; Windows Configuration file for f22
; last updated: 03/06/97
; last updated: 02/06/97 16:30
; updated PROPERLY by: Damian Edwards
; last updated: 02/06/97
; updated by: Steve White
; next free ID: 90

; System Colours
SET_SYS_COLOUR BUTTON   0 0 0
;SET_SYS_COLOUR EDITBOX	150 150 20
SET_SYS_COLOUR SCROLL	32 32 22
;SET_SYS_COLOUR LISTBOX	0 20 0
SET_SYS_COLOUR STATIC	30  0 10

; Desktop colours
SET_DESKTOP_COLOUR BUTTON 70,70,70
SET_DESKTOP_COLOUR STATIC 0,0,0
SET_DESKTOP_COLOUR BTNSHADOW 0,0,0
SET_DESKTOP_COLOUR BTNLIGHT 70,70,70
SET_DESKTOP_COLOUR WNDBACKGROUND 200,50,50

; // set background and buttons
LOAD_BACKGROUND "\cgdat\bg02.lbm"  DIM 796,566
  DEFINE_BITMAP ID 0   AT 0,0      DIM 796,566 TAG "BACKGROUND"
LOAD_BACKGROUND "\iff\256\gui\titlebar.lbm"  DIM 640,480
  DEFINE_BITMAP ID 1   AT 0,0      DIM 600,20 TAG "SECTION BANNER"
LOAD_BACKGROUND "\iff\256\gui\buttons.pcx"  DIM 640,480

; // general buttons
  DEFINE_BITMAP ID 2   AT 0,0      DIM 100,32 TAG  "100 x 32 BUTTON OUT"
  DEFINE_BITMAP ID 3   AT 0,32     DIM 100,32 TAG  "100 x 32 BUTTON IN"
  DEFINE_BITMAP ID 4   AT 0,64     DIM 60,32  TAG  "60 x 32 BUTTON OUT"
  DEFINE_BITMAP ID 5   AT 0,96     DIM 60,32  TAG  "60 x 32 BUTTON IN"
  DEFINE_BITMAP ID 6   AT 0,128    DIM 32,32  TAG  "32 x 32 BUTTON OUT"
  DEFINE_BITMAP ID 7   AT 0,160    DIM 32,32  TAG  "32 x 32 BUTTON IN"
  DEFINE_BITMAP ID 8   AT 400,384  DIM 160,32 TAG  "160x32 BUTTON OUT"
  DEFINE_BITMAP ID 9   AT 400,416  DIM 160,32 TAG  "160x32 BUTTON IN"
  DEFINE_BITMAP ID 10  AT 0,192    DIM 24,24  TAG  "24 x 24 led out"
  DEFINE_BITMAP ID 11  AT 0,224    DIM 24,24  TAG  "24 x 24 led in"

; // acmi buttons
  DEFINE_BITMAP ID 12  AT 0,320    DIM 32,32  TAG  "rew out 32x32"
  DEFINE_BITMAP ID 13  AT 0,352    DIM 32,32  TAG  "rew in 32x32"
  DEFINE_BITMAP ID 14  AT 100,128  DIM 32,32  TAG  "ff out 32x32"
  DEFINE_BITMAP ID 15  AT 100,160  DIM 32,32  TAG  "ff in 32x32"
  DEFINE_BITMAP ID 16  AT 0,256    DIM 32,32  TAG  "rewst out 32x32"
  DEFINE_BITMAP ID 17  AT 0,288    DIM 32,32  TAG  "rewst in 32x32"
  DEFINE_BITMAP ID 18  AT 100,0    DIM 32,32  TAG  "stop out 32x32"
  DEFINE_BITMAP ID 19  AT 100,32   DIM 32,32  TAG  "stop in 32x32"

; Shared Bitmaps
LOAD_BACKGROUND "\pcx\misc\black.pcx" DIM 536,600		; for wep load

  DEFINE_BITMAP ID 20  AT 0,0      DIM 536,320
  DEFINE_BITMAP ID 21  AT 0,0      DIM 400,600				; for map


; more general buttons
LOAD_BACKGROUND "\iff\256\gui\buttons.pcx"  DIM 640,480
  DEFINE_BITMAP ID 22  AT 100,64   DIM 32,32  TAG  "play out 32x32"
  DEFINE_BITMAP ID 23  AT 100,96   DIM 32,32  TAG  "play in 32x32"
  DEFINE_BITMAP ID 24  AT 0,384    DIM 60,32  TAG  "prev out 32x32"
  DEFINE_BITMAP ID 25  AT 0,416    DIM 60,32  TAG  "prev int 32x32"

