Search found 356 matches
- 2024-Feb-16, 22:52
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2813
Re: 💡 OPEN FEATURE: EF2000 Moving Map
Not more than what you're already doing. TFX has a separate set of map files for each weather/TOD in the 'lev' folder, and the one you show seems to be libya_dc.txt. Then you can take those palette names and look for them in the 'colours' folder. Korea, Iceland etc came later of course, but seem to ...
- 2024-Feb-11, 14:28
- Forum: Development
- Topic: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
- Replies: 7
- Views: 378
Re: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
Normally, you should be able to assign dataDirPath__LEGACY_REMOVE to your global dataPath in UAW_EXTENSION_CREATE() and it should take on the value from the registry. How would I do that?...or is this the default behaviour if I don't do anything specific? If so, it's not working for me. It doesn't ...
- 2024-Feb-11, 12:57
- Forum: Development
- Topic: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
- Replies: 7
- Views: 378
Re: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
It would be good if dataDirPath__LEGACY_REMOVE could be set as the 'DataPath' registry entry for the extension.
...but failing that, how do I set it so D:\WHATEVER is treated as the path for data?
...but failing that, how do I set it so D:\WHATEVER is treated as the path for data?
- 2024-Feb-11, 12:24
- Forum: Development
- Topic: ✔️ FIXED BUG: Default Range of Sight
- Replies: 4
- Views: 237
Re: 🔴 OPEN BUG: Default Range of Sight
Certainly looks nicer!
Is there a measurable FPS drop?
Is there a measurable FPS drop?
- 2024-Feb-11, 12:23
- Forum: Ready Room
- Topic: We finally made it
- Replies: 31
- Views: 7196
Re: We finally made it
A lot of IT systems falling over right now...
It's as if having a means to instantly communicate globally has some drawbacks.
It's as if having a means to instantly communicate globally has some drawbacks.
- 2024-Feb-08, 10:24
- Forum: Development
- Topic: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
- Replies: 7
- Views: 378
Re: 🔴 OPEN BUG: Wrong Default Data Path for Extensions
Yeah, while this is the least of my worries right now, it seems that if I try to use a filename without any path, my file need to be where the TFXplorer exe is. The DataPath registry entry is ignored.
- 2024-Feb-06, 22:34
- Forum: Development
- Topic: ✔️ NEW FEATURE: Control Mapping
- Replies: 11
- Views: 2374
Re: ✔️ NEW FEATURE: Control Mapping
Yes, that works!
- 2024-Feb-06, 21:11
- Forum: Development
- Topic: ✔️ NEW FEATURE: Control Mapping
- Replies: 11
- Views: 2374
Re: ✔️ NEW FEATURE: Control Mapping
I'm getting an almost immediate crash with this latest release. I have no controller attached right now.
- 2024-Feb-06, 20:10
- Forum: Development
- Topic: ✔️ FIXED BUG: TFXplorer crashes if no audio devices are available.
- Replies: 4
- Views: 453
- 2024-Feb-06, 08:55
- Forum: TFXplorer
- Topic: API Documentation
- Replies: 28
- Views: 8195
Re: API Documentation
This really has made me look at the way I've approached programming over the years. The car analogy is that by knowing the key 'activates' the machine, and putting a lever to the 'R' position and using the right pedal to speed up and slow down allows me to go anywhere...as long as I have plenty of t...
- 2024-Feb-05, 23:10
- Forum: Development
- Topic: ✔️ NEW FEATURE: Control Mapping
- Replies: 11
- Views: 2374
Re: 💡 OPEN FEATURE: Control Mapping
I was just about to throw out that now 20 year old Logitech FF joystick that we were having so much trouble with identifying axes 10 years ago. I'll rescue it for now...
- 2024-Feb-05, 23:03
- Forum: TFXplorer
- Topic: API Documentation
- Replies: 28
- Views: 8195
Re: API Documentation
I'm still having trouble with this so it seems I'm not the rockstar programmer I thought I was. :( So, i have these 2 files derived from that Colombia .bmp from above: tfx_e.7z colpal.dat is 1024 bytes and contains 256 colours arranged as ARGB. colmap.dat is 40000 bytes giving a 200x200 index to tho...
- 2024-Feb-05, 10:48
- Forum: Development
- Topic: ✔️ FIXED BUG: TFXplorer crashes if no audio devices are available.
- Replies: 4
- Views: 453
✔️ FIXED BUG: TFXplorer crashes if no audio devices are available.
Maybe not the most common scenario on PCs these days, but I ran into it while RDPing a Windows PC without setting up the audio. The symptoms were that I got the 'DirectX SDK June 2010 not installed, so there'll be no sound' message in the first screen. I ignored that as I wasn't interested in sound ...
- 2024-Feb-01, 23:07
- Forum: TFXplorer
- Topic: API Documentation
- Replies: 28
- Views: 8195
Re: API Documentation
Thanks to chatGPT, I was (after a couple of hours tracking down some trivial syntax errors) able to replace the generated texture with something loaded in from disk, Next I need to try to make different tiles, so it's not the same tile repeated. That requires a struct of structs I suppose. gonewrong...
- 2024-Jan-28, 21:53
- Forum: Development
- Topic: Ace Combat levels
- Replies: 50
- Views: 8641
Re: Ace Combat levels
I don't have a clue, but if I open that file and display it graphically, there appears to be blocks of regularity. This is at 396 bytes per row:
I haven't looked at those higher number directories before...- 2024-Jan-28, 16:09
- Forum: Development
- Topic: Ace Combat levels
- Replies: 50
- Views: 8641
Re: Ace Combat levels
I'd suggest that the first 2 bytes are combined into a little-endian 16 bit number, since the 2nd byte increments when the 1st byte reaches 0xff.
- 2024-Jan-27, 00:19
- Forum: TFXplorer
- Topic: API Documentation
- Replies: 28
- Views: 8195
Re: API Documentation
Thanks!
It's how individual tiles are defined/handled I'm having trouble understanding. The example with the 256x256 pixel repeated texture seems to allow an infinite map...or at least I can scroll to thousands of tiles in North and east directions in Explorer mode.
It's how individual tiles are defined/handled I'm having trouble understanding. The example with the 256x256 pixel repeated texture seems to allow an infinite map...or at least I can scroll to thousands of tiles in North and east directions in Explorer mode.
- 2024-Jan-26, 23:28
- Forum: TFXplorer
- Topic: API Documentation
- Replies: 28
- Views: 8195
Re: API Documentation
Sorry, I need to ask something trivial... I'd like to expand your example with the orange 1-pixel texture in the 'Rendering Terrain' section by having the colour of a particular tile based on information loaded from disk. So, say we have this 200x200 bitmap from TFX, which is in .bmp format right no...
- 2024-Jan-22, 13:55
- Forum: Development
- Topic: Ace Combat levels
- Replies: 50
- Views: 8641
Re: Ace Combat levels
I still can't see anything obvious for 'Time of Day', so tried to see if the sun position could help. Plotting out the sun azimuths and elevations doesn't really help... While all missions with a negative sun elevation are night missions, there are some night missions with the sun high in the sky ac...
- 2024-Jan-21, 20:25
- Forum: Development
- Topic: Ace Combat levels
- Replies: 50
- Views: 8641
Re: Ace Combat levels
According to the internet, the first mission 'Awakening' has a feature where if all the primary targets are destroyed within 3 minutes, a second wave appears as a mission update. That time has to be specified somewhere, together with the rules about how the mission ends if those primary targets are ...