Search found 764 matches

by Krishty
2022-Jul-21, 18:48
Forum: Other DID Games
Topic: EPIC
Replies: 32
Views: 7706

Re: EPIC

All that's left is opcode 0011, used on two versions of a comms dish. 0011 000d 0038 0436 Basically, a palette index, a vertex and '0436'. I put a yellow sphere at that vertex to see its location, and get this: epicdishes.PNG ...but a poor in-game screenshot shows it to be a rod sticking out from t...
by Krishty
2022-Jul-20, 19:03
Forum: Other DID Games
Topic: EPIC
Replies: 32
Views: 7706

Re: EPIC

Anyway, I can use 2 of them and the radius to draw cylinders. That will have to do until I can see what it should look like. Great! I’d think the three vertices are center, normal vector, and one vector to define the plane the cylinder “stands” on. Let me know if all these pictures are taking up to...
by Krishty
2022-Jul-19, 19:52
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 116
Views: 50128

Re: Air War over Ukraine (nothing graphic!)

Flanker burning and crashing
At this point, it is unclear whether it was a Russian Su-35 or a Ukrainian Su-27. Pilot ejected and a Russian helicopter is seen on its way to the crash site.
by Krishty
2022-Jul-19, 07:34
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 116
Views: 50128

Re: Air War over Ukraine (nothing graphic!)

Su-34 burning and crashing

The wreckage:
by Krishty
2022-Jul-18, 21:23
Forum: Other DID Games
Topic: EPIC
Replies: 32
Views: 7706

Re: EPIC

mikew wrote: 2022-Jul-18, 20:51seems to be about perfect
is perfect
See, I fixed it for you!
by Krishty
2022-Jul-17, 22:13
Forum: Other DID Games
Topic: EPIC
Replies: 32
Views: 7706

Re: EPIC

Interesting. The other known sphere opcodes are 005C <color> <position> <radius> draw sphere 005D <unknown> <color> <position> <radius> draw semi-transparent sphere 005F <number> (<color> <position> <radius>)[<number>] draw multiple spheres 0060 <number> (<unknown> <color> <position> <radius>)[<numb...
by Krishty
2022-Jul-17, 13:56
Forum: Other DID Games
Topic: EPIC
Replies: 32
Views: 7706

Re: EPIC

AMAZING!
by Krishty
2022-Jul-17, 12:45
Forum: Other DID Games
Topic: EPIC
Replies: 32
Views: 7706

Re: EPIC

Sorry to break it to you; I had forgotten about it … // Formats DID SPR.cpp // TFX formats are often indexed, but none of them contains an actual palette. Instead, palettes are global resources from dedicated palette files. // In order to display indexed data properly anyway, a standard palette is e...
by Krishty
2022-Jul-16, 23:06
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 116
Views: 50128

Re: Air War over Ukraine (nothing graphic!)

Su-27 engaging Cruise Missile
by Krishty
2022-Jul-16, 22:15
Forum: Other DID Games
Topic: EPIC
Replies: 32
Views: 7706

Re: EPIC

That’s good news (that they are similar and use known opcodes mostly) and bad news (that they don’t render in 3View anyway). Idea: I think the playable models of F-117, EF2000, and F-22 in EF2000’s did.dat are leftovers from TFX. (I use that model to display the F-22 in EF2000 mode, and EF2000 didn’...
by Krishty
2022-Jul-04, 17:25
Forum: Development
Topic: Ace Combat levels
Replies: 50
Views: 8688

Re: Ace Combat levels

IIRC that AC data was saved in VRML format Indeed! And I had completely forgotten your conversion exercise … it’s all back now, and I will answer a few open questions from that thread! so you have a common renderer that can handle VRML and TFX's bytecode? I did not render the VRML data here. I grab...
by Krishty
2022-Jul-03, 21:26
Forum: Development
Topic: Ace Combat levels
Replies: 50
Views: 8688

Ace Combat levels

I had an idea during my quest to give TFXplorer a decent modding API: I have a few levels from old Ace Combat games readily extracted , so why not use them? So I spent last week’s evenings writing an extension that imports the levels from Ace Combat 3: Electrosphere (AC3) into TFXplorer. I haven’t p...
by Krishty
2022-Jul-03, 20:19
Forum: Other DID Games
Topic: F29 Retaliator
Replies: 2
Views: 2013

Re: F29 Retaliator

Weird stuff. No high entropy – a 16-bit pattern can clearly be seen. Probably ancient RLE compression …

Fantastic documentation, as always 👍
by Krishty
2022-Jul-03, 20:17
Forum: Development
Topic: Source Code Update
Replies: 42
Views: 9946

Re: Source Code Update

The repository has been force-pushed to a new version. git pull --rebase is required. This update brings just a few minor API cleanups and bugfixes. API: added brightness control to legacy draw functions This is a step towards HDR rendering – we can finally render brightness outside of the [0…1] ran...
by Krishty
2022-Jul-02, 19:59
Forum: Other DID Games
Topic: EPIC
Replies: 32
Views: 7706

Re: EPIC

🍺🍿
by Krishty
2022-Jul-01, 10:00
Forum: EF2000 Reloaded
Topic: 40th Anniversary Edition
Replies: 59
Views: 5095

Re: 30th Anniversary Edition

Excellent idea 🤩
by Krishty
2022-Jun-28, 22:16
Forum: Development
Topic: Source Code Update
Replies: 42
Views: 9946

Re: Source Code Update

The repository has been force-pushed to a new version. git pull --rebase is required. This update brings just a few minor API cleanups and bugfixes. The most notable bugfix is SmartView no longer crashing (was introduced with the new screen API). Terrains can now declare that they are compatible wit...
by Krishty
2022-Jun-24, 20:23
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 116
Views: 50128

Re: Air War over Ukraine (nothing graphic!)

Russian SAM returning to launcher
Okay, we *must* implement this in our game!
by Krishty
2022-Jun-23, 15:06
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 116
Views: 50128

Re: Air War over Ukraine (nothing graphic!)

Mi-8 low-altitude flight


sea-launched Tor air defense in infrared
by Krishty
2022-Jun-20, 19:52
Forum: Development
Topic: ✔️ FIXED BUG: EF2000 levels not working
Replies: 13
Views: 2764

✔️ FIXED BUG: EF2000 levels not working

EF2000 levels crash if ADF/TAW is also available.

Seems to be a problem where the TAW version of F-22 resources seems available, but is not actually loaded when the F-22 is created. Probably need to separate both planes out to different plugins, as the TFX/EF2000 flight model is different anyway.