; // weapon loading buttons
  DEFINE_BITMAP ID 26  AT 100,256  DIM 16,16  TAG  "wep1 o"
  DEFINE_BITMAP ID 27  AT 100,288  DIM 16,16  TAG  "wep1 i"
  DEFINE_BITMAP ID 28  AT 100,320  DIM 32,16  TAG  "wep2 o"
  DEFINE_BITMAP ID 29  AT 100,352  DIM 32,16  TAG  "wep2 i"
  DEFINE_BITMAP ID 30  AT 100,384  DIM 48,16  TAG  "wep3 o"
  DEFINE_BITMAP ID 31  AT 100,416  DIM 48,16  TAG  "wep3 i"

; // awacs
  DEFINE_BITMAP ID 32  AT 200,192  DIM 60,32  TAG  "na_o NATIONS"
  DEFINE_BITMAP ID 33  AT 200,224  DIM 60,32  TAG  "na_i"
  DEFINE_BITMAP ID 34  AT 200,256  DIM 60,32  TAG  "fg_o FEBA"
  DEFINE_BITMAP ID 35  AT 200,288  DIM 60,32  TAG  "fg_i"
  DEFINE_BITMAP ID 36  AT 200,320  DIM 60,32  TAG  "wp_o WAYPOINT ROUTE"
  DEFINE_BITMAP ID 37  AT 200,352  DIM 60,32  TAG  "wp_i"
  DEFINE_BITMAP ID 38  AT 200,384  DIM 60,32  TAG  "fi_o FLIGHT INFO"
  DEFINE_BITMAP ID 39  AT 200,416  DIM 60,32  TAG  "fi_i"
  DEFINE_BITMAP ID 40  AT 300,0    DIM 60,32  TAG  "sf_o SAFE CORRIDOR"
  DEFINE_BITMAP ID 41  AT 300,32   DIM 60,32  TAG  "sf_i"
  DEFINE_BITMAP ID 42  AT 300,64   DIM 60,32  TAG  "ntids_o NTIDS SYMBOLOGY"
  DEFINE_BITMAP ID 43  AT 300,96   DIM 60,32  TAG  "ntids_i"
  DEFINE_BITMAP ID 44  AT 300,128  DIM 60,32  TAG  "style_o STYLIZED BUTTONS"
  DEFINE_BITMAP ID 45  AT 300,160  DIM 60,32  TAG  "style_i"
  DEFINE_BITMAP ID 46  AT 300,192  DIM 60,32  TAG  "bx_o BOXES"
  DEFINE_BITMAP ID 47  AT 300,224  DIM 60,32  TAG  "bx_i"
  DEFINE_BITMAP ID 48  AT 300,256  DIM 60,32  TAG  "ba_o BASES"
  DEFINE_BITMAP ID 49  AT 300,288  DIM 60,32  TAG  "ba_i"
  DEFINE_BITMAP ID 50  AT 300,320  DIM 60,32  TAG  "cp_o NO FLY ZONE"
  DEFINE_BITMAP ID 51  AT 300,352  DIM 60,32  TAG  "cp_i"
  DEFINE_BITMAP ID 52  AT 300,384  DIM 60,32  TAG  "rd_o RADAR"
  DEFINE_BITMAP ID 53  AT 300,416  DIM 60,32  TAG  "rd_i"
  DEFINE_BITMAP ID 54  AT 400,0    DIM 60,32  TAG  " CURRENTLY UNASSIGNED"
  DEFINE_BITMAP ID 55  AT 400,32   DIM 60,32  TAG  " CURRENTLY UNASSIGNED"
  DEFINE_BITMAP ID 56  AT 400,64   DIM 60,32  TAG  "gbased_o GROUND BASED"
  DEFINE_BITMAP ID 57  AT 400,96   DIM 60,32  TAG  "gbased_i "
  DEFINE_BITMAP ID 58  AT 400,128  DIM 60,32  TAG  "ship_o SHIPS"
  DEFINE_BITMAP ID 59  AT 400,160  DIM 60,32  TAG  "ship_i"
  DEFINE_BITMAP ID 60  AT 400,192  DIM 60,32  TAG  "ew_o EWRS"
  DEFINE_BITMAP ID 61  AT 400,224  DIM 60,32  TAG  "ew_i"
  DEFINE_BITMAP ID 62  AT 400,256  DIM 60,32  TAG  "sa_o SAMS"
  DEFINE_BITMAP ID 63  AT 400,288  DIM 60,32  TAG  "sa_i"
  DEFINE_BITMAP ID 64  AT 200,0    DIM 60,32  TAG  "2d_o 2D MAP VIEW"
  DEFINE_BITMAP ID 65  AT 200,32   DIM 60,32  TAG  "2d_i"
  DEFINE_BITMAP ID 66  AT 200,64   DIM 60,32  TAG  "3d_o 3D MAP VIEW"
  DEFINE_BITMAP ID 67  AT 200,96   DIM 60,32  TAG  "3d_i"
  DEFINE_BITMAP ID 68  AT 200,128  DIM 60,32  TAG  "bd_o BORDERS"
  DEFINE_BITMAP ID 69  AT 200,160  DIM 60,32  TAG  "bd_i"
  DEFINE_BITMAP ID 70  AT 400,320  DIM 60,32  TAG  " CURRENTLY UNASSIGNED"
  DEFINE_BITMAP ID 71  AT 400,352  DIM 60,32  TAG  " CURRENTLY UNASSIGNED"
  DEFINE_BITMAP ID 72  AT 100,192  DIM 32,32  TAG  "REC i"
  DEFINE_BITMAP ID 73  AT 100,224  DIM 32,32  TAG  "REC o"

