<c=r><b> F22 Air Dominance Fighter </c></b>


<h><c=g><b>Directors</c></b>

<c=r>Martin Kenwright</c> - DID Managing Director - Creative Direction, Publisher Relations
<c=r>Don Whiteford</c> - DID Projects Director - Project Management, Manual Concept and Manual Copy
<c=r>Shaun Hollywood</c> - DID Creative Director
<c=r>Colin Bell</c> - DID Programming Director - Project Planning and Game Integration
<c=r>Chris Orton</c> - DID Head of R&D - 3D Techniques and Effects
<c=r>Russell Payne</c> - DID Software Developments Director - 3D Engine Design


<c=g><b>Producer</c></b>

<c=r>Simon Kershaw</c> - TFX3 Producer - Project Direction, World/Game Research, Avionics Concepts and Systems, Music Concept


<c=g><b>Programming</c></b>

<b><c=r><u=g>Roger Godfrey</b></u></r> -  <c=dc>Technical Producer - Avionics Code Specification, Project Planning, F22 Damage Code</c>
Stephen Powell - Lead Programmer - Game Visual Effects Code, Game Logic, Head to Head Networking, and Avionics
Derek Johnson - Mission Logic, Game Logic, Game Data Files, and Avionics
David Ewing - Aero Engineer - Airfield Handling, Landing, Take Off and Flight Code
Gareth Clough - GUI Code and Implementation, Windows, and Fonts Insertion
Iain McLeod	- Network Communications System
John Williams - Network Communications System
Michael Hocking - DID Head of AI - Campaign Design and Coding, AA/AG Combat AI Design and Coding, Neural
 Nets,  Interface Modules specification, AWACS, BCOM, and Campaign Design and Updates
Jeremy Obrien - Aero Engineer - Flight Logic, aircraft Messaging
Steve Hunt - AI Code,  Mission Planner design and coding, ACMI, Visual Effects Code, Smart views, and Campaign Extensions
Steve Monks - Basic Avionics Modules, Program Module Integration, TFX3 Basic Code
Tim Preece - Ground War Code and Campaign Modules



<b><c=g>ART</c></b>

Bill Bird - Manual Layup and Production, Keyboard Insert, Box Artwork Design and Production, Game Typography
Ian Boardman - Head of Art & Design - Project Design & Management
Paul Hollywood - Head of Art & Design - Project Design & Management
Andy Bate - Senior Artist - Object, Texture, Target Data and Environment Management - F22 Aircraft
Andy Gahan - Senior Artist - Object, Texture, Target Data and Airfield Management
Martin Carter - Senior Artist - Creation and Management of Environment Shapes, Textures and Palettes
Donna Chippendale	 - Senior Artist - MultiMedia Rendered Artwork, F22 Exhibition and Start Up Graphics
David Ambler - Artist - Object and Data Creation
Neil Ambler - Artist - Object and Data Creation
Damian Edwards - Artist - Interface Artwork
Matt Green - Artist - Environment, Target and Aircraft Texture Creation
Craig Houston - Artist - Environment Shape and Texture Creation
Andy Manns - Artist - Additional Object Creation
Ian Tasker - Artist - Object and Data Creation
Chantelle Thacker - Artist - Object and Data Creation
Stephen White - Lead interface artist, Online Help, and TFX3 Interactive Exhibition, Design and Production


<b><c=g>R&D</c></b>

Mike Burrows - Programmer - Win95 Research, Development, and Integration
Scott Kirkland - Code and Integration for Accelerated Cards, and Advanced Computers
Richard Taylor - Programmer - Sound and Music integration
Robin Anderson - Programmer - Sound and Music integration
Steve Tickle - Programmer


<b><c=g>Quality Assurance</c></b>

Tony Buckley - DID Quality Control Manager - Quality Control, Publisher Relations, Game Testing
Jon Spencer - Head of Testing
John Knight  - Game Testing, Mission Building
Carl Jackson - Game Testing, Mission Building
Phil Owen - Game Testing, Mission Building
Matt Pearson - Game Testing, Mission Building
Phil Mervik - Game Testing, Mission Building
Dave Armsby - Game Testing, Mission Building
Simon Livesey - Lead Game Tester for TFX3, Mission Building
Jonothon Radcliffe - Game Testing, Mission Building
Robert Lunt - Game Testing, Mission Building


<b><c=g>Military</c></b>

Nevil Plura - DID Head of Military Projects
Paul Chaffe - DID Military Liaisons - assistance with Military Research


<c=g><b>Press</c></b>

Nick Clarkson - Press and Media Relations Manager - Publisher Liaison, Press and Advertising</h>



<u=dc>With thanks to ...</u>

World Airpower, Total Air Supremacy introduction, All text for aircraft and weapons, and an invaluable source of help and information. The Ad Agency, Advertising. Beta Testers ... thanks, to all of you. Bill Moffat, RAF Advisor. IBM Computers,  Hardware development. Lockheed Publicity Dpt., Information. Ocean Software, Our publishers and much more. Ocean QA department,  Late nights and weekends, nice one. Orinoco, Sound effects and music. Pete Birch, RAF Advisor. Polylang Ltd., Localisation. Robert Lynch, DID Military Consultant and contacts. Shelly M Thompson, Localisation. Squadron 13, Enthusiasm and advice. ThrustMaster, flight peripherals supply.And anyone else who we may have forgotten to name, but who has contributed directly to the project.

To the partners and children of team members, without you this project would not have been possible.

Special thanks to everyone around the world who bought or commented on DID products, your criticism, enthusiasm, and suggestions have been noted!



<h><c=r>DID/Ocean Copyright 1996-97.</c></h>
