Search found 344 matches
- 2022-Jul-01, 09:47
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 36
- Views: 3527
40th Anniversary Edition
With the recent-ish discussions about Dosbox on Discord, I've been thinking about what it might take to produce a new version of this but this time including the game. Back in 2013 I was dead against that, but there don't appear to have been any repercussions with TAW2.30. EF2000 came out in late 19...
- 2022-Jun-16, 06:57
- Forum: Development
- Topic: Source Code Update
- Replies: 41
- Views: 8111
Re: Source Code Update
So far so good.
Today's picky comment is about the stars. They are overly visible during the daylight hours even at ground level and probably not visible enough at night.
Today's picky comment is about the stars. They are overly visible during the daylight hours even at ground level and probably not visible enough at night.
- 2022-Jun-14, 18:17
- Forum: Development
- Topic: ✔️ FIXED BUG: Settings not scrolled properly
- Replies: 5
- Views: 1801
Re: 🔴 OPEN BUG: Settings not scrolled properly
Yep, does that here as well. I wouldn't have picked up on that as a problem as I've seen much much worse with modern GUIs.
- 2022-Jun-14, 18:15
- Forum: Development
- Topic: ✔️ FIXED BUG: crash in Plane Controls
- Replies: 9
- Views: 3022
Re: 🔴 OPEN BUG: crash in Plane Controls
While that option doesn't do anything, it doesn't crash either on this machine.
- 2022-Jun-05, 17:35
- Forum: Development
- Topic: 🔴 OPEN BUG: Explorer mode labels missing
- Replies: 1
- Views: 1093
🔴 OPEN BUG: Explorer mode labels missing
IIRC, they are turned on and off with F4 but are not visible at all now.
It's probably been like that a long time as I vaguely remember mentioning it at CSim.
It's probably been like that a long time as I vaguely remember mentioning it at CSim.
- 2022-Jun-02, 10:06
- Forum: Development
- Topic: ✔️ FIXED BUG: External view too far away
- Replies: 2
- Views: 1153
Re: 🔴 OPEN BUG: External view too far away
That's what I call stealthy!
While I'm trying to run the latest version where possible, I haven't been able to put enough time in to notice these things.
While I'm trying to run the latest version where possible, I haven't been able to put enough time in to notice these things.
- 2022-May-26, 21:47
- Forum: Development
- Topic: ✔️ FIXED BUG: F-22 contrails too faint
- Replies: 6
- Views: 1547
Re: 🔴 OPEN BUG: F-22 contrails too faint
My comment didn't deserve such a thorough answer...
- 2022-May-26, 14:42
- Forum: Development
- Topic: ✔️ FIXED BUG: F-22 contrails too faint
- Replies: 6
- Views: 1547
Re: 🔴 OPEN BUG: F-22 contrails too faint
Are you sure? It's supposed to be a stealthy plane after all.
- 2022-May-26, 14:41
- Forum: Development
- Topic: Source Code Update
- Replies: 41
- Views: 8111
Re: Source Code Update
Thanks! I guess I could just stop shooting down civilian planes instead.
- 2022-May-26, 11:31
- Forum: Development
- Topic: Source Code Update
- Replies: 41
- Views: 8111
Re: Source Code Update
Cool! I generally delete the previous version and do a new git clone as I'm too lazy to find out how to 'stash' or 'discard' my changes to fix the rebase command not working. While the contrails are lovely, I don't think they should disappear when the plane creating them is destroyed. I know you're ...
- 2022-May-15, 19:18
- Forum: Development
- Topic: Cannon simulation
- Replies: 4
- Views: 1544
Re: Cannon simulation
Thanks! Sounds like it's going to be very flexible.
- 2022-May-14, 12:11
- Forum: Development
- Topic: Cannon simulation
- Replies: 4
- Views: 1544
Re: Cannon simulation
Careful! That could be a slippery slope....I figured I should rather move it to the core...
*looks at size of Linux kernel these days*
Can you provide any top level indication how these API's might be used?
- 2022-May-08, 11:51
- Forum: Ready Room
- Topic: Unreal Engine Guidelines for Next Generation Flight Sims
- Replies: 5
- Views: 1928
Re: Unreal Engine Guidelines for Next Generation Flight Sims
If you play around with UE5, I’d be happy to hear how it works out! Not very well. Trying the first item in the tutorial: Start a new project from the Game/Blank Template ...gives a missing .net dll error. I'm reinstalling it right now, but it's a 20GB download so it takes a while. Not sure if I ca...
- 2022-May-07, 22:08
- Forum: Ready Room
- Topic: Unreal Engine Guidelines for Next Generation Flight Sims
- Replies: 5
- Views: 1928
Re: Unreal Engine Guidelines for Next Generation Flight Sims
Obviously, the TFX maps are not hugely accurate, but at one time I was looking to see if it was worth trying to map it to the UTM system so existing GIS tools could be used, and then it's only a step away from WGS-84 if it turns out the Earth is round. It would also be cool to specify the tiles in O...
- 2022-May-07, 20:29
- Forum: Ready Room
- Topic: Unreal Engine Guidelines for Next Generation Flight Sims
- Replies: 5
- Views: 1928
Re: Unreal Engine Guidelines for Next Generation Flight Sims
Looks amazing...and it seems 64 bit coordinates are built in now. For me, it would go something like this though: 1. Download and install UE5 2. Follow the DIY tutorial 3. Bask in the glory of getting it working 4. Have no idea what to do next. Is this of any help for TFXplorer? I know how you love ...
- 2022-Apr-27, 10:17
- Forum: Ready Room
- Topic: Away for a week
- Replies: 9
- Views: 2452
Re: Away for a week
Ever since I’m planning to give you an API in a non-C/C++ language, I was having an eye on implementing a Python binding. Not just for your enjoyment, but also for finding obscure design bugs that aren’t obvious when you use C/C++. (And also for learning a language that doesn’t reward my tendency o...
- 2022-Apr-25, 10:01
- Forum: Ready Room
- Topic: Away for a week
- Replies: 9
- Views: 2452
Re: Away for a week
Anything I do is not going to be of the magnitude of TFXplorer, and I'm quite happy to use glfw or SDL for cross-platformness. Up until about 2017, I wouldn't be using anything except Windows, and it would be VB5 I'd craft my amazing programs in. From about 2010, I started using Python for pure cons...
- 2022-Apr-23, 18:37
- Forum: Ready Room
- Topic: Away for a week
- Replies: 9
- Views: 2452
Re: Away for a week
The plan was to surprise you by finishing off TFXplorer and making it cross-platform before you got back.
It's a bit harder than I thought and I've only got as far as a CMake tutorial.
As a hobbyist, I'm a bit disillusioned by the plethora SW development options to be honest.
It's a bit harder than I thought and I've only got as far as a CMake tutorial.
As a hobbyist, I'm a bit disillusioned by the plethora SW development options to be honest.
- 2022-Apr-20, 17:40
- Forum: Ready Room
- Topic: Away for a week
- Replies: 9
- Views: 2452
Re: Away for a week
I doubt I'll have posted anything significant before you get back.
Hmmn, a vacation seems like a good idea.
Hmmn, a vacation seems like a good idea.
- 2022-Apr-14, 12:01
- Forum: Ready Room
- Topic: TFX Forum Archive updated
- Replies: 4
- Views: 1891
Re: TFX Forum Archive updated
I did a search of my hard drives for TFX related stuff a while ago, although I've found another couple of drives since then. I'll go through them when I get a chance.
I guess Polak or MarkG posted those pictures back in 2007/2008...
I guess Polak or MarkG posted those pictures back in 2007/2008...