Right! We should handle this somehow.
But how?
Invisible wall?
At the same time, I should remove the You are leaving UN airspace string – I only realized from looking at damson’s TFX video that this string is from TFX and DID forgot to change it for EF2000/F22.
Search found 747 matches
- 2024-Mar-17, 22:34
- Forum: Development
- Topic: 🔴 OPEN BUG: Leaving Terrain in Explorer Mode
- Replies: 4
- Views: 97
- 2024-Mar-17, 22:32
- Forum: Development
- Topic: ✔️ FIXED BUG: Remove Snapshot
- Replies: 2
- Views: 114
✔️ FIXED BUG: Remove Snapshot
We added a snapshot function in 2012. It’s not a normal snapshot but a noisy black-and-white recon image because at that time, TFXplorer was used as a tool to assist planning of multi-player missions. I feel like we’re a decade past this and all it is now is a burden on the renderer. It should be re...
- 2024-Mar-17, 17:27
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2449
- 2024-Mar-17, 17:24
- Forum: Development
- Topic: ✔️ NEW FEATURE: Remember Window Size
- Replies: 2
- Views: 121
- 2024-Mar-17, 17:24
- Forum: Development
- Topic: ✔️ FIXED BUG: Explorer Mode Moving Too Fast
- Replies: 2
- Views: 1333
- 2024-Mar-17, 17:24
- Forum: Development
- Topic: ✔️ FIXED BUG: Wind Too Fast
- Replies: 2
- Views: 1362
- 2024-Mar-17, 17:20
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2449
- 2024-Mar-17, 17:18
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2449
Re: ✔️ NEW FEATURE: EF2000 Moving Map
Code has landed. The existing moving maps are sufficient; if we find the missing maps, they can be added with literally one line of code!
- 2024-Mar-17, 17:17
- Forum: Development
- Topic: ✔️ NEW FEATURE: Map in Explorer Mode
- Replies: 3
- Views: 1340
Re: ✔️ NEW FEATURE: Map in Explorer Mode
Code has landed. I didn’t bother fixing the TAW moving map for now.
- 2024-Mar-17, 17:04
- Forum: Development
- Topic: Source Code Update
- Replies: 41
- Views: 8057
Re: Source Code Update
The repository has been force-pushed to a new version. git pull --rebase is required. GUI: Add Minimap EF2000: Add Moving Maps GUI: Editor Glide Speed Depends on Terrain Tile Size GUI: Remember Window Position Reduce Wind F-22: Reduce Flight Model Accuracy from 64 to 32 Bits This wasn’t pl...
- 2024-Mar-17, 16:49
- Forum: Development
- Topic: ✔️ NEW FEATURE: Remember Window Size
- Replies: 2
- Views: 121
Re: 💡 OPEN FEATURE: Remember Window Size
This was actually a nightmare to implement. Remembering the window size means that TFXplorer starts minimized if you closed it minimized. This means that during initialization, its window size becomes 0×0 pixels (as with all minimized windows). And this, in turn, causes Direct3D to crash and burn. I...
- 2024-Mar-17, 16:24
- Forum: Development
- Topic: ✔️ FIXED BUG: Explorer Mode Moving Too Fast
- Replies: 2
- Views: 1333
Re: 🔴 OPEN BUG: Explorer Mode Moving Too Fast
Next version will have speed adjusted to tile size. I.e. on AC3 maps with 512 m tile sidelength, speed will only be a fraction of that on TAW maps with 3000+ m tile sidelength.
- 2024-Mar-17, 15:59
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2449
Re: 💡 OPEN FEATURE: EF2000 Moving Map
Seems like a lot to discover! Maybe I’ll create a log of file accesses from TFXplorer during the loading of the hidden levels. I doubt that it helps a lot, as I mostly rely on files that you had already discovered. But who knows … Did you unpack anything from Inferno? The very fact that it still liv...
- 2024-Mar-17, 10:25
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2449
Re: 💡 OPEN FEATURE: EF2000 Moving Map
No idea; I don’t count and I don’t maintain a comprehensive list! But aside from the palette names above, I would strongly suggest trying out all known TFX filenames …
- 2024-Mar-15, 22:36
- Forum: Other DID Games
- Topic: F29 Retaliator 2
- Replies: 1
- Views: 105
F29 Retaliator 2
A special preview mission of the planned F-29 Retaliator II, which also serves as a preview for EPIC. You fly the F-29 but shoot spaceships. https://www.youtube.com/watch?v=0uSsftAkO6k It was released exclusively on Zero Magazine's October 1990 Coverdisk and was meant as a promotion for the planned ...
- 2024-Mar-13, 19:25
- Forum: Development
- Topic: ✔️ FIXED BUG: Crash on Extension Error
- Replies: 3
- Views: 139
Re: ✔️ FIXED BUG: Crash on Extension Error
There is a small bug that may cause the error reporting to crash; it will be fixed in the next version.
- 2024-Mar-12, 23:08
- Forum: Development
- Topic: ✔️ NEW FEATURE: Map in Explorer Mode
- Replies: 3
- Views: 1340
Re: 💡 OPEN FEATURE: Map in Explorer Mode
Ironically, I now need to improve the Red Sea moving map: It was never designed to be used beyond 200 nm, as the F-22 MFD cut off there. It looks like this: image.png Extending it would quadruple the required processing power, and it’s already a resource hog. I’ll try and find a way to smoothly blen...
- 2024-Mar-12, 23:06
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2449
Re: 💡 OPEN FEATURE: EF2000 Moving Map
I found maps for all but
- Craig
- NewWorld
- Wales
- Norway (the 200² tiles version)
- 2024-Mar-12, 23:01
- Forum: Development
- Topic: ✔️ NEW FEATURE: Map in Explorer Mode
- Replies: 3
- Views: 1340
Re: 💡 OPEN FEATURE: Map in Explorer Mode
“No problem” … not . We need to get rid of D3D9, it’s PITA every single time. Anyway … I placed a minimap in the top-left corner of Explorer mode (i.e. not while in-game). It is drawn exactly like the MFD map, but 2D without special effects like LCD pixels. Default range is 2× range of sight. This g...
- 2024-Mar-11, 07:32
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Moving Map
- Replies: 28
- Views: 2449
Re: 💡 OPEN FEATURE: EF2000 Moving Map
Test with iff/lbm/libya.lbm works well:
I will try adding the other maps. Do we have a list of filenames under iff/lbm/?