Search found 728 matches

by Krishty
Today, 21:04
Forum: Development
Topic: 🔴 OPEN BUG: Contrail Rendering Order
Replies: 4
Views: 981

Re: 🔴 OPEN BUG: Contrail Rendering Order

Aaand here is the next problem. The systems MFD is blacked out: image.png This took me a while to understand … So the plane is drawn first. It renders a black low-poly pit. Then the cockpit is drawn. It is farther away from the viewer than the black low-poly pit. F22 did not use depth buffering, so ...
by Krishty
Today, 19:44
Forum: Development
Topic: 🔴 OPEN BUG: No Particles in IRST
Replies: 0
Views: 3

🔴 OPEN BUG: No Particles in IRST

Explosions and bullet impacts are invisible on the IRST.
by Krishty
Today, 18:58
Forum: Development
Topic: 🔴 OPEN BUG: Contrail Rendering Order
Replies: 4
Views: 981

Re: 🔴 OPEN BUG: Contrail Rendering Order

Some insight. So the problem is, I must disable depth buffering for the cockpit to render properly (because DID overlaps it with the F-22 base model and relies on the cockpit polygons painting over the base even though the latter are closer to the viewer). But depth buffering fully disabled means th...
by Krishty
Today, 06:45
Forum: Development
Topic: 🔴 OPEN BUG: Global State in DID Rendering
Replies: 0
Views: 5

🔴 OPEN BUG: Global State in DID Rendering

The DID EF2000/F22 extensions use global state in the rendering – terrain rendering sets a texture; vehicle rendering later picks it up. This causes problems like white craters or flickering contrails. It is also absolutely incompatible with multi-threading. I established the new terrain graphics AP...
by Krishty
Today, 06:42
Forum: Development
Topic: 💡 OPEN FEATURE: Vehicle API
Replies: 0
Views: 2

💡 OPEN FEATURE: Vehicle API

I recently made the terrain API publicly available and documented. I should do the same with the vehicle API.
by Krishty
Today, 06:40
Forum: Development
Topic: 🔴 OPEN BUG: Terrain API Culling
Replies: 0
Views: 2

🔴 OPEN BUG: Terrain API Culling

I’ll have to touch the terrain rendering again to make culling work correctly. I was putting lots of thought into this, but it’s now clear to me that the current API can never support modern features like GPU-based culling because it follows the D3D9/10 command stream model. The new API will, instea...
by Krishty
Today, 06:36
Forum: Development
Topic: 🔴 OPEN BUG: Clean Up Input Implementation
Replies: 0
Views: 2

🔴 OPEN BUG: Clean Up Input Implementation

With the introduction of remappable controls, a third layer has been added to the input code in addition to the existing RawInput and HID wrappers. It has become a burden to maintain and it should be streamlined. I’m pretty sure that half of the input code in TFXplorer can be removed for good. Much ...
by Krishty
Today, 06:33
Forum: Development
Topic: 🔴 OPEN BUG: Clean Up Sound Implementation
Replies: 0
Views: 2

🔴 OPEN BUG: Clean Up Sound Implementation

I introduced a new sound API a few months ago under the premise to first change the extension API and clean up the code later. Time to clean up the code has come, as it is littered with TODOs and I really don’t get how it works any more. E.g. civilian planes are not loud enough even though their SFX...
by Krishty
Today, 06:29
Forum: Development
Topic: 💡 OPEN FEATURE: 144 Hz Gameplay
Replies: 0
Views: 2

💡 OPEN FEATURE: 144 Hz Gameplay

TFXplorer gameplay/physics is currently calculated at 240 Hz, independent of graphics framerate. This is a bit high for a flight sim – it is rather suited for racing simulators with constantly changing forces. One effect is drastically increased compute demand when lots of stuff happen on-screen . P...
by Krishty
Today, 06:21
Forum: Development
Topic: TFXplorer 1.3 RC
Replies: 4
Views: 18

Re: TFXplorer 1.3 RC

mikew wrote: Yesterday, 20:33On running TFXplorer, I had access to the EF2000 scenarios as well, so it may be reading the existing registry entries or something.
Yes, it uses the same keys under HKCU\Software\TFXplorer – the scripts are just helpers for users who are bad at editing the registry (i.e. everyone).
by Krishty
Yesterday, 19:06
Forum: Development
Topic: TFXplorer 1.3 RC
Replies: 4
Views: 18

Re: TFXplorer 1.3 RC

install EF2000 V2.0.cmd has debug output enabled and prints ADF instead of EF2000 in one message. Will be fixed in the next version.

High-DPI gameplay seemed fine … except the player icon on the minimap is too small.
by Krishty
2024-Apr-14, 21:52
Forum: Development
Topic: Release Roadmap
Replies: 1
Views: 206

Re: Release Roadmap

I need feedback on the installer, but keyboard navigation can be regarded okay because the last issue is the plane controls page not being scrollable, and that doesn’t break the game. Pretty much all critical bugfixes/features have landed, so here is a release candidate: http://simforums.krishty.com...
by Krishty
2024-Apr-14, 21:46
Forum: Development
Topic: ✔️ NEW FEATURE: TAW 2.0 Compatibility
Replies: 3
Views: 1375

Re: ✔️ NEW FEATURE: TAW 2.0 Compatibility

Aside from Arcade not working, TAW 2.0 does not provide an engine start-up sound.

But that’s about it. I have played it for some time now without serious issues.

I think we can close this.
by Krishty
2024-Apr-14, 21:39
Forum: Development
Topic: TFXplorer 1.3 RC
Replies: 4
Views: 18

Re: TFXplorer 1.3 RC

Please let me know if the download is giving you trouble with SmartScreen or virus checks. These are the first digitally signed executables that I release.
by Krishty
2024-Apr-14, 21:37
Forum: Development
Topic: TFXplorer 1.3 RC
Replies: 4
Views: 18

TFXplorer 1.3 RC

I think this version is in a stable state and we have fixed the most pressing bugs. There’s still plenty to go but that’s for later. So here is the first official RC in … seven years? Download Requires 64-bit Windows 10 or later. http://krishty.com/taw/tfxplorer/2024-04-14/tfxplorer.7z Usage Extract...
by Krishty
2024-Apr-14, 20:59
Forum: Development
Topic: 💡 OPEN FEATURE: Installer
Replies: 11
Views: 79

Re: 💡 OPEN FEATURE: Installer

With the latest version, install.cmd should consider the TAW 2.0 registry key.
by Krishty
2024-Apr-14, 20:58
Forum: Development
Topic: 💡 OPEN FEATURE: TrackIR
Replies: 7
Views: 106

Re: 💡 OPEN FEATURE: TrackIR

The latest version brings TrackIR to the chase cam ( F7 ). No solution for nose view and external view yet. Nose view clashes a lot with how HUD is computed and displayed; external view clashes a bit with how I internally compute viewer position. I tried TrackIR in explorer mode but it was utterly c...
by Krishty
2024-Apr-14, 20:55
Forum: Development
Topic: Source Code Update
Replies: 40
Views: 7833

Re: Source Code Update

The repository has been force-pushed to a new version. git pull --rebase is required. TFXplorer 2024.04.14 New version number.   GUI: Change Title Font to Bahnschrift Just giving the GUI a more distinctive look.   Fix Total Air War 2.0 Detection (rebased)   Fix Contrail Crashes (Again) (rebased)   F...