Seems like this exact issue is back.
The only change that comes to mind is: dynamic and static trails were rendered separately until a few weeks ago. When I fixed the contrail memory corruptions that rendered traffic unusable, I combined the rendering of both into one loop.
Search found 765 matches
- 2024-Apr-08, 15:40
- Forum: Development
- Topic: ✔️ FIXED BUG: Crater Artifacts
- Replies: 5
- Views: 1795
- 2024-Apr-08, 15:38
- Forum: Development
- Topic: ✔️ FIXED BUG: Red Sea spawn points
- Replies: 5
- Views: 1038
Re: 🔴 OPEN BUG: Red Sea spawn points
I chose this little place ( Agordat in Eritrea): it is on the edge between highlands, sand dunes, and rocky mountains; there are three airfields and several small towns nearby; a few airliners spawn in sight; If you fly along, you don’t fall off the edge of the map for at least 15 minutes. image.png...
- 2024-Apr-07, 21:36
- Forum: Development
- Topic: ✔️ NEW FEATURE: Control Mapping
- Replies: 11
- Views: 2400
- 2024-Apr-07, 21:36
- Forum: Development
- Topic: ✔️ FIXED BUG: Crash with Moving Maps
- Replies: 2
- Views: 58
- 2024-Apr-07, 21:35
- Forum: Development
- Topic: ✔️ NEW FEATURE: Two Horizon Colors (ADF/TAW)
- Replies: 2
- Views: 1404
- 2024-Apr-07, 21:35
- Forum: Development
- Topic: ✔️ FIXED BUG: Oscillation in F-22 Flight Model
- Replies: 6
- Views: 1692
- 2024-Apr-07, 21:34
- Forum: Development
- Topic: Source Code Update
- Replies: 42
- Views: 10321
Re: Source Code Update
The repository has been force-pushed to a new version. git pull --rebase is required. F-22: Use Two Horizon Colors TAW: Fix Moving Map Crash (rebased) Fix Layout & Memory Leaks on Plane Controls Page (rebased) Fix Keyboard Navigation on Plane Controls Page; Fix Focus After Message Box (reb...
- 2024-Apr-05, 21:48
- Forum: Development
- Topic: ✔️ FIXED BUG: Remove KC-135
- Replies: 2
- Views: 247
✔️ FIXED BUG: Remove KC-135
Not delete it completely, but switch off the code for the next release. It doesn’t work right, it cannot be selected, it shouldn’t be in the executable.
- 2024-Apr-05, 20:05
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 59
- Views: 5596
Re: 40th Anniversary Edition
Interesting version. Here is the version string from the EXE: version $Revision: 3.23.2.35 $ by Derek on Nov 18 1996
DID,DAT format is standard, but the name hashing is unlike EF2000 v2.
DID,DAT format is standard, but the name hashing is unlike EF2000 v2.
- 2024-Apr-04, 19:14
- Forum: Development
- Topic: 🔴 OPEN BUG: Keyboard Navigation
- Replies: 1
- Views: 2065
Re: 🔴 OPEN BUG: Keyboard Navigation
I identified three problems: Somewhere in the plane control settings, focus gets lost. If you open the version info dialog (or if the extension error dialog opens during startup) and you press Esc to close, focus to the main window will be gone. You have to click or Alt - Tab back to it. Plane s...
- 2024-Apr-04, 19:12
- Forum: Development
- Topic: 🔴 OPEN BUG: Leaving Terrain in Explorer Mode
- Replies: 4
- Views: 248
Re: 🔴 OPEN BUG: Leaving Terrain in Explorer Mode
I downgrade this from critical to nice to have. First, I doubt that leaving the terrain is a major use case. Second, the fix becomes more complicated as it performs pretty bad when applied to all coordinates; it performs better but becomes pretty complicated when applied only to the viewer.
- 2024-Apr-04, 19:12
- Forum: Development
- Topic: ✔️ NEW FEATURE: Control Mapping
- Replies: 11
- Views: 2400
Re: ✔️ NEW FEATURE: Control Mapping
I found that sometimes, the control configuration dialog will look like this:
There is a memory leak which, in addition to the graphical artifacts, makes the dialog slower with each invocation.
Will be fixed in the next version.
There is a memory leak which, in addition to the graphical artifacts, makes the dialog slower with each invocation.
Will be fixed in the next version.
- 2024-Apr-04, 19:09
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 59
- Views: 5596
Re: 40th Anniversary Edition
Wait … if you swap out the texture, doesn’t this mean that markings on enemy planes are replaced, too?
- 2024-Apr-03, 22:01
- Forum: Development
- Topic: ✔️ FIXED BUG: Crash with Moving Maps
- Replies: 2
- Views: 58
Re: 🔴 OPEN BUG: Crash with Moving Maps
Will be fixed in the next version.
- 2024-Apr-03, 21:24
- Forum: Development
- Topic: ✔️ NEW FEATURE: Two Horizon Colors (ADF/TAW)
- Replies: 2
- Views: 1404
Re: 💡 OPEN FEATURE: Two Horizon Colors (ADF/TAW)
Will be in the next version.
- 2024-Apr-03, 21:20
- Forum: Development
- Topic: 🚫 CLOSED BUG: Wrong 747 Scale
- Replies: 6
- Views: 679
Re: 🚫 CLOSED BUG: Wrong 747 Scale
som747.3 from TAW (as extracted by you in 2011) has the correct size; 3View starts at a distance of 25 units like with all other 747 versions.
So this is a bug in TAW 2.0. Closing this bug report for TFXplorer.
So this is a bug in TAW 2.0. Closing this bug report for TFXplorer.
- 2024-Apr-03, 21:09
- Forum: Development
- Topic: 🚫 CLOSED BUG: Wrong 747 Scale
- Replies: 6
- Views: 679
Re: 🔴 OPEN BUG: Wrong 747 Scale
Okay you tipped me in the right direction; it gets more complicated. I took som747.3 from the ADF file set we extracted last year and it’s good . Now I look at som747.3 from TAW 2.0 and it’s bad – wrong scaling factor, just like you showed above. Now on to vanilla TAW to see if the error was introd...
- 2024-Apr-03, 20:20
- Forum: Development
- Topic: ✔️ NEW FEATURE: EF2000 Terrain Randomization
- Replies: 8
- Views: 1978
Re: ✔️ NEW FEATURE: EF2000 Terrain Randomization
Now that you mention it: From what I remember, TAW has 4 or 5 tiles with extra textures for randomization, but those textures are all the same, resulting in a net zero effect. TAW2.30 has 5 sea tiles, so that would be better for checking.. Could this have to do with the moving map? The moving map is...
- 2024-Apr-03, 20:17
- Forum: Development
- Topic: 🚫 CLOSED BUG: Wrong 747 Scale
- Replies: 6
- Views: 679
Re: 🔴 OPEN BUG: Wrong 747 Scale
No and correct; for the aircraft I use the .3 shapes directly.
- 2024-Apr-03, 20:16
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 59
- Views: 5596
Re: 40th Anniversary Edition
Most rounels are controlled by a shape parameter (or semaphore as we now know). If we found it in memory, overriding the roundel would be a matter of just changing a byte.
Not that I would volunteer to disassemble; just saying 😁
Not that I would volunteer to disassemble; just saying 😁