Search found 742 matches
- 2023-Oct-21, 20:42
- Forum: Development
- Topic: ✔️ NEW FEATURE: New Build System (No more Visual Studio!)
- Replies: 21
- Views: 4151
Re: ✔️ NEW FEATURE: New Build System (No more Visual Studio!)
Good observation! These are the debug version of the Visual C++ runtime library. They are normally installed by Visual Studio, that’s why I must have missed them. Whether I should provide them … interesting question. If you don’t have VS installed, there’s likely no debugger that could be used with ...
- 2023-Oct-21, 20:39
- Forum: Development
- Topic: ✔️ FIXED BUG: Debris Falling Too Slow
- Replies: 3
- Views: 1173
Re: 🔴 OPEN BUG: Debris Falling Too Slow
Aside from falling too slow, it seems like the debris are also too tiny. Maybe the transformation matrix broke when I removed TFX scaling from TFXplorer (i.e. the base unit changed from 8 ft to 1 m, making the debris considerably smaller)?
- 2023-Oct-21, 18:25
- Forum: Development
- Topic: ✔️ NEW FEATURE: New Build System (No more Visual Studio!)
- Replies: 21
- Views: 4151
Re: ✔️ NEW FEATURE: New Build System (No more Visual Studio!)
Ouch! Okay. For minimal MS interfacing: Download the DirectX Redistributable (June 2010) Extract the .exe to a new directory, e.g. via 7-Zip. From the new directory, delete all .cab files except dxupdate.cab , Jun2010_XAudio_x64.cab and Jun2010_XAudio_x86.cab . Be sure to keep the installer files li...
- 2023-Oct-21, 16:43
- Forum: Development
- Topic: 🔴 OPEN BUG: Arcade Moving Map
- Replies: 8
- Views: 1996
Re: 🔴 OPEN BUG: Arcade Moving Map
- open TFX\DIDtoUAW\DIDtoUAW F22 scenarios.cpp
- at line ca. 1550, there is an array paths_tfx3Arcade
- last two entries are for the moving map; change at will and see what happens!
- 2023-Oct-21, 16:41
- Forum: Development
- Topic: ✔️ NEW FEATURE: New Build System (No more Visual Studio!)
- Replies: 21
- Views: 4151
Re: ✔️ NEW FEATURE: New Build System (No more Visual Studio!)
Do you get this message only in debug builds or also in release builds? Because the debug builds use the debug version of the runtime, which is not usually shipped with Windows but requires said installer. The release version should use the runtime that comes pre-installed with most Windows versions …
- 2023-Oct-21, 16:37
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 116
- Views: 46507
Re: Air War over Ukraine (nothing graphic!)
RC135 + Typhoon escorts seen from Su-27
- 2023-Oct-16, 19:31
- Forum: Development
- Topic: ✔️ FIXED BUG: Initial Visual Studio Build Fails
- Replies: 1
- Views: 995
✔️ FIXED BUG: Initial Visual Studio Build Fails
After cloning the repository, TFXplorer cannot be compiled from Visual Studio without first compiling it via command line. The error is error : build.ninja:1: loading 'host.ninja': The system cannot find the file specified. host.ninja contains the host architecture (32-bit vs. 64-bit, Linux vs. ...
- 2023-Oct-16, 08:40
- Forum: Ready Room
- Topic: We finally made it
- Replies: 31
- Views: 6640
Re: We finally made it
Hi MzM! Happy to see you here!
Indeed, some links are broken and we should fix them. Regarding Krusade’s extractor, I think he open sourced it on Github … and we also have other tools at hand for extracting did.dat. Will look into that tonight.
Indeed, some links are broken and we should fix them. Regarding Krusade’s extractor, I think he open sourced it on Github … and we also have other tools at hand for extracting did.dat. Will look into that tonight.
- 2023-Oct-15, 22:39
- Forum: Development
- Topic: ✔️ FIXED BUG: Particles
- Replies: 2
- Views: 1837
✔️ FIXED BUG: Particles
Particles with new craters are now committed; closing as fixed.
Some code de-duplication could be done between EF2000 and F22, but honestly this is on the verge of escalating and I’m just happy that it’s over 😁
I must also say that I got back to enjoying shooting the ground/planes!
Some code de-duplication could be done between EF2000 and F22, but honestly this is on the verge of escalating and I’m just happy that it’s over 😁
I must also say that I got back to enjoying shooting the ground/planes!
- 2023-Oct-15, 22:37
- Forum: Development
- Topic: Source Code Update
- Replies: 41
- Views: 7920
Re: Source Code Update
The repository has been force-pushed to a new version. git pull --rebase is required. Restore Particles This brings the new particle system and improved craters. An update I like a lot; it really adds to the tiny bit of gameplay we have 🙂 GUI: Fix Loading Page on Error The layout was not updated a...