	;	// acmi views
  DEFINE_BITMAP ID 74  AT 500,0    DIM 60,32  TAG  "COCKPIT o"
  DEFINE_BITMAP ID 75  AT 500,32   DIM 60,32  TAG  "COCKPIT i"
  DEFINE_BITMAP ID 76  AT 500,64   DIM 60,32  TAG  "SPIN o"
  DEFINE_BITMAP ID 77  AT 500,96   DIM 60,32  TAG  "SPIN i"
  DEFINE_BITMAP ID 78  AT 500,128  DIM 60,32  TAG  "SATTELLITE o"
  DEFINE_BITMAP ID 79  AT 500,160  DIM 60,32  TAG  "SATTELLITE i"
  DEFINE_BITMAP ID 80  AT 500,192  DIM 60,32  TAG  "FREE o"
  DEFINE_BITMAP ID 81  AT 500,224  DIM 60,32  TAG  "FREE i"
  DEFINE_BITMAP ID 82  AT 500,256  DIM 60,32  TAG  "TRACK i"
  DEFINE_BITMAP ID 83  AT 500,288  DIM 60,32  TAG  "TRACK o"
  DEFINE_BITMAP ID 84  AT 500,320  DIM 60,32  TAG  "SIDE TRACK i"
  DEFINE_BITMAP ID 85  AT 500,352  DIM 60,32  TAG  "SIDE TRACK o"

	;	// more shared regions
LOAD_BACKGROUND "\pcx\misc\black.pcx" DIM 320,200
  DEFINE_BITMAP ID 86  AT 0,0  	  DIM 320,200  TAG  "3d low rez"
  DEFINE_BITMAP ID 87  AT 0,0		  DIM 1,1  TAG  " CURRENTLT UNASSIGNED"
  DEFINE_BITMAP ID 88  AT 0,0		  DIM 1,1  TAG  " CURRENTLT UNASSIGNED"
  DEFINE_BITMAP ID 89  AT 0,0		  DIM 1,1  TAG  " CURRENTLT UNASSIGNED"

;Base Commander Bitmaps for e3 (See Gareth)
  LOAD_BACKGROUND "\cgdat\e-3.lbm" DIM 96,96
  DEFINE_BITMAP ID 100 AT 0,0 DIM 96,96
  LOAD_BACKGROUND "\cgdat\e-8.lbm" DIM 96,96
  DEFINE_BITMAP ID 101 AT 0,0 DIM 96,96
  LOAD_BACKGROUND "\cgdat\airbase.lbm" DIM 96,96
  DEFINE_BITMAP ID 102 AT 0,0 DIM 96,96

;temp options bitmap
  LOAD_BACKGROUND "\pcx\options\detailpv.pcx" DIM 320,200
  DEFINE_BITMAP ID 110 AT 0,0 DIM 320,200

;temp multiplayer bitmap
LOAD_BACKGROUND "\pcx\misc\black.pcx" DIM 536,600		; for wep load
  DEFINE_BITMAP ID 111  AT 0,0      DIM 536,500


