som747.3 from TAW (as extracted by you in 2011) has the correct size; 3View starts at a distance of 25 units like with all other 747 versions.
So this is a bug in TAW 2.0. Closing this bug report for TFXplorer.
Search found 750 matches
- 2024-Apr-03, 21:20
- Forum: Development
- Topic: 🚫 CLOSED BUG: Wrong 747 Scale
- Replies: 6
- Views: 357
- 2024-Apr-03, 21:09
- Forum: Development
- Topic: 🚫 CLOSED BUG: Wrong 747 Scale
- Replies: 6
- Views: 357
Re: 🔴 OPEN BUG: Wrong 747 Scale
Okay you tipped me in the right direction; it gets more complicated. I took som747.3 from the ADF file set we extracted last year and it’s good . Now I look at som747.3 from TAW 2.0 and it’s bad – wrong scaling factor, just like you showed above. Now on to vanilla TAW to see if the error was introd...
- 2024-Apr-03, 20:20
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Terrain Randomization
- Replies: 8
- Views: 1822
Re: ✔️ NEW FEATURE: EF2000 Terrain Randomization
Now that you mention it: From what I remember, TAW has 4 or 5 tiles with extra textures for randomization, but those textures are all the same, resulting in a net zero effect. TAW2.30 has 5 sea tiles, so that would be better for checking.. Could this have to do with the moving map? The moving map is...
- 2024-Apr-03, 20:17
- Forum: Development
- Topic: 🚫 CLOSED BUG: Wrong 747 Scale
- Replies: 6
- Views: 357
Re: 🔴 OPEN BUG: Wrong 747 Scale
No and correct; for the aircraft I use the .3 shapes directly.
- 2024-Apr-03, 20:16
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 43
- Views: 3682
Re: 40th Anniversary Edition
Most rounels are controlled by a shape parameter (or semaphore as we now know). If we found it in memory, overriding the roundel would be a matter of just changing a byte.
Not that I would volunteer to disassemble; just saying 😁
Not that I would volunteer to disassemble; just saying 😁
- 2024-Apr-03, 19:40
- Forum: Development
- Topic: 🚫 CLOSED BUG: Wrong 747 Scale
- Replies: 6
- Views: 357
Re: 🔴 OPEN BUG: Wrong 747 Scale
I checked all shapes from this list and their scale seems fine. Makes it harder.
- 2024-Apr-03, 19:38
- Forum: Development
- Topic: ✔️ NEW FEATURE: Installer
- Replies: 12
- Views: 113
✔️ NEW FEATURE: Installer
We can’t expect users to manually set the registry keys for did.dat . Even the two of us fail at it from time to time. We don’t need an actual graphical installer, but we should at least provide three scripts: An automatic setup script that checks the registry / hard drive for installations of EF200...
- 2024-Apr-03, 19:34
- Forum: Development
- Topic: ✔️ FIXED BUG: Oscillation in F-22 Flight Model
- Replies: 6
- Views: 1470
Re: ✔️ FIXED BUG: Oscillation in F-22 Flight Model
Two more fixes to come:
- invalid plane mass due to out-of-bounds access
- fuel mass was not correctly processed by flight control system
- 2024-Apr-02, 20:48
- Forum: Development
- Topic: ✔️ FIXED BUG: Crash with Moving Maps
- Replies: 2
- Views: 35
✔️ FIXED BUG: Crash with Moving Maps
If an EF2000 world has no moving map (e.g. Wales), the game sometimes crashes, but not always.
- 2024-Apr-02, 20:38
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Terrain Randomization
- Replies: 8
- Views: 1822
Re: ✔️ NEW FEATURE: EF2000 Terrain Randomization
This turned out way larger than originally anticipated, but the feature has finally landed.
Both EF2000 and TAW seem to be working properly now.
Twelve years after we decided we should do that.
Both EF2000 and TAW seem to be working properly now.
Twelve years after we decided we should do that.
- 2024-Apr-02, 20:37
- Forum: Development
- Topic: Source Code Update
- Replies: 41
- Views: 8343
Re: Source Code Update
The repository has been force-pushed to a new version. git pull --rebase is required. EF2000/TAW Terrain Randomization TAW: Fix Moving Map Crash This is the 3rd or 4th crash introduced by signed integers in the terrain API, and I’m fed up. Well possible a future commit will revert to unsigned coor...
- 2024-Apr-02, 19:52
- Forum: Development
- Topic: 🔴 OPEN BUG: EF2000 Collision Detection near Bergen
- Replies: 3
- Views: 785
Re: 🔴 OPEN BUG: EF2000 Collision Detection near Bergen
Another place … maybe rotation is involved:
- 2024-Mar-31, 14:11
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Terrain Randomization
- Replies: 8
- Views: 1822
Re: 💡 OPEN FEATURE: EF2000 Terrain Randomization
The randomization works a bit different in TAW than in EF2000 (.lst files instead of .dat) … not 100 % there yet
- 2024-Mar-30, 23:43
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Terrain Randomization
- Replies: 8
- Views: 1822
Re: 💡 OPEN FEATURE: EF2000 Terrain Randomization
Yeah, it was wrong. But now it isn’t any more! So the random number generator in EF2000 is pretty simple. It has a state of 2×16 bits: struct RNG { uint16_t a; uint16_t b; }; It is usually initialized with π as a binary-coded decimal: RNG foo = { 0x3141, 0x5926 }; The function to gener...
- 2024-Mar-29, 23:31
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Terrain Randomization
- Replies: 8
- Views: 1822
Re: 💡 OPEN FEATURE: EF2000 Terrain Randomization
I have a prototype running. Looks much better. Before:
After:
Now the hard part … checking if it actually like EF2000’s, and finding the error if it is not …
After:
Now the hard part … checking if it actually like EF2000’s, and finding the error if it is not …
- 2024-Mar-29, 13:32
- Forum: EF2000
- Topic: EF2000 Hidden Music Files
- Replies: 18
- Views: 661
Re: EF2000 Hidden Music Files
We (you?) could create a topic EF2000 Known File List that I could pin. We’d have a central place for the latest list then.
Same for the other games …
Same for the other games …
- 2024-Mar-28, 10:52
- Forum: EF2000
- Topic: EF2000 Hidden Music Files
- Replies: 18
- Views: 661
Re: EF2000 Hidden Music Files
Here is the list of TFXplorer file accesses that I promised you in some other thread. No forward slashes this time … CAUTION: These are the files TFXplorer tries to find based on data and, sometimes, guesses. It does not mean these files exist! That’s up to you to check! 2024-03-28 TFXplorer EF2000 ...
- 2024-Mar-27, 10:22
- Forum: TFXplorer
- Topic: API Documentation
- Replies: 27
- Views: 7640
Re: API Documentation
I forgot: The latest source update removes the isNoFlyZone() methods from the terrain. These were the two zones above Red Sea where ATC would say You are entering restricted airspace, leave immediately . We never made proper use of them (and I don’t think TAW did either), so into the trash they go. ...
- 2024-Mar-26, 23:51
- Forum: EF2000
- Topic: EF2000 Hidden Music Files
- Replies: 18
- Views: 661
Re: EF2000 Hidden Music Files
You can explore the new hidden scenarios with the latest source version of TFXplorer. I removed World1…4 from the list because they are very repetitive and boring. I removed Angola Day/Twilight/Night and Korea Day/Twilight/Night because they all look identical to the Angola & Korea we already ha...
- 2024-Mar-26, 23:42
- Forum: Development
- Topic: ✔️ FIXED BUG: No Wheel Control at Tile Edges
- Replies: 2
- Views: 302