SampleSet = 0
;
MaxSamples = 96
;
;
; file,load?,playpri,freq,vol,vscale,trigger,dups      
Sample = fx001,1,0,22050,7,1,0,0,5        ; 0            EXPLO_BOLT = 0,
Sample = fx002,1,0,22050,50,0,0,0,0         ; 1            ENGAGE_REFUEL,
Sample = fx003,1,0,22050,50,1,0,0,0         ; 2            TIRE_SCREECH,
Sample = fx004alp,1,0,22050,120,1,0,1,0     ; 3            RUN_RUMBLE,
Sample = fx006,1,0,22050,75,1,0,0,0         ; 4            BRAKE_CHUTE,
Sample = fx007a,0,0,22050,120,1,0,0,0       ; 5            CANOPY_OPEN,
Sample = fx007b,0,0,22050,120,1,0,0,0       ; 6            CANOPY_CLOSE,
Sample = fx008_9,1,0,22050,100,1,0,0,5      ; 7            EJECT,
Sample = fx011,1,0,22050,80,2,0,0,5         ; 8            MISSILE_HIT,
Sample = fx012,0,0,22050,50,5,0,0,0         ; 9            BELLY_LAND,
Sample = fx014a,1,0,22050,50,3,0,0,5       ; 10           SPLASH,
Sample = fx014c,1,0,22050,100,2,0,0,0       ; 11           GURGLE,
Sample = fx015a,1,0,22050,50,1,0,0,5       ; 12           MAV_LNCH,
Sample = fx015b,1,0,22050,50,1,0,0,5       ; 13           AIR_LNCH,
Sample = fx015d,1,0,22050,50,1,0,0,5       ; 14           ROCKET_LNCH,
Sample = newcan,1,0,22050,60,1,0,1,5       ; 15           CANNON_LNCH,
Sample = fx021a,1,0,22050,25,0,0,0,5       ; 16           CHAFF_REL,
Sample = fx022,1,0,22050,60,0,0,0,5        ; 17           FLARE_REL,
Sample = fx023,1,0,22050,50,1,0,0,0         ; 18           MFD_PRESS,
Sample = fx024alp,1,0,22050,50,2,0,1,5     ; 19           REFUEL_ENG,
Sample = fx024clp,0,0,22050,50,2,0,1,0      ; 20           RUNWAY_TAXI,
Sample = fx026,0,0,22050,120,2,0,0,0        ; 21           HANGER_OPEN,
Sample = fx027lp,1,0,22050,50,1,0,1,1       ; 22           GROWL,
Sample = fx028alp,0,0,22050,25,1,0,1,0      ; 23           LOCK_ON,
Sample = fx028blp,0,0,22050,25,1,0,1,0      ; 24           LOCK_OFF,
Sample = fx029lp,1,0,22050,50,1,1,1,0       ; 25           MISS_ALARM, /* 24
Sample = fx031alp,1,0,22050,50,1,1,1,0      ; 26           NME_ALARM,
Sample = fx031blp,1,0,22050,50,1,0,1,0      ; 27           SHOOT_ALARM,
Sample = zap1lp,1,0,22050,25,1,0,1,0        ; 28           WARN1,
Sample = zap2lp,1,0,22050,25,1,1,1,0        ; 29           WARN2,
Sample = zap3lp,1,0,22050,25,1,0,1,0        ; 30           WARN3,
Sample = zap4lp,1,0,22050,25,1,1,1,0        ; 31           WARN4,
Sample = zap5lp,1,0,22050,25,1,1,1,0        ; 32           WARN6,
Sample = zap6lp,1,0,22050,25,1,0,1,0        ; 33           WARN7,
Sample = fx033a,1,0,22050,50,2,0,0,2        ; 34           ENG_ON,
Sample = fx034lp,0,0,22050,50,2,0,1,0       ; 35           ENG_ONE_IDLE,
Sample = fx035lp,0,0,22050,50,2,0,1,0       ; 36           ENG_TWO_IDLE,
Sample = fx036blp,0,0,22050,50,2,0,1,0      ; 37           ENG_ONE_FLGHT,
Sample = afterin2,1,0,22050,50,1,0,1,0      ; 38           ENG_TWO_FLGHT_IN,
Sample = fx038b,1,0,22050,50,2,0,1,0        ; 39           AFTERB,
Sample = fx039lp,0,0,22050,50,2,0,1,0       ; 40           FLAME_OUT,
Sample = fx040,1,0,22050,50,0,0,0,5         ; 41           GEAR_IN,
Sample = fx040,1,0,22050,50,0,0,0,5         ; 42           GEAR_OUT,
Sample = fx041,0,0,22050,50,1,0,1,0         ; 43           ANON_1,
