Search found 747 matches

by Krishty
2024-Mar-26, 23:40
Forum: Development
Topic: Source Code Update
Replies: 41
Views: 8253

Re: Source Code Update

The repository has been force-pushed to a new version. git pull --rebase is required. GUI: Remove Snapshots   EF2000: Add More Hidden Worlds This slipped in because it’s too exciting: Tim , World1…4 , Angola and Korea at different times of day. (For the latter, search REPETITIVE_SCENARIOS and replac...
by Krishty
2024-Mar-26, 23:33
Forum: Development
Topic: ✔️ FIXED BUG: Traffic Too Dense
Replies: 7
Views: 1621

Re: 🔴 OPEN BUG: Traffic Too Dense

Crashes fixed, I guess … the next version comes with traffic spread out over 10 routes instead of crammed into one. The routes are arbitrary for now; I should look up real air traffic routes over that region some time.
by Krishty
2024-Mar-26, 23:29
Forum: EF2000
Topic: EF2000 .map files
Replies: 2
Views: 206

Re: EF2000 .map files

Oh wow this is so amazing! Can’t wait to decode it. We have moving maps in EF2000 and a tiled moving map in F22, so it can’t be that hard implementing it, right? 😁

World is known and IIRC I can’t load it because one file is missing. I need to check which one it is …
by Krishty
2024-Mar-26, 22:56
Forum: EF2000
Topic: EF2000 Palette System
Replies: 4
Views: 286

Re: EF2000 Palette System

mikew wrote: 2024-Mar-26, 22:38Took a while to notice that...
So sorry … I ran into this issue myself once 🤦‍♂️

I work too much cross-platform I guess …
by Krishty
2024-Mar-26, 21:54
Forum: Development
Topic: 🚫 CLOSED BUG: Wrong 747 Scale
Replies: 6
Views: 303

🚫 CLOSED BUG: Wrong 747 Scale

This one is extremly minor but creeps me out. I treat all 747s the same, except for rendering different shapes based on their nationality. So they should all look the same except for a few color differences. Most 747s look correctly like this: image.png (Note contrails starting behind engines) But t...
by Krishty
2024-Mar-26, 21:47
Forum: EF2000
Topic: EF2000 Palette System
Replies: 4
Views: 286

Re: EF2000 Palette System

mikew wrote: 2024-Mar-26, 17:07I'm not seeing any 'colours\xxx.pal files at all. Do you have an example of one that definitely exists?
No “definitely” for me since all my experiments were hacks … but this post lists some. Note that they have .col counterparts, but not all of them.
by Krishty
2024-Mar-25, 23:47
Forum: EF2000
Topic: EF2000 Hidden Music Files
Replies: 18
Views: 567

Re: EF2000 Hidden Music Files

there are only 8 more files of exactly 40000 bytes, so only 4 worlds left. The other suffixes, _st etc don't seem to work. I almost forgot: Please also try the new level names with .col , .pal , and .lbm ! I’m especially interested in finding the correct palettes for the five(!) Angola/Korea levels...
by Krishty
2024-Mar-25, 22:46
Forum: EF2000
Topic: EF2000 Hidden Music Files
Replies: 18
Views: 567

Re: EF2000 Hidden Music Files

Tim This world is fantastic! It does have a few polygon glitches, but the terrain design is just amazing. So lovely to look at. Almost Norway quality here. image.png Note that there are very few towns, and absolutely no airfields. So this map may have been created early during development, when air...
by Krishty
2024-Mar-25, 22:23
Forum: EF2000
Topic: EF2000 Hidden Music Files
Replies: 18
Views: 567

Re: EF2000 Hidden Music Files

Kore_d/Kore_n Load well; some tiles damaged. Moving map korea.lbm matches perfectly. Probably identical to korea.lev ? I will have to check. Ango_d/Ango_n Load well, but many damaged tiles. Moving map angola.lbm matches perfectly. Probably identical to angola.lev ? I will have to check. World1…4 Al...
by Krishty
2024-Mar-25, 21:46
Forum: EF2000
Topic: EF2000 Hidden Music Files
Replies: 18
Views: 567

Re: EF2000 Hidden Music Files

I found another world called 'tim' (lev\tim.lev .le2 .asc .dat) Worlds with longer filenames will take longer... EDIT: found 'lev\ango_d.lev' etc lev\world1.lev etc lev\world2.lev lev\world3.lev lev\world4.lev lev\kore_d.lev lev\kore_n.lev lev\ango_n.lev Oh wow. On it … Please also try the postfixe...
by Krishty
2024-Mar-25, 20:34
Forum: EF2000
Topic: EF2000 Hidden Music Files
Replies: 18
Views: 567

