Search found 750 matches
- Yesterday, 20:27
- Forum: F-22 ADF/TAW
- Topic: Source Code Snippets
- Replies: 4
- Views: 31
Re: Source Code Snippets
The problem wasn’t specific to Imagineer, though. Download any of the official ADF patches and you see: uteForGroup Return: n/a Parameters: n/a Description: --------------------------------------------------------------------- */ char GetRouteForGroup(short group_ID) { int mapposx; int mapposz; long...
- Yesterday, 20:17
- Forum: F-22 ADF/TAW
- Topic: Source Code Snippets
- Replies: 4
- Views: 31
Re: Source Code Snippets
TAW patches did not come with installers; they were just ZIP files. The Japanese TAW CD-ROM uses InstallShield. There is one file in its root directory that wasn’t intended for shipping – langdef.h – but it is not giving away much: /* ================================================================...
- Yesterday, 19:45
- Forum: F-22 ADF/TAW
- Topic: Source Code Snippets
- Replies: 4
- Views: 31
Source Code Snippets
I opened the patches for the Japanese ADF version (the ones listed/linked here ) in a hex editor (to find out how patch files are compressed) and was quite surprised to find source code in there. mov [esi],ax ;convert from 68000 format push esi call [fixroute] pop esi mov ax,[esi] cmp ax,7fffh ;clos...
- 2024-Apr-27, 00:17
- Forum: Development
- Topic: Release Roadmap
- Replies: 2
- Views: 480
Re: Release Roadmap
TFXplorer 2024.04.20 released successfully . New roadmap to come; here is a backup of the old roadmap: The focus is making F22’s Arcade and EF2000’s levels (+ hidden levels) accessible via GUI; no more text file hacking like in 2017. Critical bugfixes/features for the next release ✔️ NEW FEATURE: I...
- 2024-Apr-27, 00:12
- Forum: Development
- Topic: Flight Model
- Replies: 15
- Views: 2246
Re: Flight Model
The next version will feature a flight model update that ties visuals of control surfaces to physics. TAW’s control surfaces jump into place immediately, without any inertia at all. I did my best to actually make surfaces inert, and I think it came out pretty cool. There is now an “eagle’s feathers”...
- 2024-Apr-27, 00:09
- Forum: Development
- Topic: 🔴 OPEN BUG: Contrail Rendering Order
- Replies: 5
- Views: 1018
Re: 🔴 OPEN BUG: Contrail Rendering Order
Will be “fixed” in the next version.
I’ll also throw in an optimization where I implemented two almost identical tile collection algorithms a few years apart, but needed only one of them.
I’ll also throw in an optimization where I implemented two almost identical tile collection algorithms a few years apart, but needed only one of them.
- 2024-Apr-26, 23:27
- Forum: Development
- Topic: 💡 OPEN FEATURE: 144 Hz Gameplay
- Replies: 2
- Views: 41
Re: 💡 OPEN FEATURE: 144 Hz Gameplay
Fixed view interpolation; my expf() was wrong on overflow/underflow.
Will be in the next version, although I still need to figure out the wheel brakes.
Will be in the next version, although I still need to figure out the wheel brakes.
- 2024-Apr-26, 23:26
- Forum: Development
- Topic: ✔️ NEW FEATURE: Installer
- Replies: 12
- Views: 139
Re: ✔️ NEW FEATURE: Installer
Nobody complained, so I regard this complete.
- 2024-Apr-22, 23:04
- Forum: Development
- Topic: 💡 OPEN FEATURE: 144 Hz Gameplay
- Replies: 2
- Views: 41
Re: 💡 OPEN FEATURE: 144 Hz Gameplay
… and exactly that it is. Wheels are mostly fine, except for braking. The brakes are now muuuch more powerful than before. View smoothing is implemented and feels great, but the screen goes blank if you set a breakpoint or hibernate the system for more than 30 seconds between two frames. It seems th...
