
Credits

Directors
Martin Kenwright - DID Managing Director - Creative Direction, Publisher Relations
Don Whiteford - DID Projects Director - Projects Management
Shaun Hollywood - DID Creative Director
Colin Bell - DID Development Director - Project Planning and Game Integration
Chris Orton - DID Director of R&D - 3D Techniques and Effects
Russell Payne - DID Software Developments Director - 3D Engine Design

Producer
Simon Kershaw - F22 ADF / TAW Producer - Project Direction, World/Game Research, Avionics Concepts and Systems, Music Concept, Sound Effects Concepts, Speech Content, Mission Design, Manual Concept, and Copy

Associate Producers
Roger Godfrey -  Technical Producer - Avionics Code Specification, Project Planning, F22 Damage Code, F22 ADF Versions Liason
Tim Johnson - EF2000 V2, and Tank EBT Producer, Help files, and localization when we needed it most.

Programming
Stephen Powell - Lead Programmer - Game Visual Effects Code, Game Logic, Head to Head Networking, and Avionics
Derek Johnson - Mission Logic, Game Logic, Game Data Files, and Avionics
David Ewing - Aero Engineer - Airfield Handling, Landing, Take Off and Flight Code
Gareth Clough - GUI Code and Implementation, Windows, and Fonts Insertion
John Williams - Network Communications System
Mark Lomas - interface, and localization support code
Michael Hocking - DID Head of AI - Campaign Design and Coding, AA/AG Combat AI Design and Coding, Neural Nets,  Interface Modules specification, AWACS, BCOM, and Campaign Design
Jeremy obrien - Aero Engineer - Flight Logic, Aircraft Messaging
Steve Hunt - AI Code,  Mission Planner design and coding, ACMI, Visual Effects Code, Smart views, and Campaign Extensions
Steve Monks - Basic Avionics Modules, Program Module Integration, F22 ADF Basic Code
Tim Preece - Ground War Code and Campaign Modules

Manual Art
Bill Bird - Manual DTP and Production, Keyboard Insert, Game Typography Research & Development

Interface Art
Stephen White - Lead interface artist, Online Help, and TFX3 Interactive Exhibition, Design and Production
Donna Jennett - Senior Artist - MultiMedia Rendered Artwork, F22 Exhibition and Start Up Graphics
Damian Edwards - Artist - Interface Artwork

Game Art
Ian Boardman - Head of Art & Design - Art Team Management, And 3D Building
Paul Hollywood - Head of Art & Design - Art Team Management, And World Building
Andy Bate - Senior Artist - Object, Texture, Target Data and Environment Management - F22 Aircraft
Andy Gahan - Senior Artist - Object, Texture, Target Data and Airfield Management
Martin Carter - Senior Artist - Creation and Management of Environment Shapes, Textures and Palettes
David Ambler - Artist - Object and Data Creation
Neil Ambler - Artist - Object and Data Creation
Matt Green - Artist - Environment, Target and Aircraft Texture Creation
Craig Houston - Artist - Environment Shape and Texture Creation
Andy Manns - Artist - Additional Object Creation
Ian Tasker - Artist - Object and Data Creation
Chantelle Thacker - Artist - Object and Data Creation

R&D
Mike Burrows - Head of R&D - Win95 Research, Initial Direct X Support, Force Feedback, Win 95 Research, and Special Effects
Richard Taylor - Programmer - Sound, Speech,  and Music
Robin Anderson - Head of Audio - Sound and Music integration
Scott Kirkland - Windows GUI API, 3D Hardware Acceleration, and  Special Effects

Quality Assurance
Tony Buckley - DID Quality Control Manager - Quality Control, Publisher Relations, Quality Evaluation
Simon Livesey - Lead Game Tester for F22 ADF, Mission Building, and Testing Liason
Jon Spencer - Head Tester, Technical Support
John Knight  - Game Testing, Technical Support
Carl Jackson - Game Testing, Mission Building, Online Support, Screen shots
Phil Owen - Game Testing, Mission Building, Mission Completion Events
Matt Pearson - Game Testing, Mission Building, Joystick Support, Online Support
Phil Mervik - Game Testing, Mission Building, Technical Support
Dave Armsby - Game Testing, Mission Building, Customer Feedback
Jonothon Radcliffe - Game Testing, Mission Building, Technical Support
Robert Lunt - Game Testing, Mission Building, Technical Support
David Moore - Game Testing, Technical Support

Military Projects
Nevil Plura - DID Head of Military Projects
Paul Chaffe - DID Military Liaisons - assistance with Military Research

Press
Nick Clarkson - Press and Media Relations Manager - Publisher Liaison, Press and Advertising

Admin
Lynda Whitby, thanks for keeping us all in line, and not spending company money.
Dawn Ashworth
Jodie Grant
Melanie Rutter

Network
Nevil Cooke, somehow you kept the creaking network going.

With thanks to. . .

World Air Power, Total Air Supremacy introduction, All text for aircraft and weapons, and an invaluable source of help and information.

Anders Borgvall, The fighter pilots perspective,  even though it was in Swedish.
Apple Warrington, thanks for keeping my old laptop alive.
Beta Testers ... thanks, to all of you.
Bill Moffat, RAF Advisor.
Bud Breckner, Real fighter pilots stories from Vietnam and beyond.
Colonel  John Warden III, USAF 9retired0, sharp business insight, and a lot of help too.
Colonel Rich Reynolds, USAF 9retired0, much enthusiasm, direction, and clarity.
Elsie, and Reg, an invaluable insight to life in Saudia Arabia, sorry I kept your reference for so long.
Gerry Grzyb, sounds of Oshkosh.
IBM Computers,  Hardware development.
Intel Corp. Thanks for the computers, schedules, and a big leg up in the world.
Ivan Davies, Ocean External Development, thanks for your help and patience.
Jerome Zimmerman, information from around the world, and knows his wines too.
Len Hjalmarson, more E mail than I can cope with, but many a jem amongst them.
Lockheed Publicity Dpt., Information much studied.
Ocean Software, Our publishers and much more. Ocean QA department,  Late nights and weekends.
Orinoco, Thanks to Ray, and Tom for sound effects and music.
Pete Birch, RAF Advisor.
Polylang Ltd., Localisation.
Robert Lynch, DID Military Consultant and contacts.
SimTech. Great missions, and a whole lot of well meant criticism.
Squadron 13, Enthusiasm and advice.
ThrustMaster, flight peripherals supply.

Plus anyone else who we may have forgotten.

To the partners and children of team members, without your patience,
						this project would not have been possible.

Special thanks to everyone around the world who bought or commented on DID products, your criticism, enthusiasm, and suggestions have been noted!



DID/Ocean Copyright 1996-97.
