load_world
redsea

;
; setsun shapename,distance,heading,pitch (heading & pitch in degrees)
;

init3d_file
rednomo.ini

;

setsun
bogus	0 0 0

;

coltab
nvgband

;

depth_fade
75 200 15

;

game_type
inferno

;

;

game_type
night

;

			      
; include this to force nvg on
nvgonly


;
;sun_texture global_texture,x1,y1,x2,y2
;

;sun_texture
;40 0 0 70 70

;
;textured tmsun_flare radius,position,texture_id,min,max
;

;tmsun_flare
;7 10 0 0 1000

;tmsun_flare
;5 20 0 450 1000

;tmsun_flare
;10 20 0 0 449

;tmsun_flare
;10 35 0 450 1000

;tmsun_flare
;20 35 0 0 449

;tmsun_flare
;30 45 0 60 550

;tmsun_flare
;10 60 0 0 1000

;tmsun_flare
;40 80 0 60 550

;tmsun_flare
;20 100 0 0 1000

;tmsun_flare
;5 120 0 0 1000

;tmsun_flare
;15 137 0 0 1000

;tmsun_flare
;5 160 0 0 1000




;
;sun_flare radius,position,tint,min,max,pts
;


sun_flare
7 10 2 0 1000 6

sun_flare
5 20 1 450 1000 6

sun_flare
10 20 2 0 449 6

sun_flare
10 35 1 450 1000 6

sun_flare
20 35 1 0 449 6

sun_flare
30 45 1 60 550 6

sun_flare
10 60 1 0 1000 6

sun_flare
40 80 1 60 550 6

sun_flare
20 100 1 0 1000 6

sun_flare
5 120 1 0 1000 6

sun_flare
15 137 1 0 1000 6

sun_flare
5 160 1 0 1000 6

;
; new palette commands
; <east_palette> <start_altitude> <end_altitude> <west_palette>
; nb. (1) The altitude is specified in feet
;     (2) If no west palette is given only one
;			 palette will be used within the altitudes.
;
load_tv_pal
tvimage

loadpal
nvgpal 0 15000

loadpal
nvgpal 10000 30000

loadpal
nvgpal 25000 160000

;
;loadnvgpal
;0200nvg 0 15000 0200nvg
;
;loadnvgpal
;0200nvg 10000 30000 0200nvg
;
;loadnvgpal
;0200nvg 25000 160000 0200nvg

;
; Declare static maps to load (numbers 0-3)
;

set_map_name
gmapnew

;set_map_name
;gulf_map
;
;set_xmap_name
;1 gulfmap2
;
;set_xmap_name
;2 gulf_map
;
;set_xmap_name
;3 gulfmap2

;
; horizons
;

load_horizon
0 -1 nvg_h1

load_horizon
1 4000 nvg_h2

load_horizon
2 8000 nvg_h3

load_horizon
3 12000 nvg_h4

load_horizon
4 16000 nvg_h5

load_horizon
5 20000 nvg_h6

load_horizon
6 24000 nvg_h7

load_horizon
7 28000 nvg_h8

load_horizon
8 32000 nvg_h9

load_horizon
9 36000 nvg_h10

load_horizon
10 40000 nvg_h11

load_horizon
11 44000 nvg_h12

load_horizon
12 48000 nvg_h13

load_horizon
13 52000 nvg_h14

load_horizon
14 56000 nvg_h15

load_horizon
15 60000 nvg_h16

load_horizon
16 64000 nvg_h17


;
; explosions
;

set_nb_craters
200 40 50

load_craters

ex_l_1   0
ex_l_2   1
ex_l_3   2
ex_l_4   3
ex_l_5   4
ex_w_1   5
ex_hit1  6
ex_hit3  7
ex_hit5  8
nvgcan_l 9
ex_smk_1 10
ex_smk_2 11
ex_smk_3 12
ex_smk_4 13
ex_smk_5 14
fx_hit   15
fx_miss  16
ex_can_w 17
ex_lcrsh 18
ex_wcrsh 19
ex_vol_1 20
ex_vol_2 21
ex_vol_3 22
ex_vol_4 23
ex_vol_5 24
ex_acrsh 25
ex_ls1   26
ex_ls2   27
ex_ls3   28
ex_ls4   29
ex_ls5   30
ex_smks1 31
ex_smks2 32
ex_smks3 33
ex_smks4 34
ex_smks5 35
ex_vols1 36
ex_vols2 37
ex_vols3 38
ex_vols4 39
ex_vols5 40
	 
	 
;ex_l_1   0
;ex_l_2   1
;ex_l_3   2
;ex_l_4   3
;ex_l_5   4
;ex_w_1   5
;ex_w_2   6
;ex_w_3   7
;ex_w_4   8
;ex_w_5   9
;ex_smk_1 10
;ex_smk_2 11
;ex_smk_3 12
;ex_smk_4 13
;ex_smk_5 14
;ex_hit1  15
;ex_hit2  16
;ex_hit3  17
;ex_hit4  18
;ex_hit5  19
;ex_can_l 20
;fx_c_hit 21
;fx_hit   22
;fx_miss  23
;ex_can_w 24
;ex_crash 25
;ex_lcrsh 26
;ex_wcrsh 27
;ex_acrsh 28


;
; various collision effects
;

cannon_hit
8

missile_hit
7

bomb_hit
6

;
; various ground explosion effects
;


cannon_hit_ground
9

missile_hit_ground
16

bomb_hit_ground
16

cannon_hit_water
17

missile_hit_water
5

bomb_hit_water
5

cannon_hit_concrete
9

missile_hit_concrete
15

bomb_hit_concrete
15

;
; various aircraft explosion effects
;

craft_hit_ground
18

craft_hit_water
19

craft_hit_building
25

;

