Search found 774 matches

by Krishty
2024-Jul-09, 08:03
Forum: TFXplorer
Topic: TFXplorer 2024.04.20
Replies: 6
Views: 2190

Re: TFXplorer 2024.04.20

Not at all stupid! Sadly, the answer is no. We have the terrain graphics and flight model, but AI and campaign logic are completely missing from it.

If you are interested in the details, feel free to check out this roadmap 🙂
by Krishty
2024-Jul-08, 21:57
Forum: Ready Room
Topic: Away for a week
Replies: 10
Views: 4175

Re: Away for a week

Will be away until late July.

mikew has moderator rights. Same advice as last time: Don’t mind the spambots unless they somehow manage to post in public 😆

Backup done, forum software and plugins updated to the latest versions; member list cleaned from bots. See you in a few weeks 👋
by Krishty
2024-Jul-06, 19:57
Forum: Ready Room
Topic: 🔥 Forum Update – report problems here
Replies: 18
Views: 5706

Re: 🔥 Forum Update – report problems here

Everything should be back to normal. You might need to force-refresh (Ctrl+F5).

If something is wrong or different, let me know here!
by Krishty
2024-Jul-06, 19:32
Forum: Ready Room
Topic: 🔥 Forum Update – report problems here
Replies: 18
Views: 5706

Re: 🔥 Forum Update – report problems here

Updated phpbb for several security improvements.

I see that fonts changed and the header bar layout is broken; will look into it. Please report any further problems as you see them!
by Krishty
2024-Jun-17, 08:26
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 119
Views: 65230

Re: Air War over Ukraine (nothing graphic!)

Strela-10 SAM vs. Drone
by Krishty
2024-Jun-05, 00:08
Forum: EF2000
Topic: SEF2000 Debug Mode
Replies: 1
Views: 299

Re: SEF2000 Debug Mode

Amazing catch. I think we have seen something similar in TAW (or was it Typhoon) but never figured out what it’s good for …
by Krishty
2024-Jun-05, 00:07
Forum: EF2000
Topic: EF2000 Cheats
Replies: 2
Views: 336

EF2000 Cheats

(Similar to ADF’s cheats !) Activate Cheat Mode This is required to enable any of the later cheats! Start EF2000. Start an arbitrary mission and enter the cockpit. Press and hold the Alt key. While holding it down, press the following keys one after another: T O P S I M . Let go of Alt . Open the ri...
by Krishty
2024-May-24, 06:59
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 119
Views: 65230

Re: Air War over Ukraine (nothing graphic!)

S-400 vs. ATACMS

The complex can be seen firing missiles in multiple directions before being perforated.
by Krishty
2024-May-21, 07:26
Forum: Ready Room
Topic: Air War over Ukraine (nothing graphic!)
Replies: 119
Views: 65230

Re: Air War over Ukraine (nothing graphic!)

SCALP missile exploding mid-air
by Krishty
2024-May-12, 22:04
Forum: F-22 ADF/TAW
Topic: Japanese ADF/TAW
Replies: 9
Views: 4191

Re: Japanese ADF/TAW

The Japanese RSO is much smaller: Only 67 MiB on the CD-ROM instead of 400. Most of it is concentrated in DATA1.CAB of the InstallShield installer. I cannot extract it fully, but it contains an 8.15 MiB DID1ST.DAT . This, in turn does not contain encrypted high-entropy data like the English/French/G...
by Krishty
2024-May-07, 22:31
Forum: Ready Room
Topic: 🔥 Forum Update – report problems here
Replies: 18
Views: 5706

Re: 🔥 Forum Update – report problems here

Scorpion82 wrote: 2024-May-06, 18:35Haven't really noticed a difference. :oops:
This means I did it well! 😉
by Krishty
2024-May-04, 12:14
Forum: EF2000 Reloaded
Topic: 40th Anniversary Edition
Replies: 62
Views: 13324

Re: 40th Anniversary Edition

If the game fails to start due to a certain file not being found, the file name/path should be visible in Process Monitor if it were a normal process. Not sure if the accesses from Dosbox.exe show up there or if they’re too deep in emulation land …
by Krishty
2024-May-01, 15:57
Forum: TFXplorer
Topic: TFXplorer 2024.04.20
Replies: 6
Views: 2190

Re: TFXplorer 2024.04.20

❤️ It really was invaluable in finding bugs. TAW’s terrain is so flat and featureless in comparison. Landing on these bridges, for example, made me fix rolling resistance and gravity on slopes. AC2 is itching me – I decoded its terrains just like AC3’s, minus the stuff for sky boxes and enemy placem...
by Krishty
2024-Apr-30, 21:31
Forum: TFXplorer
Topic: API Documentation
Replies: 28
Views: 12583

Re: API Documentation

The terrain extension example is not loading for me, although the solution as downloaded from the link in the tutorial builds fine. The earlier 'Sample Extension' example loads OK, so I think my Registry values are correct. Sorry for the late response; I had to fix up other stuff before looking at ...
by Krishty
2024-Apr-30, 21:28
Forum: Development
Topic: Flight Model
Replies: 16
Views: 4900

Re: Flight Model

New flight model has landed . Joystick controls should be a lot more responsive now. The old flight model moved into any position infinitely quick, and its characteristic “feel” came only from some hard-coded guardrails that protected the FCS from generating more than a few dozen g. And they were us...
by Krishty
2024-Apr-30, 21:23
Forum: Development
Topic: ✔️ FIXED BUG: Contrail Rendering Order
Replies: 6
Views: 2606

Re: ✔️ FIXED BUG: Contrail Rendering Order

Fix has landed.

Note that the player plane now occludes its own wingtip vortices. This is what happens in the D3D9 world when you fix one thing – you break another. But the cockpit being actually solid now is really worth this!
by Krishty
2024-Apr-30, 21:21
Forum: Development
Topic: ✔️ FIXED BUG: Input: No Per-Key Ramp
Replies: 2
Views: 1502

Re: ✔️ FIXED BUG: Input: No Per-Key Ramp

Fix has landed . Binding an HID axis to a game axis now allows to specify the ramp. I do explicitly not allow it for keys and buttons, as ramps make little sense with them and “linear” always feels best so far. This was critical for the new flight model because the legacy TAW guardrails have been re...
by Krishty
2024-Apr-30, 21:18
Forum: Development
Topic: 💡 OPEN FEATURE: Input API Documentation
Replies: 0
Views: 530

💡 OPEN FEATURE: Input API Documentation

We can remap controls, but only via registry – and there is absolutely zero reference on how you do this.

I must write documentation and provide an example!
by Krishty
2024-Apr-30, 21:16
Forum: Development
Topic: ✔️ NEW FEATURE: 144 Hz Gameplay
Replies: 3
Views: 1645

Re: ✔️ NEW FEATURE: 144 Hz Gameplay

Feature has landed . I had a look at braking + rolling resistance and it is a mystery to me. My suspicion is, the discrete calculation introduces some error that approaches zero as time steps become infinitely small. And for some reason, rolling resistance depends on that very error. Getting it out ...