Search found 767 matches

by Krishty
2022-Feb-13, 16:17
Forum: Development
Topic: Flight Model
Replies: 16
Views: 3126

Flight Model

I’m having a look at the flight model again, looking at my old IDA database and stuff. I found that TFXplorer does not properly model the drag increase with extended gear. To enable this, the function computeAerodynamicForceZ_604640() needs a fix in the last condition: if(isOnGround()) { if(isGearDo...
by Krishty
2022-Feb-07, 07:15
Forum: Total Air War 2.0
Topic: Ghost F-22
Replies: 0
Views: 3371

Ghost F-22

Funny little thing: Start the Takeoff Training mission. Immediately start your engines. As fast as you can, taxi out into the desert. Before the clock hits 10:00:14, eject ( Shift + Esc , Esc ). Your F-22 will be stuck on the ground for a few seconds while your chute opens. Then, it will magically (...
by Krishty
2022-Feb-06, 11:14
Forum: Ready Room
Topic: New BBcodes
Replies: 0
Views: 2802

New BBcodes

You can use the [ var ] BBcode for monospaced text, like int i = 0; – just like HTML’s <var>. Of course, there is still [ code ] for multi-line text.

The new [ kbd ] BBcode displays keys as such, e. g. Shift + F5.
by Krishty
2022-Jan-30, 00:45
Forum: Other DID Games
Topic: MEdit
Replies: 2
Views: 1676

Re: MEdit

mikew wrote: 2022-Jan-30, 00:14The download seems to contain a copy of the Inferno soundtrack
… and its files start with 'OSL1' indeed. Excellent find! 👍
by Krishty
2022-Jan-22, 21:08
Forum: Development
Topic: Source code for procedural city
Replies: 3
Views: 1163

Re: Source code for procedural city

The other great resource on procedural content is from the VoxelFarm creator: http://procworld.blogspot.com/

Too bad there haven’t been updates in a while …
by Krishty
2022-Jan-22, 20:53
Forum: Development
Topic: Source code for procedural city
Replies: 3
Views: 1163

Re: Source code for procedural city

Great stuff 👍
by Krishty
2022-Jan-22, 00:16
Forum: F-22 ADF/TAW
Topic: Infogrames E3 1998 Press Kit
Replies: 0
Views: 2870

Infogrames E3 1998 Press Kit

Earlier this week, the Internet Archive uploaded a few hundred CD-ROMs with press kits for computer games . I skimmed over it and found an interesting item in a related collection : A press kit that was produced by Infogrames in 1998 for the E3. It does, in fact, contain artwork for F-22 ADF, Red Se...
by Krishty
2022-Jan-15, 17:01
Forum: Ready Room
Topic: Embedding YouTube & Co.
Replies: 8
Views: 3218

Re: Embedding YouTube & Co.

I left the 250 pictures that were uploaded 2007-2011 in Photobucket, but have downloaded a backup. Cool! I backed up your Photobucket in 2015, saving 231 pictures (remember, I don’t trust 3rd party sites). Gonna compress them and PM them to you once I find the time! I actually used to pay for a Pho...
by Krishty
2022-Jan-15, 12:31
Forum: Ready Room
Topic: Embedding YouTube & Co.
Replies: 8
Views: 3218

Re: Embedding YouTube & Co.

I suppose I should do that again. I guess the pictures I directly uploaded to Combatsim are part of the forum database. Even worse: Any pictures wider than 1000 pixels have been scaled down to 1000 pixels. So if you had small text in those shots and haven’t saved the originals, it’s likely gone. Al...
by Krishty
2022-Jan-14, 20:51
Forum: Total Air War 2.0
Topic: Trouble help needed.
Replies: 8
Views: 3354

Re: Trouble help needed.