Re: EF2000 Hidden Music Files

One interesting file is 'iff\256\main.pmm' which is best opened in Wordpad. It comes from the Pegasus Mail sytem. This is stunning 😲 I’ll quote a mail to “EVERYONE” : To: #EVERYONE From: "██████████." <SERVER/██████> Date: 31 Jul 95 01:39:00 Subject: ef2000 development X-pmrqc: 1 X-mailer...
by Krishty
2024-Mar-25, 19:45
Forum: EF2000
Topic: EF2000 Hidden Music Files
Replies: 18
Views: 567

Re: EF2000 Hidden Music Files

Makes sense, great! 👍
by Krishty
2024-Mar-24, 21:19
Forum: Development
Topic: ✔️ FIXED BUG: Traffic Too Dense
Replies: 7
Views: 1621

Re: 🔴 OPEN BUG: Traffic Too Dense

This is escalating. Whenever I fix a bug, another one pops up. Much of the affected code is from 2012, designed for rendering landscape instead of doing flight simulation. I wanted to throw it away for a long time, but I try to delay it until after we have stable version to release. Unfortunately, I...
by Krishty
2024-Mar-21, 21:00
Forum: Development
Topic: ✔️ FIXED BUG: Traffic Too Dense
Replies: 7
Views: 1621

Re: 🔴 OPEN BUG: Traffic Too Dense

I tried spreading the traffic, but this yields to pseudo-random crashes. It seems like Sometimes a tile creates contrails for its planes even though the plane already has contrails. There must be an odd problem at play, like planes moving from visible tiles to non-visible tiles and not properly rele...
by Krishty
2024-Mar-20, 20:45
Forum: Development
Topic: 🔴 OPEN BUG: Leaving Terrain in Explorer Mode
Replies: 4
Views: 137

Re: 🔴 OPEN BUG: Leaving Terrain in Explorer Mode

Can’t do negative values now – too complex. Coordinates are compressed into UAW_GlobalPoint (which I want to replace altogether some day) and it’s not a trivial change to make it hold signed values instead of unsigned ones. That’s also the reason the terrain “disappears”: The coordinate wraps around...
by Krishty
2024-Mar-19, 22:44
Forum: Development
Topic: ✔️ FIXED BUG: No Wheel Control at Tile Edges
Replies: 2
Views: 245

Re: 🔴 OPEN BUG: No Wheel Control at Tile Edges

Will be fixed to an acceptable level in the next build.
by Krishty
2024-Mar-19, 19:21
Forum: Development
Topic: ✔️ FIXED BUG: No Wheel Control at Tile Edges
Replies: 2
Views: 245

✔️ FIXED BUG: No Wheel Control at Tile Edges

Not very important for TAW, since all runways are always in the middle of a tile. But very important for Ace Combat with small tiles: If you roll over the edge between two tiles, strange things happen. The plane might slow down drastically. You may lose steering. Control surfaces start moving. It is...
by Krishty
2024-Mar-18, 21:43
Forum: Development
Topic: ✔️ FIXED BUG: Oscillation in F-22 Flight Model
Replies: 6
Views: 1432

Re: 🔴 OPEN BUG: Oscillation in F-22 Flight Model

Found it, fixed it. A Tale About Quick Hacks I just reached Mach 6 in my F-22 by artificially increasing thrust tenfold: image.png This is something special because in ADF/TAW, you cannot reach Mach 6 by messing with thrust. At Mach 4, severe oscillations start. Your plane moves up and down several ...
by Krishty
2024-Mar-17, 22:57
Forum: Development
Topic: ✔️ FIXED BUG: Remove Snapshot
Replies: 2
Views: 197

Re: 🔴 OPEN BUG: Remove Snapshot

Will be removed in the next version.

While at it, I also removed the Glide/Direct3D string because this had no use for a decade, too.

Looks so unfamiliar now:
image.png
image.png (20.04 KiB) Viewed 194 times
by Krishty
2024-Mar-17, 22:39
Forum: Development
Topic: ✔️ FIXED BUG: Oscillation in F-22 Flight Model
Replies: 6
Views: 1432

Re: 🔴 OPEN BUG: Oscillation in F-22 Flight Model

Quick observation: DID fixed this for Typhoon. The EF2000 flight model there feels much more natural in every regard, even though it simulates an F-22 internally.

I should compare the pitch handling routines in the disassembly.