Search found 348 matches

by mikew
2022-Jul-02, 19:57
Forum: Other DID Games
Topic: EPIC
Replies: 32
Views: 7000

Re: EPIC

The ‘Hungarian’ start.exe is compressed in some way which explains its comparatively small size. The date of May 1992 indicates an early crack and I suspect that the start.exe from gog is pretty much the same thing. On closer inspection, there are vast swathes of game.dat inside start.exe, so it can...
by mikew
2022-Jul-02, 11:52
Forum: Other DID Games
Topic: EPIC
Replies: 32
Views: 7000

Re: EPIC

I'm ignoring the gog launcher and running start.exe directly with Dosbox-X and it works fine. If I run start.exe from the other version, I get 4 pages of Hungarian text before the game starts. A 5th page in English tells me that it's not a ransomware attack. If you've got any files you want to swap,...
by mikew
2022-Jul-02, 11:02
Forum: Other DID Games
Topic: EPIC
Replies: 32
Views: 7000

Re: EPIC

Hmmn, looks like most of the money has gone on hookers and blow as this appears to be the original game running in Dosbox. :twisted: They've done a good job of integrating it though. It runs fine and the cut scenes are fantastic, although a bit blocky on a 65" TV. I only tried the first mission...
by mikew
2022-Jul-02, 09:29
Forum: Other DID Games
Topic: EPIC
Replies: 32
Views: 7000

EPIC

Some months ago, I bought this 'EPIC + Inferno Bundle' from GOG: https://www.gog.com/game/epic_inferno_bundle Finally, I've got some time to play them and will start with EPIC, which is DiD's second game (I think). I haven't heard of Ziggurat Interactive before, but even if only 0.1% of the world po...
by mikew
2022-Jul-01, 09:47
Forum: EF2000 Reloaded
Topic: 40th Anniversary Edition
Replies: 43
Views: 3628

40th Anniversary Edition

With the recent-ish discussions about Dosbox on Discord, I've been thinking about what it might take to produce a new version of this but this time including the game. Back in 2013 I was dead against that, but there don't appear to have been any repercussions with TAW2.30. EF2000 came out in late 19...
by mikew
2022-Jun-16, 06:57
Forum: Development
Topic: Source Code Update
Replies: 41
Views: 8275

Re: Source Code Update

So far so good. :)

Today's picky comment is about the stars. They are overly visible during the daylight hours even at ground level and probably not visible enough at night.
by mikew
2022-Jun-14, 18:17
Forum: Development
Topic: ✔️ FIXED BUG: Settings not scrolled properly
Replies: 5
Views: 1805

Re: 🔴 OPEN BUG: Settings not scrolled properly

Yep, does that here as well. I wouldn't have picked up on that as a problem as I've seen much much worse with modern GUIs.
by mikew
2022-Jun-14, 18:15
Forum: Development
Topic: ✔️ FIXED BUG: crash in Plane Controls
Replies: 9
Views: 3031

Re: 🔴 OPEN BUG: crash in Plane Controls

While that option doesn't do anything, it doesn't crash either on this machine.
by mikew
2022-Jun-05, 17:35
Forum: Development
Topic: 🔴 OPEN BUG: Explorer mode labels missing
Replies: 1
Views: 1093

🔴 OPEN BUG: Explorer mode labels missing

IIRC, they are turned on and off with F4 but are not visible at all now.
It's probably been like that a long time as I vaguely remember mentioning it at CSim.
by mikew
2022-Jun-02, 10:06
Forum: Development
Topic: ✔️ FIXED BUG: External view too far away
Replies: 2
Views: 1162

Re: 🔴 OPEN BUG: External view too far away

That's what I call stealthy!

While I'm trying to run the latest version where possible, I haven't been able to put enough time in to notice these things.
by mikew
2022-May-26, 21:47
Forum: Development
Topic: ✔️ FIXED BUG: F-22 contrails too faint
Replies: 6
Views: 1562

Re: 🔴 OPEN BUG: F-22 contrails too faint

My comment didn't deserve such a thorough answer... :)
by mikew
2022-May-26, 14:42
Forum: Development
Topic: ✔️ FIXED BUG: F-22 contrails too faint
Replies: 6
Views: 1562

Re: 🔴 OPEN BUG: F-22 contrails too faint

Are you sure? It's supposed to be a stealthy plane after all.
by mikew
2022-May-26, 14:41
Forum: Development
Topic: Source Code Update
Replies: 41
Views: 8275

Re: Source Code Update

Thanks! I guess I could just stop shooting down civilian planes instead. :D
by mikew
2022-May-26, 11:31
Forum: Development
Topic: Source Code Update
Replies: 41
Views: 8275

Re: Source Code Update

Cool! I generally delete the previous version and do a new git clone as I'm too lazy to find out how to 'stash' or 'discard' my changes to fix the rebase command not working. While the contrails are lovely, I don't think they should disappear when the plane creating them is destroyed. I know you're ...
by mikew
2022-May-15, 19:18
Forum: Development
Topic: Cannon simulation
Replies: 4
Views: 1551

Re: Cannon simulation

Thanks! Sounds like it's going to be very flexible. 8-)
by mikew
2022-May-14, 12:11
Forum: Development
Topic: Cannon simulation
Replies: 4
Views: 1551

Re: Cannon simulation

...I figured I should rather move it to the core...
Careful! That could be a slippery slope. :)
*looks at size of Linux kernel these days*

Can you provide any top level indication how these API's might be used?
by mikew
2022-May-08, 11:51
Forum: Ready Room
Topic: Unreal Engine Guidelines for Next Generation Flight Sims
Replies: 5
Views: 1952

Re: Unreal Engine Guidelines for Next Generation Flight Sims

If you play around with UE5, I’d be happy to hear how it works out! Not very well. Trying the first item in the tutorial: Start a new project from the Game/Blank Template ...gives a missing .net dll error. I'm reinstalling it right now, but it's a 20GB download so it takes a while. Not sure if I ca...
by mikew
2022-May-07, 22:08
Forum: Ready Room
Topic: Unreal Engine Guidelines for Next Generation Flight Sims
Replies: 5
Views: 1952

Re: Unreal Engine Guidelines for Next Generation Flight Sims

Obviously, the TFX maps are not hugely accurate, but at one time I was looking to see if it was worth trying to map it to the UTM system so existing GIS tools could be used, and then it's only a step away from WGS-84 if it turns out the Earth is round. It would also be cool to specify the tiles in O...
by mikew
2022-May-07, 20:29
Forum: Ready Room
Topic: Unreal Engine Guidelines for Next Generation Flight Sims
Replies: 5
Views: 1952

Re: Unreal Engine Guidelines for Next Generation Flight Sims

Looks amazing...and it seems 64 bit coordinates are built in now. For me, it would go something like this though: 1. Download and install UE5 2. Follow the DIY tutorial 3. Bask in the glory of getting it working 4. Have no idea what to do next. Is this of any help for TFXplorer? I know how you love ...
by mikew
2022-Apr-27, 10:17
Forum: Ready Room
Topic: Away for a week
Replies: 9
Views: 2477

Re: Away for a week

Ever since I’m planning to give you an API in a non-C/C++ language, I was having an eye on implementing a Python binding. Not just for your enjoyment, but also for finding obscure design bugs that aren’t obvious when you use C/C++. (And also for learning a language that doesn’t reward my tendency o...