You’ll need the TSP TrueSpeech codec! !ADP/utilities/TrueSpeech_Codecs/tsp_codec_install.exe
by Krishty
2022-Jan-13, 10:55
Forum: EF2000 Reloaded
Topic: EF2000 Reloaded
Replies: 2
Views: 3782

EF2000 Reloaded

The Air Dominance Project is proud to announce the release of EF2000 Reloaded https://www.youtube.com/watch?v=sX6s-1S89Kg Choose a Download Mirror (file size 64Mb): EF2000_Reloaded_104_Installer.exe (Box.com) EF2000_Reloaded_104_Installer.exe (MediaFire) EF2000_Reloaded_104_Installer.exe (Google Dr...
by Krishty
2022-Jan-13, 10:06
Forum: Total Air War 2.0
Topic: Total Air War 2.0 (version 2.30)
Replies: 0
Views: 3854

Total Air War 2.0 (version 2.30)

Total Air War 2.0 is a total conversion of F-22 Total Air War (TAW) , and also includes the campaigns from F-22 Air Dominance Fighter (ADF) and the Red Sea Operations (RSO) expansion disc. The goal of TAW 2.0 is to provide a simulation experience that equals or surpasses your fond memories with the...
by Krishty
2022-Jan-13, 09:32
Forum: Ready Room
Topic: Embedding YouTube & Co.
Replies: 8
Views: 3218

Re: Embedding YouTube & Co.

either drag & drop your image file on the post form, or click Attachments below the post form Add files select your image(s) click Place inline to display the image in your post For images which are hosted externally, use the image button atop the post form. I’ve allowed for 8 MiB per file and s...
by Krishty
2022-Jan-11, 20:49
Forum: Ready Room
Topic: Welcome!
Replies: 9
Views: 3317

Re: Welcome!

I wonder how that game compares in complexity to TFX1. It was released after TAW, and in direct comparison with our reverse engineered TAW code I’d say less vehicle simulation (the car simulation should fit on in 100 lines) a lot more collision detection code (obvious if you think about TAW not eve...
by Krishty
2022-Jan-11, 13:09
Forum: Total Air War 2.0
Topic: TAW Texture Manager
Replies: 1
Views: 2234

TAW Texture Manager

A while back, I was asked about being able to provide some of the modding utilities by MarkG; utilities which were instrumental in TAW 2.0. I got permission from Mark a while back, and I am pleased to say that I have found TAWTM on one of my cloud accounts. TAWTM Setup.exe A video demonstration I f...
by Krishty
2022-Jan-11, 12:57
Forum: Development
Topic: Improvements to texture management
Replies: 2
Views: 727

Re: Improvements to texture management

Mainly I cannot find any "alive" place to download Mark Gonzales' TAW Texture Manager. Here you go! http://simforums.krishty.com/viewtopic.php?p=22#p22 Regarding textures, DKD is the absolute authority. There’s different formats (palettized, true-color, different resolutions) which are ti...
by Krishty
2022-Jan-11, 11:12
Forum: Development
Topic: Improvements to texture management
Replies: 2
Views: 727

Improvements to texture management

Going through old threads, I noticed that TFXplorer texture management has two shortcomings: It does not differentiate between the TM and the SPR directory. This is appearently caused by a byte in the shape header being 31 instead of 21 ; I need to link the exact source. It does not work with DKD’s ...
by Krishty
2022-Jan-10, 21:48
Forum: Development
Topic: ✔️ NEW FEATURE: New Build System (No more Visual Studio!)
Replies: 21
Views: 4892

✔️ NEW FEATURE: New Build System (No more Visual Studio!)

So, the TFXplorer repository didn’t have updates for a while. Here’s why. Aside from TAW stuff, my family, and my job (I’m left with only one this year), and my other / other other game modding stuff, I maintain a few programs from my time in previous jobs. These share huge parts of TFXplorer’s code...
by Krishty
2022-Jan-10, 21:23
Forum: TFXplorer
Topic: TFXplorer 1.2
Replies: 4
Views: 3494

TFXplorer 1.2

(Copied from 2017, but still the latest stable version.) Announcing TFXplorer Discover the worlds of TAW, ADF, and EF2000 — without the limitations of the actual games! http://krishty.com/taw/tfxplorer/2017-09-09%201.2%20release%20teaser.png http://krishty.com/taw/tfxplorer/2013-01-25%20TFXplorer%2...
by Krishty
2022-Jan-10, 20:24
Forum: Ready Room
Topic: Embedding YouTube & Co.
Replies: 8
Views: 3218

Re: Embedding YouTube & Co.

Polakreturned wrote: 2022-Jan-10, 20:14a playlist containing no less than 40 TAW video
Sounded like an exaggeration, but indeed! That’s awesome :o