; Define windows fonts
  DEFINE_SYS_FONT  ID 0 STYLE "Univers" -13,	700,"NON_ITALIC"
  DEFINE_SYS_FONT  ID 1 STYLE "MS Sans Serif" -12,700,"NON_ITALIC" SHADOW 1
  DEFINE_SYS_FONT  ID 2 DEFN  "Verdana" -24,700,"NO_ITALIC" SHADOW 3
//  DEFINE_SYS_FONT  ID 3 STYLE "MS Sans Serif" -12, 100,"NON_ITALIC"

WINDOW_OFFSET 0
SET_CURRENT_ICON "BMPBTN_GENERIC"
SET_CURRENT_FONT "guifont" 10 0

; ****
; **** TITLE BAR
; ****

WINDOW_TYPE BORDERLESS
WINDOW "WND_TITLE_BAR"
DESKTOP 	1024x768
3D_WIN	320x200
USE_DID_PATH
PALETTE "\pcx\misc\black.pcx"
AT 0 0
DIM 800 30
USE_BACKGROUND 0
GADGET "TXT"  AT 20,-2 COLOUR 250,250,250 FONT 2  END
GADGET "EXIT" AT 760 2  DIM 26 26 USE_S_BITMAP 2 USE_BITMAP 2  S_COLOUR 200 200 200  END
GADGET "HELP" AT 688 2  DIM 26 26 USE_S_BITMAP 2 USE_BITMAP 2  S_COLOUR 200 200 200  END
GADGET "MIN"  AT 724 2  DIM 26 26 USE_S_BITMAP 2 USE_BITMAP 2  S_COLOUR 200 200 200  END
END_WINDOW
END_DESKTOP
END_3D

; ****
; ****  Main Screen
; ****

WINDOW_TYPE PANE
WINDOW "WND_F22_MAIN"
AT 0 0
DIM 800 600
USE_BACKGROUND 0
END_WINDOW

; ****
; ****  Background Screen
; ****

WINDOW_TYPE BORDERLESS
WINDOW "WND_F22_BACKGROUND"
AT 0 0
DIM 800 600
GADGET "BMPREG_F22_BACKGROUND" AT 0 0 DIM 800 600 BMPDIM 800 600 END
END_WINDOW


WINDOW_TYPE BORDERLESS
WINDOW_OFFSET 30

; top level windows
OPEN_FILE ".\f22data\simultor.gdd"
OPEN_FILE ".\f22data\brief.gdd"
OPEN_FILE ".\f22data\quick0.gdd"
OPEN_FILE ".\f22data\awacs.gdd"
OPEN_FILE ".\f22data\multi.gdd"
OPEN_FILE ".\f22data\mapfilt.gdd"
OPEN_FILE ".\f22data\login.gdd"
OPEN_FILE ".\f22data\option.gdd"
OPEN_FILE ".\f22data\tour.gdd"

; campaign windows
OPEN_FILE ".\f22data\editpilt.gdd"
OPEN_FILE ".\f22data\campaign.win"
OPEN_FILE ".\f22data\squadron.gdd"
OPEN_FILE ".\f22data\scenario.gdd"
OPEN_FILE ".\f22data\load_cmp.gdd"
OPEN_FILE ".\f22data\bcom.gdd"

; mission planner windows
OPEN_FILE ".\f22data\mphelp.gdd"
OPEN_FILE ".\f22data\mpmain.gdd"
OPEN_FILE ".\f22data\trg_area.gdd"
OPEN_FILE ".\f22data\flt_edit.gdd"
OPEN_FILE ".\f22data\att_pat.gdd"
OPEN_FILE ".\f22data\wprc.gdd"
OPEN_FILE ".\f22data\atc_cont.gdd"
OPEN_FILE ".\f22data\wep_cont.gdd"
OPEN_FILE ".\f22data\wep_load.gdd"
OPEN_FILE ".\f22data\miss_sel.gdd"
OPEN_FILE ".\f22data\missplan.win"

; acmi
OPEN_FILE ".\f22data\acmicont.gdd"
OPEN_FILE ".\f22data\acmi.gdd"

OPEN_FILE ".\f22data\guiedit.win"
OPEN_FILE ".\f22data\mp_lobby.gdd"
OPEN_FILE ".\f22data\mp_wait.gdd"
OPEN_FILE ".\f22data\mp_new.gdd"
OPEN_FILE ".\f22data\mp_detls.gdd"

OPEN_FILE ".\f22data\dbrf.gdd"
OPEN_FILE ".\f22data\qck_dbrf.gdd"
OPEN_FILE ".\f22data\mltidbrf.gdd"


