Search found 764 matches
- 2022-Jul-21, 18:48
- Forum: Other DID Games
- Topic: EPIC
- Replies: 32
- Views: 7706
Re: EPIC
All that's left is opcode 0011, used on two versions of a comms dish. 0011 000d 0038 0436 Basically, a palette index, a vertex and '0436'. I put a yellow sphere at that vertex to see its location, and get this: epicdishes.PNG ...but a poor in-game screenshot shows it to be a rod sticking out from t...
- 2022-Jul-20, 19:03
- Forum: Other DID Games
- Topic: EPIC
- Replies: 32
- Views: 7706
Re: EPIC
Anyway, I can use 2 of them and the radius to draw cylinders. That will have to do until I can see what it should look like. Great! I’d think the three vertices are center, normal vector, and one vector to define the plane the cylinder “stands” on. Let me know if all these pictures are taking up to...
- 2022-Jul-19, 19:52
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 116
- Views: 50128
Re: Air War over Ukraine (nothing graphic!)
Flanker burning and crashing
At this point, it is unclear whether it was a Russian Su-35 or a Ukrainian Su-27. Pilot ejected and a Russian helicopter is seen on its way to the crash site.
At this point, it is unclear whether it was a Russian Su-35 or a Ukrainian Su-27. Pilot ejected and a Russian helicopter is seen on its way to the crash site.
- 2022-Jul-19, 07:34
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 116
- Views: 50128
Re: Air War over Ukraine (nothing graphic!)
Su-34 burning and crashing
The wreckage:
The wreckage:
- 2022-Jul-18, 21:23
- Forum: Other DID Games
- Topic: EPIC
- Replies: 32
- Views: 7706
- 2022-Jul-17, 22:13
- Forum: Other DID Games
- Topic: EPIC
- Replies: 32
- Views: 7706
Re: EPIC
Interesting. The other known sphere opcodes are 005C <color> <position> <radius> draw sphere 005D <unknown> <color> <position> <radius> draw semi-transparent sphere 005F <number> (<color> <position> <radius>)[<number>] draw multiple spheres 0060 <number> (<unknown> <color> <position> <radius>)[<numb...
- 2022-Jul-17, 13:56
- Forum: Other DID Games
- Topic: EPIC
- Replies: 32
- Views: 7706
Re: EPIC
AMAZING!
- 2022-Jul-17, 12:45
- Forum: Other DID Games
- Topic: EPIC
- Replies: 32
- Views: 7706
Re: EPIC
Sorry to break it to you; I had forgotten about it … // Formats DID SPR.cpp // TFX formats are often indexed, but none of them contains an actual palette. Instead, palettes are global resources from dedicated palette files. // In order to display indexed data properly anyway, a standard palette is e...
- 2022-Jul-16, 23:06
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 116
- Views: 50128
Re: Air War over Ukraine (nothing graphic!)
Su-27 engaging Cruise Missile
- 2022-Jul-16, 22:15
- Forum: Other DID Games
- Topic: EPIC
- Replies: 32
- Views: 7706
Re: EPIC
That’s good news (that they are similar and use known opcodes mostly) and bad news (that they don’t render in 3View anyway). Idea: I think the playable models of F-117, EF2000, and F-22 in EF2000’s did.dat are leftovers from TFX. (I use that model to display the F-22 in EF2000 mode, and EF2000 didn’...
- 2022-Jul-04, 17:25
- Forum: Development
- Topic: Ace Combat levels
- Replies: 50
- Views: 8688
Re: Ace Combat levels
IIRC that AC data was saved in VRML format Indeed! And I had completely forgotten your conversion exercise … it’s all back now, and I will answer a few open questions from that thread! so you have a common renderer that can handle VRML and TFX's bytecode? I did not render the VRML data here. I grab...
- 2022-Jul-03, 21:26
- Forum: Development
- Topic: Ace Combat levels
- Replies: 50
- Views: 8688
Ace Combat levels
I had an idea during my quest to give TFXplorer a decent modding API: I have a few levels from old Ace Combat games readily extracted , so why not use them? So I spent last week’s evenings writing an extension that imports the levels from Ace Combat 3: Electrosphere (AC3) into TFXplorer. I haven’t p...
- 2022-Jul-03, 20:19
- Forum: Other DID Games
- Topic: F29 Retaliator
- Replies: 2
- Views: 2013
Re: F29 Retaliator
Weird stuff. No high entropy – a 16-bit pattern can clearly be seen. Probably ancient RLE compression …
Fantastic documentation, as always 👍
Fantastic documentation, as always 👍
- 2022-Jul-03, 20:17
- Forum: Development
- Topic: Source Code Update
- Replies: 42
- Views: 9946
Re: Source Code Update
The repository has been force-pushed to a new version. git pull --rebase is required. This update brings just a few minor API cleanups and bugfixes. API: added brightness control to legacy draw functions This is a step towards HDR rendering – we can finally render brightness outside of the [0…1] ran...
- 2022-Jul-02, 19:59
- Forum: Other DID Games
- Topic: EPIC
- Replies: 32
- Views: 7706
Re: EPIC
🍺🍿
- 2022-Jul-01, 10:00
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 59
- Views: 5095
Re: 30th Anniversary Edition
Excellent idea 🤩
- 2022-Jun-28, 22:16
- Forum: Development
- Topic: Source Code Update
- Replies: 42
- Views: 9946
Re: Source Code Update
The repository has been force-pushed to a new version. git pull --rebase is required. This update brings just a few minor API cleanups and bugfixes. The most notable bugfix is SmartView no longer crashing (was introduced with the new screen API). Terrains can now declare that they are compatible wit...
- 2022-Jun-24, 20:23
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 116
- Views: 50128
Re: Air War over Ukraine (nothing graphic!)
Russian SAM returning to launcher
Okay, we *must* implement this in our game!
Okay, we *must* implement this in our game!
- 2022-Jun-23, 15:06
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 116
- Views: 50128
Re: Air War over Ukraine (nothing graphic!)
Mi-8 low-altitude flight
sea-launched Tor air defense in infrared
sea-launched Tor air defense in infrared
- 2022-Jun-20, 19:52
- Forum: Development
- Topic: ✔️ FIXED BUG: EF2000 levels not working
- Replies: 13
- Views: 2764
✔️ FIXED BUG: EF2000 levels not working
EF2000 levels crash if ADF/TAW is also available.
Seems to be a problem where the TAW version of F-22 resources seems available, but is not actually loaded when the F-22 is created. Probably need to separate both planes out to different plugins, as the TFX/EF2000 flight model is different anyway.
Seems to be a problem where the TAW version of F-22 resources seems available, but is not actually loaded when the F-22 is created. Probably need to separate both planes out to different plugins, as the TFX/EF2000 flight model is different anyway.