Search found 765 matches
- 2024-May-12, 22:04
- Forum: F-22 ADF/TAW
- Topic: Japanese ADF/TAW
- Replies: 9
- Views: 2955
Re: Japanese ADF/TAW
The Japanese RSO is much smaller: Only 67 MiB on the CD-ROM instead of 400. Most of it is concentrated in DATA1.CAB of the InstallShield installer. I cannot extract it fully, but it contains an 8.15 MiB DID1ST.DAT . This, in turn does not contain encrypted high-entropy data like the English/French/G...
- 2024-May-07, 22:31
- Forum: Ready Room
- Topic: 🔥 Forum Update – report problems here
- Replies: 16
- Views: 3846
Re: 🔥 Forum Update – report problems here
This means I did it well! 😉
- 2024-May-04, 12:14
- Forum: EF2000 Reloaded
- Topic: 40th Anniversary Edition
- Replies: 62
- Views: 5954
Re: 40th Anniversary Edition
If the game fails to start due to a certain file not being found, the file name/path should be visible in Process Monitor if it were a normal process. Not sure if the accesses from Dosbox.exe show up there or if they’re too deep in emulation land …
- 2024-May-01, 15:57
- Forum: TFXplorer
- Topic: TFXplorer 2024.04.20
- Replies: 4
- Views: 949
Re: TFXplorer 2024.04.20
❤️ It really was invaluable in finding bugs. TAW’s terrain is so flat and featureless in comparison. Landing on these bridges, for example, made me fix rolling resistance and gravity on slopes. AC2 is itching me – I decoded its terrains just like AC3’s, minus the stuff for sky boxes and enemy placem...
- 2024-Apr-30, 21:31
- Forum: TFXplorer
- Topic: API Documentation
- Replies: 28
- Views: 8941
Re: API Documentation
The terrain extension example is not loading for me, although the solution as downloaded from the link in the tutorial builds fine. The earlier 'Sample Extension' example loads OK, so I think my Registry values are correct. Sorry for the late response; I had to fix up other stuff before looking at ...
- 2024-Apr-30, 21:28
- Forum: Development
- Topic: Flight Model
- Replies: 16
- Views: 2798
Re: Flight Model
New flight model has landed . Joystick controls should be a lot more responsive now. The old flight model moved into any position infinitely quick, and its characteristic “feel” came only from some hard-coded guardrails that protected the FCS from generating more than a few dozen g. And they were us...
- 2024-Apr-30, 21:23
- Forum: Development
- Topic: ✔️ FIXED BUG: Contrail Rendering Order
- Replies: 6
- Views: 1585
Re: ✔️ FIXED BUG: Contrail Rendering Order
Fix has landed.
Note that the player plane now occludes its own wingtip vortices. This is what happens in the D3D9 world when you fix one thing – you break another. But the cockpit being actually solid now is really worth this!
Note that the player plane now occludes its own wingtip vortices. This is what happens in the D3D9 world when you fix one thing – you break another. But the cockpit being actually solid now is really worth this!
- 2024-Apr-30, 21:21
- Forum: Development
- Topic: ✔️ FIXED BUG: Input: No Per-Key Ramp
- Replies: 2
- Views: 708
Re: ✔️ FIXED BUG: Input: No Per-Key Ramp
Fix has landed . Binding an HID axis to a game axis now allows to specify the ramp. I do explicitly not allow it for keys and buttons, as ramps make little sense with them and “linear” always feels best so far. This was critical for the new flight model because the legacy TAW guardrails have been re...
- 2024-Apr-30, 21:18
- Forum: Development
- Topic: 💡 OPEN FEATURE: Input API Documentation
- Replies: 0
- Views: 40
💡 OPEN FEATURE: Input API Documentation
We can remap controls, but only via registry – and there is absolutely zero reference on how you do this.
I must write documentation and provide an example!
I must write documentation and provide an example!
