I should!
I'll do that when I something to show. There's still >1200 files that I don't know the names of.
It's been only a half hearted effort over the last week or so, but it's strangely compulsive.
I'll do that when I something to show. There's still >1200 files that I don't know the names of.
It's been only a half hearted effort over the last week or so, but it's strangely compulsive.
- 2024-Mar-28, 18:27
- Forum: EF2000
- Topic: EF2000 Hidden Music Files
- Replies: 18
- Views: 961
Re: EF2000 Hidden Music Files
Thanks! There were 17 files that I didn't have in my list.
- 2024-Mar-26, 22:43
- Forum: EF2000
- Topic: EF2000 .map files
- Replies: 2
- Views: 446
Re: EF2000 .map files
...and slightly related:
lev\world.4ev
lev\world.4e2
lev\clouds.4e2
lev\clouds.4ev
I don't think there's much in them, but an experiment with the 400x400 tile system maybe.
lev\world.4ev
lev\world.4e2
lev\clouds.4e2
lev\clouds.4ev
I don't think there's much in them, but an experiment with the 400x400 tile system maybe.
- 2024-Mar-26, 22:38
- Forum: EF2000
- Topic: EF2000 Palette System
- Replies: 4
- Views: 538
Re: EF2000 Palette System
Ha, I was already copying and pasting from that thread, so tried this in my matching script
colours/pt_rn.pal
..but I'm on a Windows PC right now, so it needed to be
colours\pt_rn.pal
Took a while to notice that...
colours/pt_rn.pal
..but I'm on a Windows PC right now, so it needed to be
colours\pt_rn.pal
Took a while to notice that...
- 2024-Mar-26, 22:14
- Forum: EF2000
- Topic: EF2000 .map files
- Replies: 2
- Views: 446
EF2000 .map files
There are 2 large (569kB) files which on first glance in a hex editor look like ordinary level files 'gone wrong' newworld_map.PNG ..but if the bytes per row is adjusted to 256, the second part of the file looks like this: newworld_map2.PNG So, this may be a moving map system with the first part of ...