- 2024-Apr-22, 07:23
- Forum: EF2000 Reloaded
- Topic: The 'Windows Help' system
- Replies: 12
- Views: 3225
Re: The 'Windows Help' system
I think both of us installed a tool for this when we were discussing ADF’s help some time ago …
- 2024-Apr-21, 09:31
- Forum: Development
- Topic: 🔴 OPEN BUG: Terrain Octree
- Replies: 0
- Views: 18
🔴 OPEN BUG: Terrain Octree
The main reason for draw distance limits is TFXplorer’s “flat” terrain data structure. All terrain tiles are thrown into one large array for rendering, collision, etc. At the current viewing range of up to 49 tiles, up to 5000 terrain tiles must be processed for gameplay, rendering, contrails. When ...
- 2024-Apr-20, 09:11
- Forum: TFXplorer
- Topic: TFXplorer 2024.04.20
- Replies: 2
- Views: 74
Re: TFXplorer 2024.04.20
Ace Combat 3 Extension This is a special gift for fellow Ace Combat fans. But be warned : it’s still pretty unstable ! Download http://krishty.com/taw/tfxplorer/2024-04-20/tfxplorer-ac3.7z Extract to your UAW directory. Run install Ace Combat 3.cmd and enter the path to your Ace Combat 3 CD-ROM...
- 2024-Apr-20, 08:54
- Forum: TFXplorer
- Topic: TFXplorer 2024.04.20
- Replies: 2
- Views: 74
TFXplorer 2024.04.20
Announcing TFXplorer 2024.04.20 New GUI, day-night cycles in EF2000, head tracking, and much more! image.png image.png System Requirements 64-Bit Windows 7 or later D3D9-compatible graphics card (from 2003 or later) DirectX End-User Runtimes (June 2010) if you want sound. One of the following games ...
- 2024-Apr-20, 07:56
- Forum: Development
- Topic: TFXplorer 1.3 RC
- Replies: 5
- Views: 65
Re: TFXplorer 1.3 RC
Fix has landed. There were no complaints about the RC, so I’ll release a new version.
- 2024-Apr-20, 07:55
- Forum: Development
- Topic: ✔️ FIXED BUG: No Particles in IRST
- Replies: 2
- Views: 30
- 2024-Apr-20, 07:55
- Forum: Development
- Topic: Source Code Update
- Replies: 41
- Views: 8705
Re: Source Code Update
The repository has been force-pushed to a new version. git pull --rebase is required. Fix Particles on Virtual Screens DID F22: Fix HUD Geometry Removes a thin piece of glass that should not exist in the HUD. Remove Debug Output from EF2000 Install Script (rebased) TFXplorer 2024.04.20 New ver...
- 2024-Apr-20, 07:23
- Forum: Development
- Topic: 🔴 OPEN BUG: Clean Up Building API
- Replies: 0
- Views: 17
🔴 OPEN BUG: Clean Up Building API
The Building API (for placing static objects in scenarios) is broken through and through. EF2000/F22 have their building graphics integrated into terrain supershapes. So with these games, the building API is just a facade that redirects collision events to the terrain. Ace Combat 3 does not use the ...
- 2024-Apr-18, 21:28
- Forum: Development
- Topic: ✔️ FIXED BUG: No Particles in IRST
- Replies: 2
- Views: 30
Re: 🔴 OPEN BUG: No Particles in IRST
Will be fixed in the next version.
- 2024-Apr-17, 20:50
- Forum: Development
- Topic: 🔴 OPEN BUG: Input: No Per-Key Ramp
- Replies: 0
- Views: 14
🔴 OPEN BUG: Input: No Per-Key Ramp
Input profiles support ramps, but they only do so globally for an axis. E.g. if you assign the signed square ramp to stick X , it is used no matter if the input comes from a keyboard or from a joystick. But keyboard feels much better with a linear ramp, and joystick feels much better with a signed s...
- 2024-Apr-17, 20:47
- Forum: Development
- Topic: 💡 OPEN FEATURE: Helmet-Mounted Display
- Replies: 0
- Views: 15
💡 OPEN FEATURE: Helmet-Mounted Display
We have a HUD in TFXplorer. But it’s shitty for gameplay like TAW’s; HUD-only is a thing for DCS-style simulators. We can’t just put a regular HUD in front of the virtual eye due to problems with aspect ratio, resolution, multisampling, projection, etc. So the virtual screen API needs to be extended...