Search found 762 matches
- 2022-Feb-28, 21:37
- Forum: Development
- Topic: Flight Model
- Replies: 16
- Views: 2273
Re: Flight Model
A bug in updateVelocities_6053E0() : VectorXYZ var_28_2 = { velocity.x - timeStep * 0.5 * acceleration.x, velocity.y - timeStep * 0.5 * acceleration. x y , velocity.z - timeStep * 0.5 * acceleration. x z }; It’s weird that this doesn’t blow up in ADF/TAW’s face. It’s obviously wrong … I think ...
- 2022-Feb-28, 11:10
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 116
- Views: 48145
Re: Air War over Ukraine (nothing graphic!)
Mi-35 wreck
- 2022-Feb-27, 16:21
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 116
- Views: 48145
Re: Air War over Ukraine (nothing graphic!)
An-225 destroyed One of the world’s largest planes, pride of the Ukraine, was destroyed in its Hangar at Antonov airport. https://twitter.com/WW32022/status/1497947650007646212 Air Defense Shoots Down Plane Unknown type, claimed over Chernobyl. https://twitter.com/WarUkr/status/1497952494995058690 ...
- 2022-Feb-26, 20:19
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 116
- Views: 48145
Re: Air War over Ukraine (nothing graphic!)
MI-24 Burns and Crashes
Su-25 Hit by MANPAD
It keeps flying and shoots at ground forces.
Su-25 Hit by MANPAD
It keeps flying and shoots at ground forces.
- 2022-Feb-26, 15:50
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 116
- Views: 48145
Re: Air War over Ukraine (nothing graphic!)
Anti-Aircraft Fire
Allegedly over Odessa, 2022-02-25
AN-26 debris
Missile Destroying UAV
Allegedly over Odessa, 2022-02-25
AN-26 debris
Missile Destroying UAV
- 2022-Feb-26, 13:53
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 116
- Views: 48145
- 2022-Feb-26, 08:16
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 116
- Views: 48145
Re: Air War over Ukraine (nothing graphic!)
Rocket hitting Apartment Building
I don’t know what it is, but it’s huge.
I don’t know what it is, but it’s huge.
- 2022-Feb-26, 01:32
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 116
- Views: 48145
- 2022-Feb-25, 21:54
- Forum: Ready Room
- Topic: Air War over Ukraine (nothing graphic!)
- Replies: 116
- Views: 48145
Air War over Ukraine (nothing graphic!)
As terrible as these events are – as developers of combat simulators, we should use these scenes as references and hope that we never see them in reality again. Please no blood / bodies / etc; have respect for the people fighting there. Damaged KA-52 After an emergency landing outside of Kyiv; pilot...
- 2022-Feb-19, 21:38
- Forum: F-22 ADF/TAW
- Topic: Air Dominance Fighter Cheats
- Replies: 3
- Views: 2438
Air Dominance Fighter Cheats
I haven’t seen this documented anywhere, so I’ll be doing it here: Activate Cheat Mode This is required to enable any of the later cheats! Start ADF. Start an arbitrary mission and enter the F-22 cockpit. Press and hold the Alt key. While holding it down, press the following keys one after another: ...
- 2022-Feb-19, 16:24
- Forum: TFXplorer
- Topic: TFXplorer collisions
- Replies: 1
- Views: 2096
Re: TFXplorer collisions
It is indeed COLLISION_BOX and COLLISION_TRIANGLE, i.e. should be exactly like TAW’s!
- 2022-Feb-13, 20:58
- Forum: Development
- Topic: Flight Model
- Replies: 16
- Views: 2273
Re: Flight Model
Are you suggesting we do the same for EF2000 V2.0, and incorporate it into TFXplorer? Not decompile it in the same way, ever again! I’d just try to find these data tables and insert them into TAW’s flight model, then change the generic parameters (mass, position of control surfaces, thrust, …) to m...
- 2022-Feb-13, 20:14
- Forum: Development
- Topic: Flight Model
- Replies: 16
- Views: 2273
Re: Flight Model
A typical 2D lookup table may look like this: double const aeroLookup6_x[] = { 0.0, 0.2, 0.4, 0.6, 0.8, 0.95 }; double const aeroLookup6_y[] = { 2, 10 }; double const aeroLookup6_s[] = { 1.0, 1.005, 1.01, 1.02, 1.035, 1.06, 1.0, 1.015, 1.06, 1.145, 1.325, 1.64 }; Lookup2D const aeroLookup6 = { // @0...
- 2022-Feb-13, 18:56
- Forum: Development
- Topic: Flight Model
- Replies: 16
- Views: 2273
Re: Flight Model
Right, they are not in the extracted files – they are hard-coded into the EXE. I can only see their addresses and content, but no comments …
- 2022-Feb-13, 16:36
- Forum: Development
- Topic: Flight Model
- Replies: 16
- Views: 2273
Re: Flight Model
A few weeks ago, I had the idea that the flight model may not actually be limited to the F-22. If we look, for example, at the engine descriptions: EngineStuffA engines[4]; // left / right / unused / unused This makes it pretty clear that they planned to use the flight model for other kinds of p...
- 2022-Feb-13, 16:17
- Forum: Development
- Topic: Flight Model
- Replies: 16
- Views: 2273
Flight Model
I’m having a look at the flight model again, looking at my old IDA database and stuff. I found that TFXplorer does not properly model the drag increase with extended gear. To enable this, the function computeAerodynamicForceZ_604640() needs a fix in the last condition: if(isOnGround()) { if(isGearDo...
- 2022-Feb-07, 07:15
- Forum: Total Air War 2.0
- Topic: Ghost F-22
- Replies: 0
- Views: 2985
Ghost F-22
Funny little thing: Start the Takeoff Training mission. Immediately start your engines. As fast as you can, taxi out into the desert. Before the clock hits 10:00:14, eject ( Shift + Esc , Esc ). Your F-22 will be stuck on the ground for a few seconds while your chute opens. Then, it will magically (...
- 2022-Feb-06, 11:14
- Forum: Ready Room
- Topic: New BBcodes
- Replies: 0
- Views: 2434
New BBcodes
You can use the [ var ] BBcode for monospaced text, like int i = 0; – just like HTML’s <var>. Of course, there is still [ code ] for multi-line text.
The new [ kbd ] BBcode displays keys as such, e. g. Shift + F5.
The new [ kbd ] BBcode displays keys as such, e. g. Shift + F5.
- 2022-Jan-30, 00:45
- Forum: Other DID Games
- Topic: MEdit
- Replies: 2
- Views: 1312
- 2022-Jan-22, 21:08
- Forum: Development
- Topic: Source code for procedural city
- Replies: 3
- Views: 1134
Re: Source code for procedural city
The other great resource on procedural content is from the VoxelFarm creator: http://procworld.blogspot.com/
Too bad there haven’t been updates in a while …
Too bad there haven’t been updates in a while …