Search found 747 matches

by Krishty
2024-Apr-03, 20:17
Forum: Development
Topic: 🚫 CLOSED BUG: Wrong 747 Scale
Replies: 6
Views: 192

Re: 🔴 OPEN BUG: Wrong 747 Scale

No and correct; for the aircraft I use the .3 shapes directly.
by Krishty
2024-Apr-03, 20:16
Forum: EF2000 Reloaded
Topic: 40th Anniversary Edition
Replies: 36
Views: 3516

Re: 40th Anniversary Edition

Most rounels are controlled by a shape parameter (or semaphore as we now know). If we found it in memory, overriding the roundel would be a matter of just changing a byte.

Not that I would volunteer to disassemble; just saying 😁
by Krishty
2024-Apr-03, 19:40
Forum: Development
Topic: 🚫 CLOSED BUG: Wrong 747 Scale
Replies: 6
Views: 192

Re: 🔴 OPEN BUG: Wrong 747 Scale

I checked all shapes from this list and their scale seems fine. Makes it harder.
by Krishty
2024-Apr-03, 19:38
Forum: Development
Topic: ✔️ NEW FEATURE: Installer
Replies: 12
Views: 111

✔️ NEW FEATURE: Installer

We can’t expect users to manually set the registry keys for did.dat . Even the two of us fail at it from time to time. We don’t need an actual graphical installer, but we should at least provide three scripts: An automatic setup script that checks the registry / hard drive for installations of EF200...
by Krishty
2024-Apr-03, 19:34
Forum: Development
Topic: ✔️ FIXED BUG: Oscillation in F-22 Flight Model
Replies: 6
Views: 1367

Re: ✔️ FIXED BUG: Oscillation in F-22 Flight Model

Two more fixes to come:
  1. invalid plane mass due to out-of-bounds access
  2. fuel mass was not correctly processed by flight control system
Both were introduced by me when I implemented the model into TFXplorer; they are not present in the original game.
by Krishty
2024-Apr-02, 20:48
Forum: Development
Topic: ✔️ FIXED BUG: Crash with Moving Maps
Replies: 2
Views: 34

✔️ FIXED BUG: Crash with Moving Maps

If an EF2000 world has no moving map (e.g. Wales), the game sometimes crashes, but not always.
by Krishty
2024-Apr-02, 20:38
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Terrain Randomization
Replies: 8
Views: 1749

Re: ✔️ NEW FEATURE: EF2000 Terrain Randomization

This turned out way larger than originally anticipated, but the feature has finally landed.

Both EF2000 and TAW seem to be working properly now.

Twelve years after we decided we should do that.
by Krishty
2024-Apr-02, 20:37
Forum: Development
Topic: Source Code Update
Replies: 41
Views: 8085

Re: Source Code Update

The repository has been force-pushed to a new version. git pull --rebase is required. EF2000/TAW Terrain Randomization   TAW: Fix Moving Map Crash This is the 3rd or 4th crash introduced by signed integers in the terrain API, and I’m fed up. Well possible a future commit will revert to unsigned coor...
by Krishty
2024-Apr-02, 19:52
Forum: Development
Topic: 🔴 OPEN BUG: EF2000 Collision Detection near Bergen
Replies: 3
Views: 785

Re: 🔴 OPEN BUG: EF2000 Collision Detection near Bergen

Another place … maybe rotation is involved:
image.png
image.png (128.97 KiB) Viewed 11 times
by Krishty
2024-Mar-31, 14:11
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Terrain Randomization
Replies: 8
Views: 1749

Re: 💡 OPEN FEATURE: EF2000 Terrain Randomization

The randomization works a bit different in TAW than in EF2000 (.lst files instead of .dat) … not 100 % there yet

image.png
image.png (756.88 KiB) Viewed 152 times
by Krishty
2024-Mar-30, 23:43
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Terrain Randomization
Replies: 8
Views: 1749

Re: 💡 OPEN FEATURE: EF2000 Terrain Randomization

Yeah, it was wrong. But now it isn’t any more! So the random number generator in EF2000 is pretty simple. It has a state of 2×16 bits:   struct RNG {     uint16_t a;     uint16_t b;   }; It is usually initialized with π as a binary-coded decimal:   RNG foo = { 0x3141, 0x5926 }; The function to gener...
by Krishty
2024-Mar-29, 23:31
Forum: Development
Topic: ✔️ NEW FEATURE: EF2000 Terrain Randomization
Replies: 8
Views: 1749

Re: 💡 OPEN FEATURE: EF2000 Terrain Randomization

I have a prototype running. Looks much better. Before:

image.png
image.png (1.67 MiB) Viewed 175 times

After:

image.png
image.png (1.74 MiB) Viewed 175 times

Now the hard part … checking if it actually like EF2000’s, and finding the error if it is not …
by Krishty
2024-Mar-29, 13:32
Forum: EF2000
Topic: EF2000 Hidden Music Files
Replies: 18
Views: 447

Re: EF2000 Hidden Music Files

We (you?) could create a topic EF2000 Known File List that I could pin. We’d have a central place for the latest list then.

Same for the other games …
by Krishty
2024-Mar-28, 10:52
Forum: EF2000
Topic: EF2000 Hidden Music Files
Replies: 18
Views: 447

Re: EF2000 Hidden Music Files

Here is the list of TFXplorer file accesses that I promised you in some other thread. No forward slashes this time … CAUTION: These are the files TFXplorer tries to find based on data and, sometimes, guesses. It does not mean these files exist! That’s up to you to check! 2024-03-28 TFXplorer EF2000 ...
by Krishty
2024-Mar-27, 10:22
Forum: TFXplorer
Topic: API Documentation
Replies: 26
Views: 7443

Re: API Documentation

I forgot: The latest source update removes the isNoFlyZone() methods from the terrain. These were the two zones above Red Sea where ATC would say You are entering restricted airspace, leave immediately . We never made proper use of them (and I don’t think TAW did either), so into the trash they go. ...
by Krishty
2024-Mar-26, 23:51
Forum: EF2000
Topic: EF2000 Hidden Music Files
Replies: 18
Views: 447

Re: EF2000 Hidden Music Files

You can explore the new hidden scenarios with the latest source version of TFXplorer. I removed World1…4 from the list because they are very repetitive and boring. I removed Angola Day/Twilight/Night and Korea Day/Twilight/Night because they all look identical to the Angola & Korea we already ha...