Search found 654 matches

by Krishty
2024-Feb-16, 16:30
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Moving Map
Replies: 28
Views: 2169

Re: 💡 OPEN FEATURE: EF2000 Moving Map

More names for possible campaigns: Iraq as indicated by these ILBMs: image.png image.png Regarding the names of moving maps (and more), there are a few files (could be .lev ?) that help. E.g. 9249C74A : altitude 2400 0 clouds inferno day l_cloudy 2000 libya_bl 2100 libya_bl 2500 libya_cl 3000 lib_cl...
by Krishty
2024-Feb-14, 22:51
Forum: Development
Topic: ✔️ FIXED BUG: Useless Menu Items
Replies: 2
Views: 1593

Re: 🔴 OPEN BUG: Useless Menu Items

Let’s go through them. File image.png Selecting scenarios does not work until we manage to exit a scenario. Selecting a vehicle does not work at all; there is absolutely no GUI for that. (But maybe this menu should be it?) Controls image.png Smooth View is actually pretty usable there, and it works,...
by Krishty
2024-Feb-13, 21:15
Forum: Development
Topic: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
Replies: 7
Views: 194

Re: ✔️ FIXED BUG: Wrong Default Data Path for Extensions

How would I do that?...or is this the default behaviour if I don't do anything specific? If so, it's not working for me. Yes, I can’t / won’t change the language’s default behavior, which is addressing all paths relative to the current directory. To assign dataDirPath__LEGACY_REMOVE to your global ...
by Krishty
2024-Feb-11, 16:48
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 116
Views: 45591

Re: Air War over Ukraine (nothing graphic!)

Drone Targeting
by Krishty
2024-Feb-11, 13:52
Forum: Development
Topic: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
Replies: 7
Views: 194

Re: ✔️ FIXED BUG: Wrong Default Data Path for Extensions

It would be good if dataDirPath__LEGACY_REMOVE could be set as the 'DataPath' registry entry for the extension. That should definitely be the case now: image.png ...but failing that, how do I set it so D:\WHATEVER is treated as the path for data? Before the first function create a global string var...
by Krishty
2024-Feb-11, 12:32
Forum: Development
Topic: ✔️ FIXED BUG: Default Range of Sight
Replies: 4
Views: 76

Re: 🔴 OPEN BUG: Default Range of Sight

Drop yes … from ca. 500(?) fps down to 150(?), which is probably still good. My CPU is middle-end and my GPU low-end. 15 tiles: image.png 25 tiles: image.png I need to add markers to the frame time graph. Basically, if the graph reaches the bottom of the screen it’s down to 30 fps. If it reaches the...
by Krishty
2024-Feb-11, 11:52
Forum: Development
Topic: ✔️ FIXED BUG: Default Range of Sight
Replies: 4
Views: 76

Re: 🔴 OPEN BUG: Default Range of Sight

Yeah much better with 25:
image.png
image.png (970.87 KiB) Viewed 73 times
by Krishty
2024-Feb-11, 11:37
Forum: Development
Topic: ✔️ FIXED BUG: Canopy Opens Automatically
Replies: 1
Views: 52

✔️ FIXED BUG: Canopy Opens Automatically

This is a regression from the new input system.

When you spawn parked, your canopy is open. Start engines and accelerate; canopy will close. Now brake until you stop – canopy will open again!

I think the canopy lever is wrongfully initialized in “Open!” position instead of “Leave as is”. Will check.
by Krishty
2024-Feb-11, 11:34
Forum: Development
Topic: ✔️ FIXED BUG: Default Range of Sight
Replies: 4
Views: 76

✔️ FIXED BUG: Default Range of Sight

The range of sight is too low when the game starts.

I think it is 15 tiles now (which is twice as far as TAW), but due to the curved horizon and mountains as high as 7000 meters, we get artifacts:
image.png
image.png (868.11 KiB) Viewed 76 times
We should go to 25 tiles, I guess (ca. 70 km range of sight). Maximum is 49 tiles.
by Krishty
2024-Feb-11, 11:13
Forum: Development
Topic: 💡 OPEN FEATURE: TAW 2.0 Compatibility
Replies: 2
Views: 1348

Re: 💡 OPEN FEATURE: TAW 2.0 Compatibility

Missing files are: lev/arcade.asc lev/arcade.lst lev/arcade.env lev/arcade.trg TAW 2.0 does not provide them … I don’t want to distribute them with TFXplorer (aside from legal reasons, it’s a slippery slope of shoveling more and more very specific resources into what’s supposed to be a platform). I ...
by Krishty
2024-Feb-11, 01:30
Forum: Development
Topic: 💡 OPEN FEATURE: TAW 2.0 Compatibility
Replies: 2
Views: 1348

Re: 💡 OPEN FEATURE: TAW 2.0 Compatibility

The reason Arcade doesn’t load is missing lev/arcade.asc.

Will investigate more tomorrow.
by Krishty
2024-Feb-11, 01:22
Forum: Development
Topic: ✔️ FIXED BUG: Crater Artifacts
Replies: 4
Views: 1708

Re: ✔️ FIXED BUG: Crater Artifacts

Fix has landed.
by Krishty
2024-Feb-11, 01:21
Forum: Development
Topic: Source Code Update
Replies: 36
Views: 7525

Re: Source Code Update

by Krishty
2024-Feb-11, 01:18
Forum: Development
Topic: ✔️ FIXED BUG: Wrong Default Data Path for Extensions
Replies: 7
Views: 194

Re: 🔴 OPEN BUG: Wrong Default Data Path for Extensions

This won’t work magically – both Linux and Win32 use the current directory to search for relative files, but on both the current directory is a per-process property. It is impossible for two threads to use different current directories. That’s bad because TFXplorer’s extension initialization is mult...
by Krishty
2024-Feb-11, 01:09
Forum: Development
Topic: ✔️ FIXED BUG: Crash on Extension Error
Replies: 3
Views: 75

Re: 🔴 OPEN BUG: Crash on Extension Error

The splash screen now displays a list of extension errors (if any occur):
image.png
image.png (30.88 KiB) Viewed 66 times

Not pretty, but gets the job done.
by Krishty
2024-Feb-10, 09:19
Forum: Ready Room
Topic: We finally made it
Replies: 31
Views: 6454

Re: We finally made it

Spam escalated in the past days. More than 150 fake users registered within 10 hours. Blocking gmail/hotmail/outlook.com addresses doesn’t work because they used addresses of small businesses they hacked. I actually phoned a company just a few km from here whose address turned up, told them that the...