Sample = fx041b,0,0,22050,50,1,0,1,0        ; 44           ANON_2,
Sample = fx042043,1,0,22050,70,1,1,0,5      ; 45           HYDRA,
Sample = fx044,0,0,22050,50,1,0,0,0         ; 46           FLAPS,
Sample = fx045lp,1,0,22050,50,1,0,1,3       ; 47           REF_PUMP,
Sample = fx046,1,0,22050,50,1,0,0,3         ; 48           NOZZLE_EXT,
Sample = fx049,1,0,22050,50,2,0,0,5        ; 49           FLACK1,
Sample = fx049b,0,0,22050,50,2,0,0,0        ; 50           FLACK2,
Sample = fx049c,0,0,22050,50,2,0,0,0        ; 51           FLACK3,
Sample = fx051,1,0,22050,100,1,0,0,5        ; 52           CAN_HIT,
Sample = pe2fly21,1,0,22050,1,3,0,0,4       ; 53           JET_CLOSE,
;Sample = fx053b,1,0,22050,100,3,0,0,4       ; 53           JET_CLOSE,
Sample = fx054,1,0,22050,50,2,0,1,4         ; 54           PROP_CLOSE,
Sample = fx055a,1,0,22050,50,2,0,1,4        ; 55           HELI_CLOSE,
Sample = heli22,1,0,22050,90,2,0,1,4        ; 56           HELI_CLOSE_LP,
Sample = fx056,1,0,22050,1,5,0,0,5       ; 57           BOMB_MILE1,
Sample = fx056b,1,0,22050,1,5,0,0,5      ; 58           BOMB_MILE2,
Sample = fx057a,1,0,22050,1,5,0,0,5      ; 59           BOMB_HALF1,
Sample = fx057b,1,0,22050,1,5,0,0,5      ; 60           BOMB_HALF2,
Sample = fx057c,1,0,22050,1,5,0,0,5      ; 61           BOMB_HALF3,
Sample = fx061lp,1,0,22050,50,1,0,1,0       ; 62           WIND,
Sample = fx063lp,0,0,22050,50,2,0,1,0       ; 63           CAN_ROAR,
Sample = fx064,0,0,22050,50,7,0,1,0         ; 64           THUNDER,
Sample = gbreath,1,0,22050,50,1,1,0,0       ; 65           G_BREATH,
Sample = taxieng,1,0,22050,40,2,0,1,5      ; 66           ENG_TWO_FLGHT_OUT
Sample = afterlp1,1,0,22050,50,2,0,1,5     ; 67           BURNLOOP,
Sample = grunt11,1,0,22050,50,2,0,0,0       ; 68           GRUNT,
Sample = chute,1,0,22050,127,3,0,0,5        ; 69           CHUTE,
Sample = flapping,1,0,22050,127,7,0,1,0     ; 70           WIND_FLAP,
Sample = fx043,1,0,22050,60,7,0,1,0         ; 71
Sample = rockeng,1,0,22050,50,7,0,1,5      ; 72
Sample = tankeng,1,0,22050,70,7,0,1,5      ; 73
Sample = attack,1,0,22050,50,7,0,1,5       ; 74           SIREN
Sample = engine1,1,0,22050,55,7,0,1,5      ; 75
Sample = engine2,1,0,22050,55,7,0,1,5      ; 76
Sample = engine3,1,0,22050,55,7,0,1,5      ; 77
Sample = engine4,1,0,22050,55,7,0,1,5      ; 78
Sample = engine5,1,0,22050,5,7,0,1,5      ; 79
Sample = windy,1,0,22050,5,7,0,1,5        ; 80
Sample = whistle,1,0,22050,50,7,0,1,5      ; 81
Sample = proplp,1,0,22050,50,7,0,1,5       ; 82
Sample = ufo1,1,0,22050,80,7,0,1,5         ; 83
Sample = tanklp1,1,0,22050,16,7,0,1,3       ; 84
Sample = recoil,1,0,22050,4,7,0,0,5       ; 85
Sample = turrturn,1,0,22050,27,7,0,0,5       ; 86
Sample = lorry,1,0,22050,60,7,0,1,5        ; 87
Sample = steamtrn,1,0,22050,60,7,0,1,5        ; 88
Sample = chainin,1,0,22050,60,7,0,0,5        ; 89
Sample = prop,1,0,22050,2,7,0,1,5        ; 90
Sample = cannon3,1,0,22050,5,1,0,0,5        ; 91
Sample = shellhit,1,0,22050,7,1,0,0,5        ; 92
Sample = shllhit2,1,0,22050,7,1,0,0,5        ; 93
Sample = scrape,1,0,22050,7,1,0,0,5        ; 94
Sample = bombbay,1,0,22050,50,1,0,0,5        ; 95