- 2023-Oct-15, 21:38
- Forum: Development
- Topic: ✔️ FIXED BUG: Red Sea spawn points
- Replies: 5
- Views: 985
- 2023-Oct-15, 21:36
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Terrain Randomization
- Replies: 8
- Views: 1712
✔️ NEW FEATURE: EF2000 Terrain Randomization
The EF2000 terrain tiles are not semi-randomly rotated, as they are in the original game. This has been requested since ca. 2015 … It leads to interesting problems like this one: http://krishty.com/taw/tfxplorer/2012-10-05%20TFX2%20bridges.png I figured out the randomization some time ago; we should...
- 2023-Oct-15, 21:34
- Forum: Development
- Topic: 🔴 OPEN BUG:EF2000 Ground Collision Detection
- Replies: 0
- Views: 1625
🔴 OPEN BUG:EF2000 Ground Collision Detection
In EF2000, go to the far North and find the icebergs: image.png In their close surrounding, you can’t hit the ground and can’t crash into the sea. EF2000, in contrast to F22, does not provide collision data for the sea – sea tiles have no collision triangles in their SSD at all. TFXplorer detects th...
- 2023-Oct-15, 21:24
- Forum: Development
- Topic: ✔️ FIXED BUG: Crater Artifacts
- Replies: 5
- Views: 1734
✔️ FIXED BUG: Crater Artifacts
Craters are sometimes rendered incorrectly.
It seems to be happening more often with debris or airplanes underway, and it can be “fixed” by the viewer moving to a different terrain tile.
I suspect that a rendering state is not correctly reset somewhere in the renderer.
It seems to be happening more often with debris or airplanes underway, and it can be “fixed” by the viewer moving to a different terrain tile.
I suspect that a rendering state is not correctly reset somewhere in the renderer.
- 2023-Oct-15, 21:03
- Forum: Development
- Topic: 🔴 OPEN BUG: EF2000 Time of Day Glitches
- Replies: 0
- Views: 1707
🔴 OPEN BUG: EF2000 Time of Day Glitches
EF2000 was never meant to have dynamic day/night cycles. This is usually not a problem for TFXplorer; the according logic is just avoided for EF2000. Except for one problem: The ADF/TAW opcode for changing the time of day seems to be used in EF2000 for some kind detail adjustment. As a result, the p...
- 2023-Oct-15, 15:47
- Forum: Development
- Topic: ✔️ FIXED BUG: EF2000 levels not working
- Replies: 13
- Views: 2438
Re: ✔️ FIXED BUG: EF2000 levels not working
Excellent find! That’s not just in EF2000 but also in TAW. I created a thread for it: viewtopic.php?t=782
- 2023-Oct-15, 15:47
- Forum: Development
- Topic: ✔️ FIXED BUG: F-22 Landing Gear Hidden
- Replies: 1
- Views: 879
✔️ FIXED BUG: F-22 Landing Gear Hidden
I disabled the F-22 landing gear graphics in order to debug gear physics. My own rendering is available in debug builds via View > Debug > Wheels & Suspension ; it is more accurate regarding suspension status, wheels turning, and wheel direction. Unfortunately, it is not ready for shipping eithe...
- 2023-Oct-15, 12:34
- Forum: Development
- Topic: ✔️ FIXED BUG: Red Sea spawn points
- Replies: 5
- Views: 985
Re: 🔴 OPEN BUG: Red Sea spawn points
It feels like there should be at least another level below 'Scenario', or maybe rename 'Scenario' to 'Theatre' (or something) and have another level for scenarios (with appropriate spawn points) in that theatre. To clarify: This menu will, at some point, list all the missions. Red Sea and Arcade sh...
- 2023-Oct-13, 07:28
- Forum: Development
- Topic: 💡 OPEN FEATURE: EF2000 Destroyable Buildings
- Replies: 11
- Views: 2091
💡 OPEN FEATURE: EF2000 Destroyable Buildings
You cannot destroy the buildings in EF2000. That’s because TFXplorer can only process target information for ADF/TAW supershapes. In TFX/TFX Supershape.cpp (1027): // For TFX3 SSDs, an array of usage types for each shape follows. if(28 <= header.version) { auto const & types = read<UInt1B[100]>(...
- 2023-Oct-13, 07:23
- Forum: Development
- Topic: ✔️ FIXED BUG: No Scenario Pre-Selected
- Replies: 1
- Views: 1108
✔️ FIXED BUG: No Scenario Pre-Selected
When you first enter the Scenarios menu, no scenario is selected at all. Thus, the description is totally blank.
It should either display a message like “scenario desc gon be here, select something from the left” or pre-select the first scenario (if there is one).
It should either display a message like “scenario desc gon be here, select something from the left” or pre-select the first scenario (if there is one).