Search found 654 matches

by Krishty
2024-Mar-21, 21:00
Forum: Development
Topic: ✔️ FIXED BUG: Traffic Too Dense
Replies: 5
Views: 1375

Re: 🔴 OPEN BUG: Traffic Too Dense

I tried spreading the traffic, but this yields to pseudo-random crashes. It seems like Sometimes a tile creates contrails for its planes even though the plane already has contrails. There must be an odd problem at play, like planes moving from visible tiles to non-visible tiles and not properly rele...
by Krishty
2024-Mar-20, 20:45
Forum: Development
Topic: 🔴 OPEN BUG: Leaving Terrain in Explorer Mode
Replies: 3
Views: 27

Re: 🔴 OPEN BUG: Leaving Terrain in Explorer Mode

Can’t do negative values now – too complex. Coordinates are compressed into UAW_GlobalPoint (which I want to replace altogether some day) and it’s not a trivial change to make it hold signed values instead of unsigned ones. That’s also the reason the terrain “disappears”: The coordinate wraps around...
by Krishty
2024-Mar-19, 22:44
Forum: Development
Topic: ✔️ FIXED BUG: No Wheel Control at Tile Edges
Replies: 2
Views: 21

Re: 🔴 OPEN BUG: No Wheel Control at Tile Edges

Will be fixed to an acceptable level in the next build.
by Krishty
2024-Mar-19, 19:21
Forum: Development
Topic: ✔️ FIXED BUG: No Wheel Control at Tile Edges
Replies: 2
Views: 21

✔️ FIXED BUG: No Wheel Control at Tile Edges

Not very important for TAW, since all runways are always in the middle of a tile. But very important for Ace Combat with small tiles: If you roll over the edge between two tiles, strange things happen. The plane might slow down drastically. You may lose steering. Control surfaces start moving. It is...
by Krishty
2024-Mar-18, 21:43
Forum: Development
Topic: ✔️ FIXED BUG: Oscillation in F-22 Flight Model
Replies: 4
Views: 1219

Re: 🔴 OPEN BUG: Oscillation in F-22 Flight Model

Found it, fixed it. A Tale About Quick Hacks I just reached Mach 6 in my F-22 by artificially increasing thrust tenfold: image.png This is something special because in ADF/TAW, you cannot reach Mach 6 by messing with thrust. At Mach 4, severe oscillations start. Your plane moves up and down several ...
by Krishty
2024-Mar-17, 22:57
Forum: Development
Topic: ✔️ FIXED BUG: Remove Snapshot
Replies: 2
Views: 18

Re: 🔴 OPEN BUG: Remove Snapshot

Will be removed in the next version.

While at it, I also removed the Glide/Direct3D string because this had no use for a decade, too.

Looks so unfamiliar now:
image.png
image.png (20.04 KiB) Viewed 15 times
by Krishty
2024-Mar-17, 22:39
Forum: Development
Topic: ✔️ FIXED BUG: Oscillation in F-22 Flight Model
Replies: 4
Views: 1219

Re: 🔴 OPEN BUG: Oscillation in F-22 Flight Model

Quick observation: DID fixed this for Typhoon. The EF2000 flight model there feels much more natural in every regard, even though it simulates an F-22 internally.

I should compare the pitch handling routines in the disassembly.
by Krishty
2024-Mar-17, 22:34
Forum: Development
Topic: 🔴 OPEN BUG: Leaving Terrain in Explorer Mode
Replies: 3
Views: 27

Re: Going over the edge of the map in Explorer mode

Right! We should handle this somehow.

But how?

Invisible wall?

At the same time, I should remove the You are leaving UN airspace string – I only realized from looking at damson’s TFX video that this string is from TFX and DID forgot to change it for EF2000/F22.
by Krishty
2024-Mar-17, 22:32
Forum: Development
Topic: ✔️ FIXED BUG: Remove Snapshot
Replies: 2
Views: 18

✔️ FIXED BUG: Remove Snapshot

We added a snapshot function in 2012. It’s not a normal snapshot but a noisy black-and-white recon image because at that time, TFXplorer was used as a tool to assist planning of multi-player missions. I feel like we’re a decade past this and all it is now is a burden on the renderer. It should be re...
by Krishty
2024-Mar-17, 17:27
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Moving Map
Replies: 28
Views: 2170

Re: ✔️ NEW FEATURE: EF2000 Moving Map

mikew wrote: 2024-Mar-17, 17:23Hmmn, and 0x7f14b536 is a standalone exe to depack RA and JR files. I should have looked at this earlier...
😲

At this point I wouldn’t be surprised if you also found the legendary VIEW3D.EXE!
by Krishty
2024-Mar-17, 17:20
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Moving Map
Replies: 28
Views: 2170

Re: 💡 OPEN FEATURE: EF2000 Moving Map

mikew wrote: 2024-Mar-17, 17:07the unknown file with hash 0x7dc8572a which seems to be a TFX exe, but has the string 'Trondheim' in it.
This alone would be worth spending a weekend on … early beta version of EF2000 …
by Krishty
2024-Mar-17, 17:18
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Moving Map
Replies: 28
Views: 2170

Re: ✔️ NEW FEATURE: EF2000 Moving Map

Code has landed. The existing moving maps are sufficient; if we find the missing maps, they can be added with literally one line of code!
by Krishty
2024-Mar-17, 17:17
Forum: Development
Topic: ✔️ NEW FEATURE: Map in Explorer Mode
Replies: 3
Views: 1280

Re: ✔️ NEW FEATURE: Map in Explorer Mode

Code has landed. I didn’t bother fixing the TAW moving map for now.
by Krishty
2024-Mar-17, 17:04
Forum: Development
Topic: Source Code Update
Replies: 36
Views: 7534

Re: Source Code Update

The repository has been force-pushed to a new version. git pull --rebase is required. GUI: Add Minimap   EF2000: Add Moving Maps   GUI: Editor Glide Speed Depends on Terrain Tile Size   GUI: Remember Window Position   Reduce Wind   F-22: Reduce Flight Model Accuracy from 64 to 32 Bits This wasn’t pl...
by Krishty
2024-Mar-17, 16:49
Forum: Development
Topic: ✔️ NEW FEATURE: Remember Window Size
Replies: 2
Views: 62

Re: 💡 OPEN FEATURE: Remember Window Size

This was actually a nightmare to implement. Remembering the window size means that TFXplorer starts minimized if you closed it minimized. This means that during initialization, its window size becomes 0×0 pixels (as with all minimized windows). And this, in turn, causes Direct3D to crash and burn. I...
by Krishty
2024-Mar-17, 16:24
Forum: Development
Topic: ✔️ FIXED BUG: Explorer Mode Moving Too Fast
Replies: 2
Views: 1279

Re: 🔴 OPEN BUG: Explorer Mode Moving Too Fast

Next version will have speed adjusted to tile size. I.e. on AC3 maps with 512 m tile sidelength, speed will only be a fraction of that on TAW maps with 3000+ m tile sidelength.
by Krishty
2024-Mar-17, 15:59
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Moving Map
Replies: 28
Views: 2170

Re: 💡 OPEN FEATURE: EF2000 Moving Map

Seems like a lot to discover! Maybe I’ll create a log of file accesses from TFXplorer during the loading of the hidden levels. I doubt that it helps a lot, as I mostly rely on files that you had already discovered. But who knows … Did you unpack anything from Inferno? The very fact that it still liv...