- 2024-Apr-30, 21:17
- Forum: Development
- Topic: ✔️ FIXED BUG: Minimap Scaling at High DPI
- Replies: 1
- Views: 45
- 2024-Apr-30, 21:16
- Forum: Development
- Topic: ✔️ NEW FEATURE: 144 Hz Gameplay
- Replies: 3
- Views: 795
Re: ✔️ NEW FEATURE: 144 Hz Gameplay
Feature has landed . I had a look at braking + rolling resistance and it is a mystery to me. My suspicion is, the discrete calculation introduces some error that approaches zero as time steps become infinitely small. And for some reason, rolling resistance depends on that very error. Getting it out ...
- 2024-Apr-30, 21:13
- Forum: Development
- Topic: Source Code Update
- Replies: 42
- Views: 10577
Re: Source Code Update
The repository has been force-pushed to a new version. git pull --rebase is required. DID F22: Flight Model Overhaul GUI: Fix Rendering Order; Simplify Rendering 144 Hz Physics Code: Remove Unused Credits; Consistent File Names; Isolate Classes Major cleanup that I had deferred for long becaus...
- 2024-Apr-30, 20:59
- Forum: Development
- Topic: ✔️ FIXED BUG: Minimap Scaling at High DPI
- Replies: 1
- Views: 45
✔️ FIXED BUG: Minimap Scaling at High DPI
The icon on the minimap does not scale with DPI.
- 2024-Apr-30, 20:58
- Forum: Development
- Topic: 🔴 OPEN BUG: API Version
- Replies: 0
- Views: 43
🔴 OPEN BUG: API Version
Now that an official build was released and there will be breaking changes to the API, the API version should change. This prevents accidental loading of old extensions into the new version.
- 2024-Apr-30, 19:41
- Forum: Development
- Topic: ✔️ FIXED BUG: Input: No Per-Key Ramp
- Replies: 2
- Views: 708
Re: 🔴 OPEN BUG: Input: No Per-Key Ramp
Will be in the next version.
- 2024-Apr-28, 20:27
- Forum: F-22 ADF/TAW
- Topic: Source Code Snippets
- Replies: 4
- Views: 217
Re: Source Code Snippets
The problem wasn’t specific to Imagineer, though. Download any of the official ADF patches and you see: uteForGroup Return: n/a Parameters: n/a Description: --------------------------------------------------------------------- */ char GetRouteForGroup(short group_ID) { int mapposx; int mapposz; long...
- 2024-Apr-28, 20:17
- Forum: F-22 ADF/TAW
- Topic: Source Code Snippets
- Replies: 4
- Views: 217
Re: Source Code Snippets
TAW patches did not come with installers; they were just ZIP files. The Japanese TAW CD-ROM uses InstallShield. There is one file in its root directory that wasn’t intended for shipping – langdef.h – but it is not giving away much: /* ================================================================...
- 2024-Apr-28, 19:45
- Forum: F-22 ADF/TAW
- Topic: Source Code Snippets
- Replies: 4
- Views: 217
Source Code Snippets
I opened the patches for the Japanese ADF version (the ones listed/linked here ) in a hex editor (to find out how patch files are compressed) and was quite surprised to find source code in there. mov [esi],ax ;convert from 68000 format push esi call [fixroute] pop esi mov ax,[esi] cmp ax,7fffh ;clos...
- 2024-Apr-27, 00:17
- Forum: Development
- Topic: Release Roadmap
- Replies: 2
- Views: 1145
Re: Release Roadmap
TFXplorer 2024.04.20 released successfully . New roadmap to come; here is a backup of the old roadmap: The focus is making F22’s Arcade and EF2000’s levels (+ hidden levels) accessible via GUI; no more text file hacking like in 2017. Critical bugfixes/features for the next release ✔️ NEW FEATURE: I...
- 2024-Apr-27, 00:12
- Forum: Development
- Topic: Flight Model
- Replies: 16
- Views: 2798
Re: Flight Model
The next version will feature a flight model update that ties visuals of control surfaces to physics. TAW’s control surfaces jump into place immediately, without any inertia at all. I did my best to actually make surfaces inert, and I think it came out pretty cool. There is now an “eagle’s feathers”...